diff --git a/Editor/ScenePartitionSO.cs b/Editor/ScenePartitionSO.cs index dad0b15..b598ee5 100644 --- a/Editor/ScenePartitionSO.cs +++ b/Editor/ScenePartitionSO.cs @@ -129,6 +129,7 @@ private void LoadScenePartitions(SortedSet partitionIds) } AssetDatabase.Refresh(); + // 'Reload' the scene to prevent the user getting the popup 'Scene has been changed on disk'. EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Single); } }