Nerfed/Nerfed.Runtime/Content/Shaders/imgui-frag.glsl

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#version 450
layout (location = 0) in vec4 color;
layout (location = 1) in vec2 texCoord;
layout(set = 2, binding = 0) uniform sampler2D Sampler;
layout (location = 0) out vec4 outputColor;
void main()
{
outputColor = color * texture(Sampler, texCoord);
}