VertexAnimation/Runtime/Scripts/ModelBaker/NamingConventionUtils.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TAO.VertexAnimation
{
public static class NamingConventionUtils
{
public struct TextureInfo
{
public string name;
public int frames;
public int maxFrames;
public int fps;
}
public static TextureInfo GetTextureInfo(this string name)
{
TextureInfo textureInfo = new TextureInfo();
string[] parts = name.Split('_');
foreach (var p in parts)
{
if (p.StartsWith("N-"))
{
textureInfo.name = p.Remove(0, 2);
}
else if (p.StartsWith("F-"))
{
if (int.TryParse(p.Remove(0, 2), out int frames))
{
textureInfo.frames = frames;
}
}
else if (p.StartsWith("MF-"))
{
if (int.TryParse(p.Remove(0, 3), out int maxFrames))
{
textureInfo.maxFrames = maxFrames;
}
}
else if (p.StartsWith("FPS-"))
{
if (int.TryParse(p.Remove(0, 4), out int fps))
{
textureInfo.fps = fps;
}
}
}
return textureInfo;
}
}
}