mirror of
https://github.com/maxartz15/SceneDebugViewer.git
synced 2024-10-18 13:35:47 +02:00
37 lines
545 B
Plaintext
37 lines
545 B
Plaintext
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Shader "Hidden/RS/ObjectSpaceNormals"
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{
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SubShader
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{
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct v2f
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{
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half3 normal : TEXCOORD0;
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float4 pos : SV_POSITION;
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};
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v2f vert(float4 vertex : POSITION, float3 normal : NORMAL)
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{
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v2f o;
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o.pos = UnityObjectToClipPos(vertex);
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o.normal = normal;
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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fixed4 c = 0;
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c.a = 1;
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c.rgb = i.normal * 0.5 + 0.5;
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return c;
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}
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ENDCG
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}
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}
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}
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