mirror of
https://github.com/maxartz15/SceneDebugViewer.git
synced 2025-06-16 15:36:13 +02:00
Package setup.
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{
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"name": "COMPANYNAME.PACKAGENAME",
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"references": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": []
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}
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using UnityEngine;
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namespace COMPANYNAME.PACKAGENAME
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{
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}
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31
Runtime/TAO.SceneDebugViewer.asmdef
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31
Runtime/TAO.SceneDebugViewer.asmdef
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{
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"name": "TAO.SceneDebugViewer",
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"rootNamespace": "TAO.SceneDebugViewer",
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"references": [],
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"includePlatforms": [],
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"excludePlatforms": [
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"Android",
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"CloudRendering",
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"Editor",
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"iOS",
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"LinuxStandalone64",
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"Lumin",
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"macOSStandalone",
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"PS4",
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"Stadia",
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"Switch",
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"tvOS",
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"WSA",
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"WebGL",
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"WindowsStandalone32",
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"WindowsStandalone64",
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"XboxOne"
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],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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7
Runtime/TAO.SceneDebugViewer.asmdef.meta
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7
Runtime/TAO.SceneDebugViewer.asmdef.meta
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fileFormatVersion: 2
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guid: 62d6ee72c9b782342854ecda4e07387c
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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