Commit Graph

19 Commits

Author SHA1 Message Date
max
b16b0aedcd ApplyAnimationBounds option. 2021-02-18 18:29:40 +01:00
max
43049094af Small MeshSimplifier optimalization.
List -> Array.
Skip LOD when quality is 1.
2021-02-18 17:35:05 +01:00
max
bc8aa08193 Recalculated Bounds. 2021-02-18 03:19:07 +01:00
max
2ea76b947e Added bounds. 2021-02-17 21:20:53 +01:00
max
3c14c98cf9 Update VA_ModelBaker.cs
Removed LitGUI debug logs.
Updated VA_ModelBaker material creation and setting update.
Added mesh finalize function to optimize and upload the mesh data.
2021-02-17 00:49:03 +01:00
max
8a6fae2cfc Auto enable instancing. 2021-02-10 00:44:31 +01:00
max
f7fc4434d5 Interpolation
Smooth animations :)
2021-02-09 17:21:42 +01:00
max
7c94fd6143 New default lit shader.
New default lit shader.
Removed unused gizmos.
Updated preset.
2021-01-21 13:59:55 +01:00
max
1afaa6d81f Include inactive meshes.
Option to include inactive meshes.
2021-01-21 10:43:33 +01:00
max
1c9ab36bd8 Apply root motion option.
Added option to apply root motion.
2021-01-21 10:13:29 +01:00
max
c3fd688619 Fix texture naming error.
Fix texture naming error.
FixedString32 -> FixedString64.
2021-01-19 16:35:37 +01:00
max
c465ec6585 Simplify editor
Animations can now be used by scriptable object reference.
Bake saves book and animations.
Checks to update instead of create+overwrite assets to keep references/configuration.
2021-01-19 13:59:31 +01:00
max
2d6e920017 Simplify data.
Remoing asset builder.
Simple data setup.
2021-01-19 01:18:25 +01:00
max
94f97c218a Fix prefab overwrite. 2021-01-18 22:59:57 +01:00
max
f9a50c8c3a Change texture name 2021-01-18 14:12:43 +01:00
max
e31ddd5631 GenerateTexture2DArray in ModelBaker 2021-01-18 13:42:45 +01:00
max
3ae24f5926 LODSettings 2021-01-18 13:01:47 +01:00
max
73d25ac453 MeshSimplifier
Basic setup to simplify meshes and generate LODs.
2021-01-17 04:27:57 +01:00
max
d3b4d34409 Model Baker Updates
...
Added fps to book data.
Cleanup.
Preparing LOD generation.
2021-01-14 00:45:25 +01:00