Nerfed/Nerfed.Runtime/Content/Shaders/imgui-frag.glsl
2024-07-12 17:59:06 +02:00

13 lines
263 B
GLSL

#version 450
layout (location = 0) in vec4 color;
layout (location = 1) in vec2 texCoord;
layout(set = 2, binding = 0) uniform sampler2D Sampler;
layout (location = 0) out vec4 outputColor;
void main()
{
outputColor = color * texture(Sampler, texCoord);
}