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https://github.com/maxartz15/SceneDebugViewer.git
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Vertex Color
Added vertex color preset.
This commit is contained in:
44
Runtime/Shaders/VertexColors.shader
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44
Runtime/Shaders/VertexColors.shader
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Shader "Hidden/RS/VertexColors"
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{
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SubShader
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{
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Tags { "RenderType" = "Opaque" }
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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#include "RSPropertiesCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float4 color : COLOR;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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float4 color : COLOR;
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};
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v2f vert(appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.color = v.color;
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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return i.color;
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}
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ENDCG
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}
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}
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}
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10
Runtime/Shaders/VertexColors.shader.meta
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10
Runtime/Shaders/VertexColors.shader.meta
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fileFormatVersion: 2
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guid: 0a3c678aaad08094ebfd936fda70bb21
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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preprocessorOverride: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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