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https://github.com/maxartz15/VertexAnimation.git
synced 2025-07-04 07:16:05 +02:00
Switched to Houdini vector packing
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@ -25,7 +25,7 @@ float2 VA_UV_float(float2 uv, int maxFrames, float time)
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}
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void VA_float(float2 uv, SamplerState texSampler, Texture2D positionMap, float time, int maxFrames,
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out float3 position, out float3 alpha)
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out float3 position, out float alpha)
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{
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float2 uvPosition = VA_UV_float(uv, maxFrames, time);
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@ -39,7 +39,7 @@ void VA_float(float2 uv, SamplerState texSampler, Texture2D positionMap, float t
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}
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void VA_ARRAY_float(float2 uv, SamplerState texSampler, Texture2DArray positionMap, float positionMapIndex, float time, int maxFrames,
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out float3 position, out float3 alpha)
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out float3 position, out float alpha)
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{
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float2 uvPosition = VA_UV_float(uv, maxFrames, time);
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