Fix viewports

This commit is contained in:
max 2024-07-12 16:38:42 +02:00
parent d8b41b0827
commit 9890026656

View File

@ -6,16 +6,16 @@ namespace Nerfed.Runtime.Gui
{
internal class GuiViewportWindow
{
public Window Window => window;
private readonly GCHandle gcHandle;
private readonly GraphicsDevice gd;
private readonly GraphicsDevice graphicsDevice;
private readonly ImGuiViewportPtr vp;
private readonly Window window;
public Window Window => window;
public GuiViewportWindow(GraphicsDevice gd, ImGuiViewportPtr vp, Window window)
public GuiViewportWindow(GraphicsDevice graphicsDevice, ImGuiViewportPtr vp, Window window)
{
this.gd = gd;
this.graphicsDevice = graphicsDevice;
this.vp = vp;
this.window = window;
@ -23,15 +23,15 @@ public GuiViewportWindow(GraphicsDevice gd, ImGuiViewportPtr vp, Window window)
if (!window.Claimed)
{
gd.ClaimWindow(window, SwapchainComposition.SDR, PresentMode.Immediate); // What PresentMode do we need?
graphicsDevice.ClaimWindow(window, SwapchainComposition.SDR, PresentMode.Immediate); // What PresentMode do we need?
}
vp.PlatformUserData = (IntPtr)gcHandle;
}
public GuiViewportWindow(GraphicsDevice gd, ImGuiViewportPtr vp)
public GuiViewportWindow(GraphicsDevice graphicsDevice, ImGuiViewportPtr vp)
{
this.gd = gd;
this.graphicsDevice = graphicsDevice;
this.vp = vp;
gcHandle = GCHandle.Alloc(this);
@ -48,8 +48,8 @@ public GuiViewportWindow(GraphicsDevice gd, ImGuiViewportPtr vp)
WindowCreateInfo info = new WindowCreateInfo("Window Title", (uint)vp.Pos.X, (uint)vp.Pos.Y, screenMode, systemResizable, false);
window = new Window(gd, info);
gd.ClaimWindow(window, SwapchainComposition.SDR, PresentMode.Immediate); // What PresentMode do we need?
window = new Window(graphicsDevice, info);
graphicsDevice.ClaimWindow(window, SwapchainComposition.SDR, PresentMode.Immediate); // What PresentMode do we need?
window.OnMovedEvent += HandleOnMovedEvent;
window.OnResizedEvent += HandleOnResizedEvent;
@ -64,7 +64,7 @@ public void Dispose()
window.OnResizedEvent -= HandleOnResizedEvent;
window.OnCloseEvent -= HandleOnCloseEvent;
gd.UnclaimWindow(window);
graphicsDevice.UnclaimWindow(window);
window.Dispose();
gcHandle.Free();
}