mirror of
https://github.com/maxartz15/SceneDebugViewer.git
synced 2024-10-18 13:35:47 +02:00
46 lines
990 B
Plaintext
46 lines
990 B
Plaintext
Shader "Hidden/RS/Unlit"
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{
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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#include "RSPropertiesCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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};
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = TRANSFORM_TEX(v.uv, _RS_Texture);
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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fixed4 col = tex2D(_RS_Texture, i.uv);
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return col;
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}
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ENDCG
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}
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}
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}
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