diff --git a/Editor/ReplacementShaderSetupScriptableObject.cs b/Editor/ReplacementShaderSetupScriptableObject.cs index 215005a..88d7fc7 100644 --- a/Editor/ReplacementShaderSetupScriptableObject.cs +++ b/Editor/ReplacementShaderSetupScriptableObject.cs @@ -5,7 +5,7 @@ using UnityEngine; namespace TAO.SceneDebugViewer.Editor { #if UNITY_EDITOR - [CreateAssetMenu(menuName = "SceneDebugViewer/ReplacementShaderSetup")] + [CreateAssetMenu(menuName = "ReplacementShaderSetup", order = 99999)] public class ReplacementShaderSetupScriptableObject : ScriptableObject { [Header("GUI")] diff --git a/Editor/SceneDebugViewerWindow.cs b/Editor/SceneDebugViewerWindow.cs index d7e9d62..495965a 100644 --- a/Editor/SceneDebugViewerWindow.cs +++ b/Editor/SceneDebugViewerWindow.cs @@ -9,7 +9,7 @@ namespace TAO.SceneDebugViewer.Editor private static SceneDebugViewerWindow window = null; private static List options = new List(); - [MenuItem("Window/SceneDebugViewer")] + [MenuItem("Window/Analysis/SceneDebugViewer")] static void Init() { Load(); diff --git a/Runtime/Shaders/TriPlanarUnlit.shader b/Runtime/Shaders/TriPlanarUnlit.shader index b0c98fa..5c1aef5 100644 --- a/Runtime/Shaders/TriPlanarUnlit.shader +++ b/Runtime/Shaders/TriPlanarUnlit.shader @@ -41,8 +41,6 @@ Shader "Hidden/RS/TriPlanarUnlit" fixed4 c = SampleTriPlanar(_RS_Texture, _RS_Texture_ST, i.worldPos, i.normal, _RS_Sharpness); c *= _RS_Color; return c; - - //return fixed4(abs(i.normal.xyz), 1); } ENDCG }