AnimationLibrary Editor

AnimationLibraryBook editor setup.
AnimationLibrary texture2DArray generation and material setup.
This commit is contained in:
max 2020-12-10 19:51:02 +01:00
parent 52dd9d4b3c
commit e4ca15301b
18 changed files with 508 additions and 115 deletions

8
Editor/Scripts.meta Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Runtime.CompilerServices;
using UnityEngine.Rendering.VirtualTexturing;
using System;
namespace TAO.VertexAnimation.Editor
{
[CustomEditor(typeof(VA_AnimationBook))]
public class VA_AnimationBookEditor : UnityEditor.Editor
{
private VA_AnimationBook animationBook = null;
private Vector2 textireGroupScollPos;
private Vector2 animationPagesScollPos;
private UnityEditor.Editor previewEditor = null;
private int previewIndex = 0;
void OnEnable()
{
animationBook = target as VA_AnimationBook;
}
public override void OnInspectorGUI()
{
serializedObject.Update();
// Texture Groups.
GeneralGUI();
TextureGroupsGUI();
SyncListSize();
AnimationPagesGUI();
MaterialGUI();
Texture2DGUI();
serializedObject.ApplyModifiedProperties();
}
private void SyncListSize()
{
foreach (var page in animationBook.animationPages)
{
if(page.textures.Count < animationBook.textureGroups.Count)
{
int diff = animationBook.textureGroups.Count - page.textures.Count;
for (int i = 0; i < diff; i++)
{
page.textures.Add(null);
}
}
else if(page.textures.Count > animationBook.textureGroups.Count)
{
int diff = page.textures.Count - animationBook.textureGroups.Count;
for (int i = 0; i < diff; i++)
{
page.textures.RemoveRange(page.textures.Count - diff, diff);
}
}
}
}
private void GeneralGUI()
{
using (new EditorGUILayout.VerticalScope())
{
EditorGUILayout.LabelField("General", EditorStyles.centeredGreyMiniLabel);
EditorGUILayout.PropertyField(serializedObject.FindProperty("maxFrames"));
}
}
private void TextureGroupsGUI()
{
SerializedProperty textureGroups = serializedObject.FindProperty("textureGroups");
int removeWidth = 16;
int nameWidth = 152;
int linearWidth = 50;
using (new EditorGUILayout.VerticalScope())
{
EditorGUILayout.LabelField("TextureGroups", EditorStyles.centeredGreyMiniLabel);
textireGroupScollPos = EditorGUILayout.BeginScrollView(textireGroupScollPos, false, false);
using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar))
{
EditorGUILayout.LabelField("", GUILayout.Width(removeWidth));
EditorGUILayout.LabelField("material parameter name", GUILayout.Width(nameWidth));
EditorGUILayout.LabelField("is linear", GUILayout.MinWidth(linearWidth));
}
EditorGUILayout.EndScrollView();
for (int i = 0; i < textureGroups.arraySize; i++)
{
using (new EditorGUILayout.HorizontalScope())
{
if (GUILayout.Button("-", GUILayout.Width(removeWidth)))
{
textureGroups.DeleteArrayElementAtIndex(i);
continue;
}
EditorGUILayout.PropertyField(textureGroups.GetArrayElementAtIndex(i).FindPropertyRelative("shaderParamName"), GUIContent.none, GUILayout.Width(nameWidth));
EditorGUILayout.PropertyField(textureGroups.GetArrayElementAtIndex(i).FindPropertyRelative("isLinear"), GUIContent.none, GUILayout.MinWidth(linearWidth));
}
}
if (GUILayout.Button("+", EditorStyles.miniButton))
