generated from max/template-unity-project
max
b6f9052cff
- Worked on serialization issues (some string data doesn't get correctly formatted, but was also not needed, so removed the data part from ScenePartition) - Moved some files to runtime (wip)
16 lines
666 B
C#
16 lines
666 B
C#
using UnityEngine;
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namespace VertexColor.ScenePartition.Editor
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{
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[CreateAssetMenu(fileName = "Scene", menuName = "Max/ScenePartitionDataSO")]
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public class ScenePartitionDataSO : ScriptableObject
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{
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public bool HasCreatedPartitions => ScenePartitions != null && ScenePartitions.Count > 0;
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public ScenePartitionSortedList ScenePartitions = new ScenePartitionSortedList();
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public bool HasLoadedPartitions => LoadedScenePartitions != null && LoadedScenePartitions.Count > 0;
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public ScenePartitionSortedList LoadedScenePartitions = new ScenePartitionSortedList();
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public SceneGrid SceneGrid = new SceneGrid();
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}
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} |