MA_TextureAtlasser/Assets/MA_ToolBox/MA_TextureAtlasserPro
max 406720d718 Export options/settings, material export, prefab export.
Moved/changed replace OBJ to ReplaceMesh.
Optional model/texture/material export.
Added Material export option, set shader and shader properties to assign exported textures.
Added Prefab export option, exports mesh as an Unity .asset file and creates a prefab to link it to the mesh filter/renderer, added the option for auto assignment of the exported material (New default).
2019-11-27 00:22:05 +01:00
..
Icons Restructured files and folders. 2019-11-10 00:03:44 +01:00
Scripts Export options/settings, material export, prefab export. 2019-11-27 00:22:05 +01:00
Icons.meta Restructured files and folders. 2019-11-10 00:03:44 +01:00
LICENSE Restructured files and folders. 2019-11-10 00:03:44 +01:00
LICENSE.meta Restructured files and folders. 2019-11-10 00:03:44 +01:00
README.md Restructured files and folders. 2019-11-10 00:03:44 +01:00
README.md.meta Restructured files and folders. 2019-11-10 00:03:44 +01:00
Scripts.meta Restructured files and folders. 2019-11-10 00:03:44 +01:00

MA_TextureAtlasser

Texture atlas creator for Unity

Image

You can combine textures and/or remap the UVs for the 3D models. By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority. The tool can also be used to make 2D sprite sheets.

  • Combine textures/sprites.
  • Automatically adjusts the UV's of the assigned meshes to match the new texture atlas.
  • Exports meshes as OBJ.
  • Exports texture atlas as PNG.
  • Exports texture atlas as a (sliced) sprite sheet.

Example video

Download the UnityPackage here: https://github.com/maxartz15/MA_TextureAtlasser/releases

Github All Releases

For more information: https://maxartz15.com/ma-textureatlasser/