{
animationBook.textureGroups.Add(new TextureGroup
{
shaderParamName = "_ShaderPropertyName",
isLinear = false
});
}
}
}
private void AnimationPagesGUI()
{
SerializedProperty animationPages = serializedObject.FindProperty("animationPages");
int removeWidth = 16;
int nameWidth = 100;
int frameWidth = 50;
int textureWidth = 150;
using (new EditorGUILayout.VerticalScope())
{
EditorGUILayout.LabelField("AnimationPages", EditorStyles.centeredGreyMiniLabel);
animationPagesScollPos = EditorGUILayout.BeginScrollView(animationPagesScollPos, false, false);
using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar))
{
EditorGUILayout.LabelField("", GUILayout.Width(removeWidth));
EditorGUILayout.LabelField("name", GUILayout.Width(nameWidth));
EditorGUILayout.LabelField("frames", GUILayout.Width(frameWidth));
foreach (var t in animationBook.textureGroups)
{
EditorGUILayout.LabelField(t.shaderParamName, GUILayout.MinWidth(textureWidth));
}
}
EditorGUILayout.EndScrollView();
animationPagesScollPos = EditorGUILayout.BeginScrollView(animationPagesScollPos, false, false);
for (int i = 0; i < animationPages.arraySize; i++)
{
using (new EditorGUILayout.HorizontalScope())
{
if (GUILayout.Button("-", GUILayout.Width(removeWidth)))
{
animationPages.DeleteArrayElementAtIndex(i);
continue;
}
EditorGUILayout.PropertyField(animationPages.GetArrayElementAtIndex(i).FindPropertyRelative("name"), GUIContent.none, GUILayout.Width(nameWidth));
EditorGUILayout.PropertyField(animationPages.GetArrayElementAtIndex(i).FindPropertyRelative("frames"), GUIContent.none, GUILayout.Width(frameWidth));
SerializedProperty textures = animationPages.GetArrayElementAtIndex(i).FindPropertyRelative("textures");
for (int t = 0; t < textures.arraySize; t++)
{
EditorGUILayout.PropertyField(textures.GetArrayElementAtIndex(t), GUIContent.none, GUILayout.MinWidth(textureWidth));
}
}
}
EditorGUILayout.EndScrollView();
if (GUILayout.Button("+", EditorStyles.miniButton))
{
animationPages.InsertArrayElementAtIndex(animationPages.arraySize);
}
}
}
private void MaterialGUI()
{
using (new EditorGUILayout.VerticalScope())
{
EditorGUILayout.LabelField("Materials", EditorStyles.centeredGreyMiniLabel);
EditorGUILayout.PropertyField(serializedObject.FindProperty("materials"));
}
}
private void Texture2DGUI()
{
if (HasPreviewGUI())
{
using (new EditorGUILayout.VerticalScope())
{
SerializedProperty texture2DArray = serializedObject.FindProperty("texture2DArray");
EditorGUILayout.LabelField("Texture2DArray", EditorStyles.centeredGreyMiniLabel);
previewIndex = EditorGUILayout.IntSlider(previewIndex, 0, texture2DArray.arraySize - 1);
}
}
}
public override bool HasPreviewGUI()
{
bool hasPreview = false;
if(animationBook.texture2DArray != null && animationBook.texture2DArray.Count > 0 && animationBook.texture2DArray[previewIndex] != null)
{
hasPreview = true;
}
return hasPreview;
}
public override void OnPreviewGUI(Rect r, GUIStyle background)
{
if (previewEditor == null)
{
previewEditor = UnityEditor.Editor.CreateEditor(animationBook.texture2DArray[previewIndex]);
}
previewEditor.OnInteractivePreviewGUI(r, background);
}
}
}

