max 2d4139fb2c Enhance Profiler with Label Metrics and Rolling Windows
- Introduced LabelMetrics and RollingLabelMetrics structs to capture detailed profiling data.
- Implemented a RollingWindow class to maintain a rolling average of metrics.
- Updated Frame class to collect and store label metrics, including memory allocation and garbage collection statistics.
- Enhanced ScopeNode class to support self-time calculations and child duration tracking.
- Improved the Profiler class to manage frame budgets and rolling metrics.
- Refactored the ProfilerVisualizer to support new timeline rendering features, including zoom and pan functionality.
- Added tooltip support for detailed node information in the flame graph.
- Enhanced BoundedQueue to be thread-safe with proper locking mechanisms for concurrent access.
2026-08-04 17:19:00 +02:00
vcs
2024-11-16 13:22:38 +01:00
2024-07-13 13:45:12 +02:00
2024-07-11 23:46:32 +02:00
2024-07-05 12:11:50 +02:00
2024-07-11 23:48:45 +02:00
2024-10-22 21:14:21 +02:00
2024-07-13 13:45:12 +02:00

Nerfed

nerfed game engine

License

This project is licensed under the MIT License. See the LICENSE file for details.

Third-Party Licenses

This project includes third-party libraries with their respective licenses, which can be found in the THIRD_PARTY_LICENSES file.

S
Description
nerfed game engine
Readme
32 MiB
Languages
C# 84.4%
Ruby 14.7%
GLSL 0.9%