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Example1
Example1 Assets. Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com>
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Samples~/Example1/Animations/BaseMeshBook.asset
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109
Samples~/Example1/Scripts/SampleAnimationSystemsAuthoring.cs
Normal file
109
Samples~/Example1/Scripts/SampleAnimationSystemsAuthoring.cs
Normal file
@ -0,0 +1,109 @@
|
|||||||
|
using Unity.Entities;
|
||||||
|
using Unity.Mathematics;
|
||||||
|
using TAO.VertexAnimation;
|
||||||
|
|
||||||
|
public class SampleAnimationSystemsAuthoring : UnityEngine.MonoBehaviour
|
||||||
|
{
|
||||||
|
[UnityEngine.SerializeField]
|
||||||
|
private SampleSystem sampleSystem = SampleSystem.PlayRandomAnimation;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
switch (sampleSystem)
|
||||||
|
{
|
||||||
|
case SampleSystem.PlayRandomAnimation:
|
||||||
|
{
|
||||||
|
var system = World.DefaultGameObjectInjectionWorld.GetExistingSystem<PlayRandomAnimationSystem>();
|
||||||
|
system.Enabled = true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case SampleSystem.PlayAnimationByName:
|
||||||
|
{
|
||||||
|
var system = World.DefaultGameObjectInjectionWorld.GetExistingSystem<PlayAnimationByNameSystem>();
|
||||||
|
system.Enabled = true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum SampleSystem
|
||||||
|
{
|
||||||
|
PlayRandomAnimation,
|
||||||
|
PlayAnimationByName
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Example system to update animation parameters.
|
||||||
|
[UpdateBefore(typeof(VA_AnimatorSystem))]
|
||||||
|
public class PlayRandomAnimationSystem : SystemBase
|
||||||
|
{
|
||||||
|
protected override void OnCreate()
|
||||||
|
{
|
||||||
|
base.OnCreate();
|
||||||
|
|
||||||
|
Enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnUpdate()
|
||||||
|
{
|
||||||
|
Random random = Random.CreateFromIndex((uint)UnityEngine.Time.time);
|
||||||
|
float deltaTime = UnityEngine.Time.deltaTime;
|
||||||
|
|
||||||
|
Entities.ForEach((ref VA_AnimatorComponent ac) =>
|
||||||
|
{
|
||||||
|
// Get the animation lib data.
|
||||||
|
ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
|
||||||
|
|
||||||
|
// 'Play' the actual animation.
|
||||||
|
ac.animationTime += deltaTime;
|
||||||
|
|
||||||
|
if (ac.animationTime > animationsRef.animations[ac.animationIndex].duration)
|
||||||
|
{
|
||||||
|
// Set time. Using the difference to smoothen out animations when looping.
|
||||||
|
ac.animationTime -= animationsRef.animations[ac.animationIndex].duration;
|
||||||
|
|
||||||
|
// New random animation.
|
||||||
|
ac.animationIndex = random.NextInt(0, animationsRef.animations.Length);
|
||||||
|
}
|
||||||
|
|
||||||
|
}).ScheduleParallel();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Example system to set the animation by name.
|
||||||
|
[UpdateBefore(typeof(VA_AnimatorSystem))]
|
||||||
|
public class PlayAnimationByNameSystem : SystemBase
|
||||||
|
{
|
||||||
|
protected override void OnCreate()
|
||||||
|
{
|
||||||
|
base.OnCreate();
|
||||||
|
|
||||||
|
Enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnUpdate()
|
||||||
|
{
|
||||||
|
float deltaTime = UnityEngine.Time.deltaTime;
|
||||||
|
|
||||||
|
Entities.ForEach((Entity entity, ref VA_AnimatorComponent ac) =>
|
||||||
|
{
|
||||||
|
// Get the animation lib data.
|
||||||
|
ref VA_AnimationLibraryData animationsRef = ref ac.animationLibrary.Value;
|
||||||
|
|
||||||
|
// Set the animation index on the AnimatorComponent to play this animation.
|
||||||
|
ac.animationIndex = VA_AnimationLibraryUtils.GetAnimation(ref animationsRef, "Character1Shoot");
|
||||||
|
|
||||||
|
// 'Play' the actual animation.
|
||||||
|
ac.animationTime += deltaTime;
|
||||||
|
|
||||||
|
if (ac.animationTime > animationsRef.animations[ac.animationIndex].duration)
|
||||||
|
{
|
||||||
|
// Set time. Using the difference to smoothen out animations when looping.
|
||||||
|
ac.animationTime -= animationsRef.animations[ac.animationIndex].duration;
|
||||||
|
}
|
||||||
|
}).ScheduleParallel();
|
||||||
|
}
|
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|
}
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Samples~/Example1/Shaders.meta
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Samples~/Example1/Shaders/VAT_Unit.shadergraph
Normal file
2865
Samples~/Example1/Shaders/VAT_Unit.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
10
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Samples~/Example1/Shaders/VAT_Unit_A.shadergraph
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2896
Samples~/Example1/Shaders/VAT_Unit_A.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
10
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3062
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Normal file
3062
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Normal file
File diff suppressed because it is too large
Load Diff
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spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: iPhone
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Windows Store Apps
|
||||||
|
maxTextureSize: 8192
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user