using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TAO.VertexAnimation { public static class NamingConventionUtils { public struct TextureInfo { public string name; public int frames; public int maxFrames; public int fps; } public static TextureInfo GetTextureInfo(this string name) { TextureInfo textureInfo = new TextureInfo(); string[] parts = name.Split('_'); foreach (var p in parts) { if (p.StartsWith("N-")) { textureInfo.name = p.Remove(0, 2); } else if (p.StartsWith("F-")) { if (int.TryParse(p.Remove(0, 2), out int frames)) { textureInfo.frames = frames; } } else if (p.StartsWith("MF-")) { if (int.TryParse(p.Remove(0, 3), out int maxFrames)) { textureInfo.maxFrames = maxFrames; } } else if (p.StartsWith("FPS-")) { if (int.TryParse(p.Remove(0, 4), out int fps)) { textureInfo.fps = fps; } } } return textureInfo; } } }