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@ -1,7 +1,7 @@
{
"name": "TAO.VertexAnimation.Editor",
"references": [
"tech_art_outsource.vertex_animation"
"TAO.VertexAnimation"
],
"includePlatforms": [
"Editor"

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@ -0,0 +1,86 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TAO.VertexAnimation
{
[CreateAssetMenu(fileName = "new AnimationBook", menuName = "AnimationBook", order = 0)]
public class VA_AnimationBook : ScriptableObject
{
public int maxFrames;
public List<TextureGroup> textureGroups = new List<TextureGroup>() { new TextureGroup { shaderParamName = "_PositionMap", isLinear = false } };
public List<VA_AnimationPage> animationPages = new List<VA_AnimationPage>();
public Material[] materials;
public List<Texture2DArray> texture2DArray = null;
public void Create()
{
// Create textures.
texture2DArray.Clear();
foreach (var item in GetTextures())
{
if(VA_Texture2DArrayUtils.IsValidForTextureArray(item.Value.ToArray()))
{
texture2DArray.Add(VA_Texture2DArrayUtils.CreateTextureArray(item.Value.ToArray(), false, textureGroups[item.Key].isLinear, TextureWrapMode.Repeat, FilterMode.Point, 1, name + "-" + item.Key.ToString()));
}
}
// Assign material parameters.
if(materials != null)
{
foreach (Material mat in materials)
{
if(mat != null)
{
for (int i = 0; i < texture2DArray.Count; i++)
{
mat.SetTexture(textureGroups[i].shaderParamName, texture2DArray[i]);
}
}
}
}
}
private void OnValidate()
{
foreach (var item in GetTextures())
{
VA_Texture2DArrayUtils.IsValidForTextureArray(item.Value.ToArray());
}
}
private Dictionary<int, List<Texture2D>> GetTextures()
{
Dictionary<int, List<Texture2D>> dict = new Dictionary<int, List<Texture2D>>();
// Group and collect the textures.
for (int i = 0; i < textureGroups.Count; i++)
{
dict.Add(i, new List<Texture2D>());
for (int j = 0; j < animationPages.Count; j++)
{
dict[i].Add(animationPages[j].textures[i]);
}
}
return dict;
}
}
[System.Serializable]
public struct VA_AnimationPage
{
public string name;
public int frames;
public List<Texture2D> textures;
}
[System.Serializable]
public struct TextureGroup
{
public string shaderParamName;
public bool isLinear;
}
}

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@ -1,30 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TAO.VertexAnimation
{
[CreateAssetMenu(fileName = "new AnimationBook", menuName = "AnimationBook", order = 0)]
public class VA_AnimationBookSO : ScriptableObject
{
public int maxFrames;
public Material[] materials;
public VA_AnimationPage[] animationPages;
private void Setup()
{
// TODO: ...
// GenerateTextures.
// SetupMaterials.
}
}
[System.Serializable]
public struct VA_AnimationPage
{
public string name;
public int frames;
public Texture2D texture2D;
}
}

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@ -1,38 +1,56 @@
using Unity.Entities;
using Unity.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TAO.VertexAnimation
{
[System.Serializable]
public struct VA_AnimationData
[CreateAssetMenu(fileName = "new AnimationLibrary", menuName = "AnimationLibrary", order = 0)]
public class VA_AnimationLibrary : ScriptableObject
{
public FixedString32 name;
public int frames;
public int maxFrames;
// 1.0f / maxFrames.
public float frameTime;
// frameTime * frames.
public float duration;
}
[SerializeField]
private VA_AnimationBook[] animationBooks;
public struct VA_AnimationLibrary
{
public BlobArray<VA_AnimationData> animations;
}
[HideInInspector]
public List<VA_AnimationData> animations = null;
public static class VA_AnimationLibraryUtils
{
public static int GetAnimation(ref VA_AnimationLibrary animationsRef, FixedString32 animationName)
public void Create()
{
for (int i = 0; i < animationsRef.animations.Length; i++)
{
if (animationsRef.animations[i].name == animationName)
{
return i;
}
}
foreach (VA_AnimationBook book in animationBooks)
{
book.Create();
}
return -1;
}
ConvertAnimations();
}
private void OnValidate()
{
// TODO: Check for naming conflicts in AnimationBooks.
}
private void ConvertAnimations()
{
animations = new List<VA_AnimationData>();
if (animationBooks != null)
{
for (int b = 0; b < animationBooks.Length; b++)
{
if(animationBooks[b].animationPages != null)
{
for (int p = 0; p < animationBooks[b].animationPages.Count; p++)
{
animations.Add(new VA_AnimationData
{
name = new Unity.Collections.FixedString32(animationBooks[b].animationPages[p].name),
maxFrames = animationBooks[b].maxFrames,
frames = animationBooks[b].animationPages[p].frames,
frameTime = 1.0f / animationBooks[b].maxFrames,
duration = 1.0f / animationBooks[b].maxFrames * animationBooks[b].animationPages[p].frames
});
}
}
}
}
}
}
}

