Menu locations

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max committed 2021-03-31 14:45:50 +02:00
1 parent 50df02b3b0
commit 7a88d5af4c
3 files changed
+2 -4

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@@ -5,7 +5,7 @@ using UnityEngine;
namespace TAO.SceneDebugViewer.Editor
{
#if UNITY_EDITOR
[CreateAssetMenu(menuName = "SceneDebugViewer/ReplacementShaderSetup")]
[CreateAssetMenu(menuName = "ReplacementShaderSetup", order = 99999)]
public class ReplacementShaderSetupScriptableObject : ScriptableObject
{
[Header("GUI")]
+1 -1
View File
@@ -9,7 +9,7 @@ namespace TAO.SceneDebugViewer.Editor
private static SceneDebugViewerWindow window = null;
private static List<ReplacementShaderSetupScriptableObject> options = new List<ReplacementShaderSetupScriptableObject>();
[MenuItem("Window/SceneDebugViewer")]
[MenuItem("Window/Analysis/SceneDebugViewer")]
static void Init()
{
Load();