generated from max/template-unity-project
Compare commits
2 Commits
80c90d884a
...
41df190afb
Author | SHA1 | Date | |
---|---|---|---|
41df190afb | |||
cf3198b0b7 |
20
Editor/EditorGUIUtils.cs
Normal file
20
Editor/EditorGUIUtils.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace VertexColor.ScenePartition.Editor
|
||||||
|
{
|
||||||
|
public static class EditorGUIUtils
|
||||||
|
{
|
||||||
|
public static readonly Color horizontalLineColor = Color.white;
|
||||||
|
|
||||||
|
public static void HorizontalLine(Color color)
|
||||||
|
{
|
||||||
|
Color prev = GUI.color;
|
||||||
|
GUI.color = color;
|
||||||
|
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
|
||||||
|
GUI.color = prev;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void HorizontalLine() => HorizontalLine(horizontalLineColor);
|
||||||
|
}
|
||||||
|
}
|
11
Editor/EditorGUIUtils.cs.meta
Normal file
11
Editor/EditorGUIUtils.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: befa2e31a4a6ae04696dcd5b72554ea4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -19,11 +19,23 @@ public static void ShowExample()
|
|||||||
|
|
||||||
private void OnGUI()
|
private void OnGUI()
|
||||||
{
|
{
|
||||||
if (GUILayout.Button("Save"))
|
EditorGUILayout.LabelField("Cache", EditorStyles.boldLabel);
|
||||||
|
|
||||||
|
using (new EditorGUILayout.HorizontalScope())
|
||||||
|
{
|
||||||
|
if (GUILayout.Button("Save", EditorStyles.miniButtonLeft))
|
||||||
{
|
{
|
||||||
ScenePartitionSS.Save();
|
ScenePartitionSS.Save();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (GUILayout.Button("Clear", EditorStyles.miniButtonRight))
|
||||||
|
{
|
||||||
|
ScenePartitionSS.Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUIUtils.HorizontalLine();
|
||||||
|
|
||||||
DrawSceneDataCache();
|
DrawSceneDataCache();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -83,6 +83,8 @@ public override void OnInspectorGUI()
|
|||||||
{
|
{
|
||||||
EditorGUILayout.LabelField($"generatedSceneGrid");
|
EditorGUILayout.LabelField($"generatedSceneGrid");
|
||||||
|
|
||||||
|
scenePartitionSO.Data.SceneGrid.cellSize = EditorGUILayout.IntSlider("cellSize", scenePartitionSO.Data.SceneGrid.cellSize, 10, 1000);
|
||||||
|
|
||||||
foreach (KeyValuePair<int, GridList> item in scenePartitionSO.Data.SceneGrid.Grid)
|
foreach (KeyValuePair<int, GridList> item in scenePartitionSO.Data.SceneGrid.Grid)
|
||||||
{
|
{
|
||||||
EditorGUILayout.LongField("gridId", item.Key);
|
EditorGUILayout.LongField("gridId", item.Key);
|
||||||
@ -97,12 +99,6 @@ public override void OnInspectorGUI()
|
|||||||
EditorGUI.indentLevel--;
|
EditorGUI.indentLevel--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GUILayout.Button("ClearCache"))
|
|
||||||
{
|
|
||||||
scenePartitionSO.ClearCache();
|
|
||||||
ScenePartitionSS.instance.SceneDataCache.Clear();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,7 +6,7 @@ namespace VertexColor.ScenePartition.Editor
|
|||||||
[InitializeOnLoad]
|
[InitializeOnLoad]
|
||||||
public class ScenePartitionSceneViewEditor : UnityEditor.Editor
|
public class ScenePartitionSceneViewEditor : UnityEditor.Editor
|
||||||
{
|
{
|
||||||
private const int cellSize = 10;
|
private static ScenePartitionSO scenePartitionSO = null;
|
||||||
|
|
||||||
static ScenePartitionSceneViewEditor()
|
static ScenePartitionSceneViewEditor()
|
||||||
{
|
{
|
||||||
@ -16,10 +16,32 @@ static ScenePartitionSceneViewEditor()
|
|||||||
private static void HandleDuringSceneGui(SceneView sceneView)
|
private static void HandleDuringSceneGui(SceneView sceneView)
|
||||||
{
|
{
|
||||||
if (Event.current.modifiers != EventModifiers.Control) return;
|
if (Event.current.modifiers != EventModifiers.Control) return;
|
||||||
|
if (!ScenePartitionUtils.TryGetScenePartitionSOForActiveScene(out scenePartitionSO)) return;
|
||||||
|
|
||||||
|
int cellSize = scenePartitionSO.Data.SceneGrid.cellSize;
|
||||||
Vector3 gridPosition = CalculateGridPosition(Event.current.mousePosition);
|
Vector3 gridPosition = CalculateGridPosition(Event.current.mousePosition);
|
||||||
int gridId = SceneGrid.CalculateGridPosition(gridPosition, 10);
|
int gridId = SceneGrid.CalculateGridPosition(gridPosition, cellSize);
|
||||||
|
|
||||||
|
{ // Draw Cells.
