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	Change texture name
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		@@ -90,7 +90,7 @@ namespace TAO.VertexAnimation.Editor
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			target.ConbineAndConvertGameObject();
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								target.ConbineAndConvertGameObject();
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			bakedData = target.Bake(animationClips, fps, textureWidth);
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								bakedData = target.Bake(animationClips, fps, textureWidth);
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			positionMap = VA_Texture2DArrayUtils.CreateTextureArray(bakedData.positionMaps.ToArray(), false, true, TextureWrapMode.Repeat, FilterMode.Point, 1, string.Format("{0}-PositionMap", name), true);
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								positionMap = VA_Texture2DArrayUtils.CreateTextureArray(bakedData.positionMaps.ToArray(), false, true, TextureWrapMode.Repeat, FilterMode.Point, 1, string.Format("{0}_PositionMap", name), true);
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			if (lodSettings.generate)
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								if (lodSettings.generate)
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			{
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								{
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