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Vertex Color
Added vertex color preset.
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# Change Log:
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# Change Log:
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## 1.1.0
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- Added vertex color preset.
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## 1.0.0
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## 1.0.0
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- Base project.
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- Base project.
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Editor/Presets/VertexColors.asset
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Editor/Presets/VertexColors.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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8
Editor/Presets/VertexColors.asset.meta
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Editor/Presets/VertexColors.asset.meta
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44
Runtime/Shaders/VertexColors.shader
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44
Runtime/Shaders/VertexColors.shader
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Shader "Hidden/RS/VertexColors"
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{
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SubShader
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{
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Tags { "RenderType" = "Opaque" }
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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#include "RSPropertiesCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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float4 color : COLOR;
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};
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v2f vert(appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.color = v.color;
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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return i.color;
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}
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ENDCG
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}
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}
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}
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10
Runtime/Shaders/VertexColors.shader.meta
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Runtime/Shaders/VertexColors.shader.meta
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{
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{
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"name": "com.tech_art_outsource.scene_debug_viewer",
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"name": "com.tech_art_outsource.scene_debug_viewer",
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"displayName": "TAO Scene Debug Viewer",
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"displayName": "TAO Scene Debug Viewer",
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"version": "1.0.0",
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"version": "1.1.0",
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"unity": "2019.4",
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"unity": "2019.4",
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"description": "View your scene with custom shaders to enhance debugging/development.",
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"description": "View your scene with custom shaders to enhance debugging/development.",
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"category": "Tool",
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"category": "Tool",
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