43049094af
Small MeshSimplifier optimalization.
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List -> Array.
Skip LOD when quality is 1.
2021-02-18 17:35:05 +01:00
bc8aa08193
Recalculated Bounds.
2021-02-18 03:19:07 +01:00
2ea76b947e
Added bounds.
2021-02-17 21:20:53 +01:00
3c14c98cf9
Update VA_ModelBaker.cs
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Removed LitGUI debug logs.
Updated VA_ModelBaker material creation and setting update.
Added mesh finalize function to optimize and upload the mesh data.
2021-02-17 00:49:03 +01:00
8a6fae2cfc
Auto enable instancing.
2021-02-10 00:44:31 +01:00
f7fc4434d5
Interpolation
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Smooth animations :)
2021-02-09 17:21:42 +01:00
7c94fd6143
New default lit shader.
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New default lit shader.
Removed unused gizmos.
Updated preset.
2021-01-21 13:59:55 +01:00
1afaa6d81f
Include inactive meshes.
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Option to include inactive meshes.
2021-01-21 10:43:33 +01:00
1c9ab36bd8
Apply root motion option.
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Added option to apply root motion.
2021-01-21 10:13:29 +01:00
c3fd688619
Fix texture naming error.
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Fix texture naming error.
FixedString32 -> FixedString64.
2021-01-19 16:35:37 +01:00
c465ec6585
Simplify editor
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Animations can now be used by scriptable object reference.
Bake saves book and animations.
Checks to update instead of create+overwrite assets to keep references/configuration.
2021-01-19 13:59:31 +01:00
2d6e920017
Simplify data.
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Remoing asset builder.
Simple data setup.
2021-01-19 01:18:25 +01:00
94f97c218a
Fix prefab overwrite.
2021-01-18 22:59:57 +01:00
f9a50c8c3a
Change texture name
2021-01-18 14:12:43 +01:00
e31ddd5631
GenerateTexture2DArray in ModelBaker
2021-01-18 13:42:45 +01:00
3ae24f5926
LODSettings
2021-01-18 13:01:47 +01:00
73d25ac453
MeshSimplifier
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Basic setup to simplify meshes and generate LODs.
2021-01-17 04:27:57 +01:00
d3b4d34409
Model Baker Updates
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Added fps to book data.
Cleanup.
Preparing LOD generation.
2021-01-14 00:45:25 +01:00
cab2c4ad12
Model Baker
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Model Baker ScriptableObject, bakes models and outputs the data. Can also generate prefab and animation books for quick setup.
Updated GUI.
2021-01-11 20:59:40 +01:00