Package version

TODO: Update sample assets.
This commit is contained in:
max 2021-01-19 15:24:13 +01:00
parent 3e69eb9d84
commit a3c0ea934e
3 changed files with 21 additions and 5 deletions

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@ -1,5 +1,14 @@
# Change Log: # Change Log:
## 0.1.2
- Complete rework of asset pipeline.
- In-engine vertex animation texture generation.
- LOD generation.
- Prefab setup.
- Book setup.
- Animation setup.
## 0.1.1 ## 0.1.1
- Runtime fixes. - Runtime fixes.

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@ -17,10 +17,17 @@ namespace TAO.VertexAnimation.Editor
{ {
serializedObject.Update(); serializedObject.Update();
// Texture Groups. EditorGUILayout.PropertyField(serializedObject.FindProperty("positionMap"));
DrawDefaultInspector(); EditorGUILayout.PropertyField(serializedObject.FindProperty("animations"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("materials"));
EditorGUILayoutUtils.HorizontalLine(color: Color.gray); EditorGUILayoutUtils.HorizontalLine(color: Color.gray);
using (new EditorGUI.DisabledScope(disabled: true))
{
EditorGUILayout.IntField(new GUIContent("MaxFrames"), animationBook.MaxFrames);
}
serializedObject.ApplyModifiedProperties(); serializedObject.ApplyModifiedProperties();
} }
} }

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@ -1,9 +1,9 @@
{ {
"name": "com.tech_art_outsource.vertex_animation", "name": "com.tech_art_outsource.vertex_animation",
"displayName": "TAO Vertex Animation", "displayName": "TAO Vertex Animation",
"version": "0.1.1", "version": "0.1.2",
"unity": "2020.2", "unity": "2020.2",
"unityRelease": "0f1", "unityRelease": "1f1",
"description": "Vertex animation shaders and tools.", "description": "Vertex animation shaders and tools.",
"category": "Tool", "category": "Tool",
"type": "tool", "type": "tool",