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GlobalShaderPropertyDrawer.
GlobalShaderPropertyDrawer.
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106
Editor/GlobalShaderPropertyDrawer.cs
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106
Editor/GlobalShaderPropertyDrawer.cs
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using UnityEngine;
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using UnityEditor;
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using System;
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namespace TAO.SceneDebugViewer.Editor
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{
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[CustomPropertyDrawer(typeof(ReplacementShaderSetupScriptableObject.GlobalShaderParameter))]
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public class GlobalShaderPropertyDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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Rect rectFoldout = new Rect(position.min.x, position.min.y, position.size.x, EditorGUIUtility.singleLineHeight);
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property.isExpanded = EditorGUI.Foldout(rectFoldout, property.isExpanded, label);
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position.height = EditorGUIUtility.singleLineHeight;
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if (property.isExpanded)
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{
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position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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SerializedProperty name = property.FindPropertyRelative("m_name");
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EditorGUI.PropertyField(position, name);
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position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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SerializedProperty type = property.FindPropertyRelative("m_parameterType");
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EditorGUI.PropertyField(position, type);
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position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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ReplacementShaderSetupScriptableObject.ParameterType parameterType = (ReplacementShaderSetupScriptableObject.ParameterType)type.enumValueIndex;
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SerializedProperty p = null;
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bool includeChildren = false;
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switch (parameterType)
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{
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case ReplacementShaderSetupScriptableObject.ParameterType.Texture:
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p = property.FindPropertyRelative("m_texture");
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break;
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case ReplacementShaderSetupScriptableObject.ParameterType.Vector:
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p = property.FindPropertyRelative("m_vector");
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if (p.isExpanded)
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{
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position.height = (EditorGUIUtility.singleLineHeight * 4) + (EditorGUIUtility.standardVerticalSpacing * 3);
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includeChildren = true;
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}
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break;
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case ReplacementShaderSetupScriptableObject.ParameterType.Color:
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p = property.FindPropertyRelative("m_color");
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break;
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case ReplacementShaderSetupScriptableObject.ParameterType.Float:
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p = property.FindPropertyRelative("m_float");
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break;
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case ReplacementShaderSetupScriptableObject.ParameterType.Int:
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p = property.FindPropertyRelative("m_int");
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break;
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default:
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break;
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}
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EditorGUI.PropertyField(position, p, includeChildren);
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}
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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int totalLines = 1;
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if (property.isExpanded)
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{
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totalLines += 3;
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SerializedProperty type = property.FindPropertyRelative("m_parameterType");
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ReplacementShaderSetupScriptableObject.ParameterType parameterType = (ReplacementShaderSetupScriptableObject.ParameterType)type.enumValueIndex;
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switch (parameterType)
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{
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case ReplacementShaderSetupScriptableObject.ParameterType.Texture:
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break;
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case ReplacementShaderSetupScriptableObject.ParameterType.Vector:
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if (property.FindPropertyRelative("m_vector").isExpanded)
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{
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totalLines += 4;
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}
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break;
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case ReplacementShaderSetupScriptableObject.ParameterType.Color:
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break;
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case ReplacementShaderSetupScriptableObject.ParameterType.Float:
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break;
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case ReplacementShaderSetupScriptableObject.ParameterType.Int:
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break;
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default:
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break;
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}
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}
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return EditorGUIUtility.singleLineHeight * totalLines + EditorGUIUtility.standardVerticalSpacing * (totalLines - 1);
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}
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}
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}
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11
Editor/GlobalShaderPropertyDrawer.cs.meta
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11
Editor/GlobalShaderPropertyDrawer.cs.meta
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fileFormatVersion: 2
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guid: 12f3ca9b41806694eaf563aa050a70b1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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