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Change texture name
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@ -90,7 +90,7 @@ namespace TAO.VertexAnimation.Editor
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target.ConbineAndConvertGameObject();
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target.ConbineAndConvertGameObject();
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bakedData = target.Bake(animationClips, fps, textureWidth);
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bakedData = target.Bake(animationClips, fps, textureWidth);
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positionMap = VA_Texture2DArrayUtils.CreateTextureArray(bakedData.positionMaps.ToArray(), false, true, TextureWrapMode.Repeat, FilterMode.Point, 1, string.Format("{0}-PositionMap", name), true);
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positionMap = VA_Texture2DArrayUtils.CreateTextureArray(bakedData.positionMaps.ToArray(), false, true, TextureWrapMode.Repeat, FilterMode.Point, 1, string.Format("{0}_PositionMap", name), true);
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if (lodSettings.generate)
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if (lodSettings.generate)
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{
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{
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