Vertex Color

Added vertex color preset.
This commit is contained in:
max 2021-04-13 14:46:31 +02:00
parent aaa8b1e075
commit 4debab5567
8 changed files with 232 additions and 1 deletions

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# Change Log:
## 1.1.0
- Added vertex color preset.
## 1.0.0
- Base project.

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Shader "Hidden/RS/VertexColors"
{
SubShader
{
Tags { "RenderType" = "Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "RSPropertiesCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float4 color : COLOR;
};
struct v2f
{
float4 vertex : SV_POSITION;
float4 color : COLOR;
};
v2f vert(appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.color = v.color;
return o;
}
fixed4 frag(v2f i) : SV_Target
{
return i.color;
}
ENDCG
}
}
}

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{
"name": "com.tech_art_outsource.scene_debug_viewer",
"displayName": "TAO Scene Debug Viewer",
"version": "1.0.0",
"version": "1.1.0",
"unity": "2019.4",
"description": "View your scene with custom shaders to enhance debugging/development.",
"category": "Tool",