|
||||||
|
foreach (int id in scenePartitionSO.Data.SceneGrid.Grid.Keys)
|
||||||
|
{
|
||||||
|
(int x, int y) = SceneGrid.IntToIntPair(id);
|
||||||
|
|
||||||
|
Vector3 cellOrign = new Vector3(x * cellSize, 0, y * cellSize);
|
||||||
|
Vector3[] lines = new Vector3[] {
|
||||||
|
new Vector3(0, 0, 0) + cellOrign, new Vector3(0, 0, cellSize) + cellOrign, // Left Bottom -> Left Top
|
||||||
|
new Vector3(cellSize, 0, 0) + cellOrign, new Vector3(cellSize, 0, cellSize) + cellOrign, // Right Bottom -> Right Top
|
||||||
|
new Vector3(0, 0, 0) + cellOrign, new Vector3(cellSize, 0, 0) + cellOrign, // Left Bottom -> Right Bottom
|
||||||
|
new Vector3(0, 0, cellSize) + cellOrign, new Vector3(cellSize, 0, cellSize) + cellOrign, // Left Top -> Right Top
|
||||||
|
};
|
||||||
|
|
||||||
|
Handles.DrawLines(lines);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!scenePartitionSO.Data.SceneGrid.Grid.ContainsKey(gridId)) return;
|
||||||
|
|
||||||
|
{ // Draw Selection.
|
||||||
int x = Mathf.FloorToInt(gridPosition.x / cellSize);
|
int x = Mathf.FloorToInt(gridPosition.x / cellSize);
|
||||||
int z = Mathf.FloorToInt(gridPosition.z / cellSize);
|
int z = Mathf.FloorToInt(gridPosition.z / cellSize);
|
||||||
|
|
||||||
@ -31,9 +53,13 @@ private static void HandleDuringSceneGui(SceneView sceneView)
|
|||||||
new Vector3(0, 0, cellSize) + cellOrign, new Vector3(cellSize, 0, cellSize) + cellOrign, // Left Top -> Right Top
|
new Vector3(0, 0, cellSize) + cellOrign, new Vector3(cellSize, 0, cellSize) + cellOrign, // Left Top -> Right Top
|
||||||
};
|
};
|
||||||
|
|
||||||
Handles.DrawDottedLines(lines, 10.0f);
|
Color c = Handles.color;
|
||||||
Handles.Label(cellOrign + new Vector3(cellSize * 0.5f, 0, cellSize * 0.5f), new GUIContent($"{gridId}"));
|
Handles.color = Color.yellow;
|
||||||
|
Handles.DrawLines(lines);
|
||||||
|
Handles.color = c;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Context menu to load.
|
||||||
if (Event.current.button == 1 && Event.current.type == EventType.MouseDown)
|
if (Event.current.button == 1 && Event.current.type == EventType.MouseDown)
|
||||||
{
|
{
|
||||||
GenericMenu menu = new GenericMenu();
|
GenericMenu menu = new GenericMenu();
|
||||||
@ -62,10 +88,11 @@ private static Vector3 CalculateGridPosition(Vector2 mousePosition)
|
|||||||
|
|
||||||
private static void Load(object gridId)
|
private static void Load(object gridId)
|
||||||
{
|
{
|
||||||
|
if (scenePartitionSO == null) return;
|
||||||
if (gridId == null) return;
|
if (gridId == null) return;
|
||||||
if (gridId is not int gridPos) return;
|
if (gridId is not int cellId) return;
|
||||||
|
|
||||||
|
|
||||||
|
scenePartitionSO.LoadCell(cellId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -57,5 +57,35 @@ private static void FindDeeplyLinkedObjectsRecursive(SortedList<ulong, ScenePart
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool TryGetScenePartitionSOForActiveScene(out ScenePartitionSO scenePartitionSO)
|
||||||
|
{
|
||||||
|
scenePartitionSO = null;
|
||||||
|
|
||||||
|
UnityEngine.SceneManagement.Scene activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
|
||||||
|
|
||||||
|
if (activeScene == null) return false;
|
||||||
|
|
||||||
|
string filter = $"t:{nameof(ScenePartitionSO)}";
|
||||||
|
string[] assets = AssetDatabase.FindAssets(filter);
|
||||||
|
|
||||||
|
if (assets == null || assets.Length <= 0) return false;
|
||||||
|
|
||||||
|
for (int i = 0; i < assets.Length; i++)
|
||||||
|
{
|
||||||
|
string path = AssetDatabase.GUIDToAssetPath(assets[i]);
|
||||||
|
ScenePartitionSO scenePartition = AssetDatabase.LoadAssetAtPath<ScenePartitionSO>(path);
|
||||||
|
|
||||||
|
if (scenePartition == null) continue;
|
||||||
|
|
||||||
|
if (scenePartition.SceneName == activeScene.name)
|
||||||
|
{
|
||||||
|
scenePartitionSO = scenePartition;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -6,7 +6,7 @@ namespace VertexColor.ScenePartition
|
|||||||
public class SceneGrid
|
public class SceneGrid
|
||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private int cellSize = 10;
|
public int cellSize = 10;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private SceneGridDictionary grid = new SceneGridDictionary();
|
private SceneGridDictionary grid = new SceneGridDictionary();
|
||||||
|
Loading…
Reference in New Issue
Block a user