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https://github.com/maxartz15/SceneDebugViewer.git
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Menu locations
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@ -5,7 +5,7 @@ using UnityEngine;
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namespace TAO.SceneDebugViewer.Editor
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namespace TAO.SceneDebugViewer.Editor
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{
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{
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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[CreateAssetMenu(menuName = "SceneDebugViewer/ReplacementShaderSetup")]
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[CreateAssetMenu(menuName = "ReplacementShaderSetup", order = 99999)]
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public class ReplacementShaderSetupScriptableObject : ScriptableObject
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public class ReplacementShaderSetupScriptableObject : ScriptableObject
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{
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{
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[Header("GUI")]
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[Header("GUI")]
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@ -9,7 +9,7 @@ namespace TAO.SceneDebugViewer.Editor
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private static SceneDebugViewerWindow window = null;
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private static SceneDebugViewerWindow window = null;
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private static List<ReplacementShaderSetupScriptableObject> options = new List<ReplacementShaderSetupScriptableObject>();
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private static List<ReplacementShaderSetupScriptableObject> options = new List<ReplacementShaderSetupScriptableObject>();
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[MenuItem("Window/SceneDebugViewer")]
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[MenuItem("Window/Analysis/SceneDebugViewer")]
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static void Init()
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static void Init()
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{
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{
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Load();
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Load();
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@ -41,8 +41,6 @@ Shader "Hidden/RS/TriPlanarUnlit"
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fixed4 c = SampleTriPlanar(_RS_Texture, _RS_Texture_ST, i.worldPos, i.normal, _RS_Sharpness);
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fixed4 c = SampleTriPlanar(_RS_Texture, _RS_Texture_ST, i.worldPos, i.normal, _RS_Sharpness);
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c *= _RS_Color;
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c *= _RS_Color;
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return c;
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return c;
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//return fixed4(abs(i.normal.xyz), 1);
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}
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}
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ENDCG
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ENDCG
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}
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}
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