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@ -7,7 +7,7 @@ namespace TAO.VertexAnimation
[UnityEngine.DisallowMultipleComponent]
public class VA_AnimationLibraryComponentAuthoring : UnityEngine.MonoBehaviour
{
public VA_AnimationLibrarySO animationLibrary;
public VA_AnimationLibrary animationLibrary;
}
public class VA_AnimationLibraryConversionSystem : GameObjectConversionSystem
@ -16,11 +16,14 @@ namespace TAO.VertexAnimation
{
Entities.ForEach((VA_AnimationLibraryComponentAuthoring animationLib) =>
{
animationLib.animationLibrary.Create();
// Blob builder to build.
using (BlobBuilder blobBuilder = new BlobBuilder(Allocator.Temp))
{
// Construct the root.
ref VA_AnimationLibrary animationDataBlobAsset = ref blobBuilder.ConstructRoot<VA_AnimationLibrary>();
ref VA_AnimationLibraryData animationDataBlobAsset = ref blobBuilder.ConstructRoot<VA_AnimationLibraryData>();
// Set all the data.
BlobBuilderArray<VA_AnimationData> animationDataArray = blobBuilder.Allocate(ref animationDataBlobAsset.animations, animationLib.animationLibrary.animations.Count);
@ -32,7 +35,7 @@ namespace TAO.VertexAnimation
}
// Construct blob asset reference.
BlobAssetReference<VA_AnimationLibrary> animLibAssetRef = blobBuilder.CreateBlobAssetReference<VA_AnimationLibrary>(Allocator.Persistent);
BlobAssetReference<VA_AnimationLibraryData> animLibAssetRef = blobBuilder.CreateBlobAssetReference<VA_AnimationLibraryData>(Allocator.Persistent);
// Add it to the asset store.
// TODO: Generate Hash based on Guid.

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@ -0,0 +1,38 @@
using Unity.Entities;
using Unity.Collections;
namespace TAO.VertexAnimation
{
[System.Serializable]
public struct VA_AnimationData
{
public FixedString32 name;
public int frames;
public int maxFrames;
// 1.0f / maxFrames.
public float frameTime;
// frameTime * frames.
public float duration;
}
public struct VA_AnimationLibraryData
{
public BlobArray<VA_AnimationData> animations;
}
public static class VA_AnimationLibraryUtils
{
public static int GetAnimation(ref VA_AnimationLibraryData animationsRef, FixedString32 animationName)
{
for (int i = 0; i < animationsRef.animations.Length; i++)
{
if (animationsRef.animations[i].name == animationName)
{
return i;
}
}
return -1;
}
}
}

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@ -1,46 +0,0 @@
using System.Collections.Generic;
using UnityEngine;
namespace TAO.VertexAnimation
{
[CreateAssetMenu(fileName = "new AnimationLibrary", menuName = "AnimationLibrary", order = 0)]
public class VA_AnimationLibrarySO : ScriptableObject
{
[SerializeField]
private VA_AnimationBookSO[] animationBooks;
[HideInInspector]
public List<VA_AnimationData> animations = null;
private void OnValidate()
{
SetupAnimations();
}
private void SetupAnimations()
{
animations = new List<VA_AnimationData>();
if (animationBooks != null)
{
for (int b = 0; b < animationBooks.Length; b++)
{
if(animationBooks[b].animationPages != null)
{
for (int p = 0; p < animationBooks[b].animationPages.Length; p++)
{
animations.Add(new VA_AnimationData
{
name = new Unity.Collections.FixedString32(animationBooks[b].animationPages[p].name),
maxFrames = animationBooks[b].maxFrames,
frames = animationBooks[b].animationPages[p].frames,
frameTime = 1.0f / animationBooks[b].maxFrames,
duration = 1.0f / animationBooks[b].maxFrames * animationBooks[b].animationPages[p].frames
});
}
}
}
}
}
}
}

