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@ -41,8 +41,6 @@ Shader "Hidden/RS/TriPlanarUnlit"
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fixed4 c = SampleTriPlanar(_RS_Texture, _RS_Texture_ST, i.worldPos, i.normal, _RS_Sharpness);
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c *= _RS_Color;
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return c;
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//return fixed4(abs(i.normal.xyz), 1);
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}
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ENDCG
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}
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