mirror of
https://github.com/maxartz15/SceneDebugViewer.git
synced 2025-06-22 18:16:05 +02:00
Package setup.
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using UnityEngine;
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using UnityEditor;
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namespace COMPANYNAME.PACKAGENAME.Editor
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{
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}
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20
Editor/SceneDebugViewerWindow.cs
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20
Editor/SceneDebugViewerWindow.cs
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using UnityEngine;
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using UnityEditor;
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namespace TAO.SceneDebugViewer.Editor
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{
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public class SceneDebugViewerWindow : EditorWindow
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{
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[MenuItem("Window/SceneDebugViewer")]
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static void Init()
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{
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SceneDebugViewerWindow window = (SceneDebugViewerWindow)EditorWindow.GetWindow(typeof(SceneDebugViewerWindow));
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window.Show();
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}
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private void OnGUI()
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{
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}
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}
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}
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11
Editor/SceneDebugViewerWindow.cs.meta
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11
Editor/SceneDebugViewerWindow.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: af04cbc3f49c9e84dbab665498c4f129
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +1,7 @@
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{
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"name": "COMPANYNAME.PACKAGENAME.Editor",
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"references": [
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"COMPANYNAME.PACKAGENAME"
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],
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"name": "TAO.SceneDebugViewer.Editor",
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"rootNamespace": "TAO.SceneDebugViewer.Editor",
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"references": [],
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"includePlatforms": [
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"Editor"
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],
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@ -12,5 +11,6 @@
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": []
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"versionDefines": [],
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"noEngineReferences": false
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}
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7
Editor/TAO.SceneDebugViewer.Editor.asmdef.meta
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7
Editor/TAO.SceneDebugViewer.Editor.asmdef.meta
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fileFormatVersion: 2
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guid: 778ffa231d7ba7643ab27125fb9fcb5f
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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