diff --git a/CHANGELOG.md b/CHANGELOG.md index 9509232..ee2215a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,9 @@ # Change Log: +## 1.1.0 + +- Added vertex color preset. + ## 1.0.0 - Base project. diff --git a/Editor/Presets/Icons/VertexColor.png b/Editor/Presets/Icons/VertexColor.png new file mode 100644 index 0000000..5efe20b Binary files /dev/null and b/Editor/Presets/Icons/VertexColor.png differ diff --git a/Editor/Presets/Icons/VertexColor.png.meta b/Editor/Presets/Icons/VertexColor.png.meta new file mode 100644 index 0000000..9803f9a --- /dev/null +++ b/Editor/Presets/Icons/VertexColor.png.meta @@ -0,0 +1,144 @@ +fileFormatVersion: 2 +guid: c7374f0b36a3eb4409b17770bf46b076 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 2 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 32 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 0 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: iPhone + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Windows Store Apps + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Editor/Presets/VertexColors.asset b/Editor/Presets/VertexColors.asset new file mode 100644 index 0000000..32a9d76 --- /dev/null +++ b/Editor/Presets/VertexColors.asset @@ -0,0 +1,21 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1aa272ccd1306c545b68254a527f8025, type: 3} + m_Name: VertexColors + m_EditorClassIdentifier: + content: + m_Text: + m_Image: {fileID: 2800000, guid: c7374f0b36a3eb4409b17770bf46b076, type: 3} + m_Tooltip: Vertex Colors + shader: {fileID: 4800000, guid: 0a3c678aaad08094ebfd936fda70bb21, type: 3} + replacementTag: + parameters: [] diff --git a/Editor/Presets/VertexColors.asset.meta b/Editor/Presets/VertexColors.asset.meta new file mode 100644 index 0000000..3a77f61 --- /dev/null +++ b/Editor/Presets/VertexColors.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6d2d16499c5bae648a63ec4268234427 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Runtime/Shaders/VertexColors.shader b/Runtime/Shaders/VertexColors.shader new file mode 100644 index 0000000..4143c42 --- /dev/null +++ b/Runtime/Shaders/VertexColors.shader @@ -0,0 +1,44 @@ +Shader "Hidden/RS/VertexColors" +{ + SubShader + { + Tags { "RenderType" = "Opaque" } + LOD 100 + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "UnityCG.cginc" + #include "RSPropertiesCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float4 color : COLOR; + }; + + struct v2f + { + float4 vertex : SV_POSITION; + float4 color : COLOR; + }; + + v2f vert(appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.color = v.color; + return o; + } + + fixed4 frag(v2f i) : SV_Target + { + return i.color; + } + ENDCG + } + } +} diff --git a/Runtime/Shaders/VertexColors.shader.meta b/Runtime/Shaders/VertexColors.shader.meta new file mode 100644 index 0000000..881214a --- /dev/null +++ b/Runtime/Shaders/VertexColors.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 0a3c678aaad08094ebfd936fda70bb21 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/package.json b/package.json index e69cabc..f911078 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "com.tech_art_outsource.scene_debug_viewer", "displayName": "TAO Scene Debug Viewer", - "version": "1.0.0", + "version": "1.1.0", "unity": "2019.4", "description": "View your scene with custom shaders to enhance debugging/development.", "category": "Tool",