Added Presets.

Reworked shaders and added more presets.
This commit is contained in:
max
2021-03-31 13:01:43 +02:00
parent 12a4122134
commit a4eafe007c
51 changed files with 2126 additions and 108 deletions

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m_Image: {fileID: 2800000, guid: d9b83aa61ceb006419b0c2460bbbe3cc, type: 3}
m_Tooltip: World Space Normals
shader: {fileID: 4800000, guid: f2163d0d9cb9f8a4fbb6c07dcf8ac7d3, type: 3}
replacementTag:
parameters: []

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 728b0aa8fc4ff3044b0875ce289cbb1a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -4,10 +4,10 @@ using UnityEngine;
namespace TAO.SceneDebugViewer.Editor
{
#if UNITY_EDITOR
[CreateAssetMenu(menuName = "SceneDebugViewer/ReplacementShaderSetup")]
public class ReplacementShaderSetupScriptableObject : ScriptableObject
{
#if UNITY_EDITOR
[Header("GUI")]
public GUIContent content = new GUIContent();
[Header("Shader")]
@ -80,6 +80,6 @@ namespace TAO.SceneDebugViewer.Editor
Float,
Int
}
#endif
}
#endif
}