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mirror of https://github.com/maxartz15/VertexAnimation.git synced 2025-07-10 17:56:32 +02:00

Change texture name

This commit is contained in:
max
2021-01-18 14:12:43 +01:00
parent e31ddd5631
commit f9a50c8c3a

@ -90,7 +90,7 @@ namespace TAO.VertexAnimation.Editor
target.ConbineAndConvertGameObject(); target.ConbineAndConvertGameObject();
bakedData = target.Bake(animationClips, fps, textureWidth); bakedData = target.Bake(animationClips, fps, textureWidth);
positionMap = VA_Texture2DArrayUtils.CreateTextureArray(bakedData.positionMaps.ToArray(), false, true, TextureWrapMode.Repeat, FilterMode.Point, 1, string.Format("{0}-PositionMap", name), true); positionMap = VA_Texture2DArrayUtils.CreateTextureArray(bakedData.positionMaps.ToArray(), false, true, TextureWrapMode.Repeat, FilterMode.Point, 1, string.Format("{0}_PositionMap", name), true);
if (lodSettings.generate) if (lodSettings.generate)
{ {