mirror of
https://github.com/maxartz15/SceneDebugViewer.git
synced 2025-06-26 19:56:07 +02:00
Testing multiple MipMap/TexelDensity solutions
This commit is contained in:
117
Editor/CustomMipMapImporter.cs
Normal file
117
Editor/CustomMipMapImporter.cs
Normal file
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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using System.Text.RegularExpressions;
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public class CustomMipMapImporter : AssetPostprocessor
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{
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bool m_isReadable;
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bool m_importing;
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bool ShouldImportAsset(string path)
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{
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string pattern = GetMipmapFilenamePattern(path);
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string mip1Path = string.Format(pattern, 1);
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return File.Exists(mip1Path);
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}
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string GetMipmapFilenamePattern(string path)
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{
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var filename = Path.GetFileName(path);
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var filenameWithoutExtention = Path.GetFileNameWithoutExtension(path);
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var extension = Path.GetExtension(path);
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var directoryName = Path.GetDirectoryName(path);
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return Path.Combine(directoryName, filenameWithoutExtention + ".mip{0}" + extension);
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}
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void OnPreprocessTexture()
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{
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string extension = Path.GetExtension(assetPath);
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string filenameWithoutExtention = Path.GetFileNameWithoutExtension(assetPath);
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var match = Regex.Match(filenameWithoutExtention, @".mip(\d)+$");
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if (match.Success)
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{
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string filenameWithoutMip = filenameWithoutExtention.Substring(0, match.Index);
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string directoryName = Path.GetDirectoryName(assetPath);
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string mip0Path = Path.Combine(directoryName, filenameWithoutMip + extension);
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TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(mip0Path);
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if (importer != null)
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{
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importer.SaveAndReimport();
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}
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}
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if (ShouldImportAsset(assetPath))
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{
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m_importing = true;
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string pattern = GetMipmapFilenamePattern(assetPath);
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int m = 1;
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bool reimport = false;
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while (true)
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{
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string mipPath = string.Format(pattern, m);
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m++;
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TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(mipPath);
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if (importer != null)
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{
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if (!importer.mipmapEnabled || !importer.isReadable)
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{
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importer.mipmapEnabled = true;
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importer.isReadable = true;
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importer.SaveAndReimport();
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reimport = true;
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}
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continue;
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}
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else
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{
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break;
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}
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}
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if (reimport)
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{
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m_importing = false;
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return;
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}
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TextureImporter textureImporter = (TextureImporter)assetImporter;
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m_isReadable = textureImporter.isReadable;
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textureImporter.isReadable = true;
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}
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}
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void OnPostprocessTexture(Texture2D texture)
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{
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if (m_importing)
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{
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string pattern = GetMipmapFilenamePattern(assetPath);
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for (int m = 0; m < texture.mipmapCount; m++)
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{
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var mipmapTexture = AssetDatabase.LoadAssetAtPath<Texture2D>(string.Format(pattern, m));
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if (mipmapTexture != null)
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{
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Color[] c = mipmapTexture.GetPixels(0);
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texture.SetPixels(c, m);
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}
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}
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texture.Apply(false, !m_isReadable);
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TextureImporter textureImporter = (TextureImporter)assetImporter;
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textureImporter.isReadable = m_isReadable;
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}
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}
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}
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11
Editor/CustomMipMapImporter.cs.meta
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11
Editor/CustomMipMapImporter.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1b3c6a9a745cf994c924b3a44a3309db
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Editor/Presets/Icons/MipMaps.png
Normal file
BIN
Editor/Presets/Icons/MipMaps.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.8 KiB |
144
Editor/Presets/Icons/MipMaps.png.meta
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144
Editor/Presets/Icons/MipMaps.png.meta
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@ -0,0 +1,144 @@
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fileFormatVersion: 2
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guid: e613356da75e6764ea82a89a5ce3c6bc
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 11
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mipmaps:
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mipMapMode: 0
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enableMipMap: 0
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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mipBias: -100
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wrapU: 1
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wrapV: 1
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wrapW: 0
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nPOTScale: 0
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lightmap: 0
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compressionQuality: 50
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spriteMode: 0
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 2
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 32
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 32
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: iPhone
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maxTextureSize: 8192
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 8192
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Windows Store Apps
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maxTextureSize: 8192
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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97
Editor/Presets/MipMaps.asset
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97
Editor/Presets/MipMaps.asset
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@ -0,0 +1,97 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1aa272ccd1306c545b68254a527f8025, type: 3}
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m_Name: MipMaps
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m_EditorClassIdentifier:
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m_Tooltip:
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m_Text: ' MipMaps'
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m_Image: {fileID: 2800000, guid: e613356da75e6764ea82a89a5ce3c6bc, type: 3}
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m_vectorArray: []
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m_color: {r: 0, g: 0, b: 0, a: 0}
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m_colorArray:
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- {r: 0, g: 0.4, b: 1, a: 1}
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- {r: 0, g: 1, b: 1, a: 1}
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- {r: 0, g: 1, b: 0.4, a: 1}
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- {r: 0.2, g: 1, b: 0, a: 1}
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- {r: 0.8, g: 1, b: 0, a: 1}
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- {r: 1, g: 0.6, b: 0, a: 1}
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m_float: 0
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m_floatArray: []
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- {r: 0, g: 1, b: 1, a: 1}
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- {r: 0, g: 1, b: 0.4, a: 1}
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- {r: 0.2, g: 1, b: 0, a: 1}
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- {r: 0.8, g: 1, b: 0, a: 1}
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- {r: 1, g: 0.6, b: 0, a: 1}
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m_floatArray: []
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m_matrixArray: []
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Editor/Presets/MipMaps.asset.meta
Normal file
8
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Normal file
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95
Editor/Presets/TexelDensityChecker.asset
Normal file
95
Editor/Presets/TexelDensityChecker.asset
Normal file
@ -0,0 +1,95 @@
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8
Editor/Presets/TexelDensityChecker.asset.meta
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Reference in New Issue
Block a user