MipMapTextureCreator.

Added MipMapTextureCreator script to samples.
This commit is contained in:
max 2021-04-23 17:10:40 +02:00
parent 9f0566f358
commit 583373b050
5 changed files with 92 additions and 1 deletions

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# Change Log:
## 1.2.0
- Added texel density preset.
## 1.1.0
- Added vertex color preset.

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using UnityEngine;
using UnityEditor;
public class MipMapTextureCreator : ScriptableWizard
{
public int texSize = 32;
public bool autoColor = true;
public Color[] mipMapColors;
public int mipMaps;
[MenuItem("Window/Analysis/SceneDebugViewer/MipMapTextureCreator")]
static void CreateWizard()
{
DisplayWizard<MipMapTextureCreator>("Create MipMap Texture", "Create").OnValidate();
}
void OnWizardCreate()
{
Texture2D tex = new Texture2D(texSize, texSize, TextureFormat.RGBAFloat, mipMaps, false);
for (int m = 0; m < tex.mipmapCount; m++)
{
Color[] c = tex.GetPixels(m);
for (int i = 0; i < c.Length; ++i)
{
c[i] = mipMapColors[m];
}
tex.SetPixels(c, m);
}
//Texture2D tex = new Texture2D(2, 2, TextureFormat.RGBAFloat, mipMaps, false);
//for (int m = 0; m < mipMaps; m++)
//{
// tex.SetPixels(new Color[] { mipMapColors[m], mipMapColors[m], mipMapColors[m], mipMapColors[m] }, m);
//}
tex.Apply(false, true);
AssetDatabase.CreateAsset(tex, "Assets/MipMap.asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
private void OnValidate()
{
if (autoColor)
{
mipMaps = 1 + Mathf.FloorToInt(Mathf.Log(texSize, 2));
mipMapColors = new Color[mipMaps];
for (int c = 0; c < mipMaps; c++)
{
mipMapColors[c] = Color.HSVToRGB(0.6f - (0.6f / mipMaps * c), 1, 1);
// mipMapColors[c].a = Mathf.Sin(1.0f / mipMaps * c);
}
}
}
}

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{
"name": "com.tech_art_outsource.scene_debug_viewer",
"displayName": "TAO Scene Debug Viewer",
"version": "1.1.0",
"version": "1.2.0",
"unity": "2019.4",
"description": "View your scene with custom shaders to enhance debugging/development.",
"category": "Tool",
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"keywords": [
"tech art outsource",
"debug viewer"
],
"samples": [
{
"displayName": "MipMapTextureCreator",
"description": "Create colored mip maps.",
"path": "Samples~/MipMapTextureCreator"
}
]
}