VertexAnimation/Runtime/Scripts/ModelBaker/NamingConventionUtils.cs
max 2d6e920017 Simplify data.
Remoing asset builder.
Simple data setup.
2021-01-19 01:18:25 +01:00

55 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TAO.VertexAnimation
{
public static class NamingConventionUtils
{
public struct TextureInfo
{
public string name;
public int frames;
public int maxFrames;
public int fps;
}
public static TextureInfo GetTextureInfo(this string name)
{
TextureInfo textureInfo = new TextureInfo();
string[] parts = name.Split('_');
foreach (var p in parts)
{
if (p.StartsWith("N-"))
{
textureInfo.name = p.Remove(0, 2);
}
else if (p.StartsWith("F-"))
{
if (int.TryParse(p.Remove(0, 2), out int frames))
{
textureInfo.frames = frames;
}
}
else if (p.StartsWith("MF-"))
{
if (int.TryParse(p.Remove(0, 3), out int maxFrames))
{
textureInfo.maxFrames = maxFrames;
}
}
else if (p.StartsWith("FPS-"))
{
if (int.TryParse(p.Remove(0, 4), out int fps))
{
textureInfo.fps = fps;
}
}
}
return textureInfo;
}
}
}