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@ -17,7 +17,7 @@ namespace TAO.VertexAnimation
public int animationIndex;
public int animationIndexSchedule;
public float animationTime;
public BlobAssetReference<VA_AnimationLibrary> animationLibrary;
public BlobAssetReference<VA_AnimationLibraryData> animationLibrary;
}
[UpdateAfter(typeof(VA_AnimationLibraryConversionSystem))]
@ -25,7 +25,7 @@ namespace TAO.VertexAnimation
{
protected override void OnUpdate()
{
BlobAssetStore.TryGet(new Unity.Entities.Hash128("AnimationLib"), out BlobAssetReference<VA_AnimationLibrary> animLib);
BlobAssetStore.TryGet(new Unity.Entities.Hash128("AnimationLib"), out BlobAssetReference<VA_AnimationLibraryData> animLib);
Entities.ForEach((VA_AnimatorComponentAuthoring animator) =>
{

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@ -53,7 +53,7 @@ namespace TAO.VertexAnimation
Entities.ForEach((ref VA_AnimatorComponent ac) =>
{
// Get the animation lib data.
ref VA_AnimationLibrary animationsRef = ref ac.animationLibrary.Value;
ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
ac.animationTime += deltaTime;
@ -74,7 +74,7 @@ namespace TAO.VertexAnimation
Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac) =>
{
// Get the animation lib data.
ref VA_AnimationLibrary animationLib = ref ac.animationLibrary.Value;
ref VA_AnimationLibraryData animationLib = ref ac.animationLibrary.Value;
int animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationLib, "Shoot");

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@ -0,0 +1,64 @@
using UnityEngine;
namespace TAO.VertexAnimation
{
public static class VA_Texture2DArrayUtils
{
public static Texture2DArray CreateTextureArray(Texture2D[] a_textures, bool a_useMipChain, bool a_isLinear,
TextureWrapMode a_wrapMode = TextureWrapMode.Repeat, FilterMode a_filterMode = FilterMode.Bilinear, int a_anisoLevel = 1, string a_name = "")
{
if(!IsValidForTextureArray(a_textures))
{
return null;
}
Texture2DArray textureArray = new Texture2DArray(a_textures[0].width, a_textures[0].height, a_textures.Length, a_textures[0].format, a_useMipChain, a_isLinear);
for (int i = 0; i < a_textures.Length; i++)
{
Graphics.CopyTexture(a_textures[i], 0, 0, textureArray, i, 0);
}
textureArray.wrapMode = a_wrapMode;
textureArray.filterMode = a_filterMode;
textureArray.anisoLevel = a_anisoLevel;
textureArray.name = a_name;
textureArray.Apply(false, false);
return textureArray;
}
public static bool IsValidForTextureArray(Texture2D[] a_textures)
{
if (a_textures == null || a_textures.Length <= 0)
{
Debug.LogError("No textures assigned!");
return false;
}
for (int i = 0; i < a_textures.Length; i++)
{
if (a_textures[i] == null)
{
Debug.LogError("Texture " + i.ToString() + " not assigned!");
return false;
}
if (a_textures[0].width != a_textures[i].width || a_textures[0].height != a_textures[i].height)
{
Debug.LogError("Texture " + a_textures[i].name + " has a different size!");
return false;
}
if (a_textures[0].format != a_textures[i].format || a_textures[0].graphicsFormat != a_textures[i].graphicsFormat)
{
Debug.LogError("Texture " + a_textures[i].name + " has a different format/graphics format!");
return false;
}
}
return true;
}
}
}

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