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58
.gitignore
vendored
@ -1,33 +1,13 @@
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||||
# ignore p4
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.p4ignore
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# This .gitignore file should be placed at the root of your Unity project directory
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||||
#
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||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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||||
#
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||||
/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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||||
/[Ll]ogs/
|
||||
/[Mm]emoryCaptures/
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||||
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||||
# Never ignore Asset meta data
|
||||
!/[Aa]ssets/**/*.meta
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||||
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||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
/[Aa]ssets/AssetStoreTools*
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||||
|
||||
# Autogenerated Jetbrains Rider plugin
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||||
[Aa]ssets/Plugins/Editor/JetBrains*
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||||
[Ll]ibrary/
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[Tt]emp/
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[Oo]bj/
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[Bb]uild/
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[Bb]uilds/
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||||
Assets/AssetStoreTools*
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||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
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||||
|
||||
# Gradle cache directory
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||||
.gradle/
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||||
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||||
# Autogenerated VS/MD/Consulo solution and project files
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||||
ExportedObj/
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.consulo/
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||||
@ -42,34 +22,22 @@ ExportedObj/
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*.booproj
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*.svd
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*.pdb
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*.mdb
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||||
*.opendb
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||||
*.VC.db
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||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
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||||
*.pdb.meta
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||||
*.mdb.meta
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||||
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||||
# Unity3D generated file on crash reports
|
||||
# Unity3D meta files (not needed for the git)
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||||
*.meta
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||||
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||||
# Unity3D Generated File On Crash Reports
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||||
sysinfo.txt
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||||
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||||
# Builds
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||||
*.apk
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||||
*.unitypackage
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||||
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||||
# Crashlytics generated file
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||||
crashlytics-build.properties
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||||
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||||
# workfiles
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MA_ToolBox/MA_TextureAtlasserPro/Atlasses/*
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!Atlasses.txt
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MA_ToolBox/MA_TextureAtlasserPro/Exports/*
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!Exports.txt
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||||
MA_ToolBox/MA_TextureAtlasserPro/Settings/*
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||||
!Settings.txt
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||||
!MA_TextureAtlasserProSettings.asset
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||||
MA_ToolBox/MA_TextureAtlasserPro/Settings/ExportSettings/*
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||||
!ExportSettings.txt
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||||
!MA_DefaultExportSettings.asset
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||||
!MA_DefaultSpriteExportSettings.asset
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||||
# WorkFiles
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*.psd
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*.fbx
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licenseType: Free
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MIT License
|
||||
|
||||
Copyright (c) 2019 Max Kruf
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
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README: https://github.com/maxartz15/MA_TextureAtlasser/blob/master/README.md
|
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@ -1,30 +0,0 @@
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#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
[CustomEditor(typeof(MA_TextureAtlasserProSettings))]
|
||||
[CanEditMultipleObjects]
|
||||
public class MA_TextureAtlasserProSettingsEditor : Editor
|
||||
{
|
||||
GUIContent reloadButton = new GUIContent("Reload", "Update the editor with the changes made.");
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
GUILayout.BeginVertical();
|
||||
DrawDefaultInspector();
|
||||
|
||||
GUILayout.Space(15);
|
||||
|
||||
if(GUILayout.Button(reloadButton, GUILayout.Height(40), GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
//Update necessary systems.
|
||||
MA_TextureAtlasserProGuiLoader.LoadEditorGui((MA_TextureAtlasserProSettings)this.target);
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
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externalObjects: {}
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,15 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
[System.Serializable]
|
||||
public class MA_ModelGroup
|
||||
{
|
||||
public string name = "Model";
|
||||
public List<Mesh> meshes = new List<Mesh>();
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,11 +0,0 @@
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|
@ -1,115 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public static class MA_TextureAtlasserProGuiLoader
|
||||
{
|
||||
private const string LOADICONPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Icons/";
|
||||
|
||||
public static GUIContent createAtlasGC;
|
||||
public static GUIContent loadAtlasGC;
|
||||
public static GUIContent exportAtlasGC;
|
||||
public static GUIContent createQuadGC;
|
||||
public static GUIContent removeQuadGC;
|
||||
public static GUIContent duplicateQuadGC;
|
||||
public static GUIContent showTexturesOnGC;
|
||||
public static GUIContent showTexturesOffGC;
|
||||
public static GUIContent dragHandleGC;
|
||||
public static GUIContent editGC;
|
||||
public static GUIContent createExportSettingsGC;
|
||||
|
||||
public static void LoadEditorGui(MA_TextureAtlasserProSettings settings)
|
||||
{
|
||||
createAtlasGC = new GUIContent();
|
||||
loadAtlasGC = new GUIContent();
|
||||
exportAtlasGC = new GUIContent();
|
||||
createQuadGC = new GUIContent();
|
||||
removeQuadGC = new GUIContent();
|
||||
duplicateQuadGC = new GUIContent();
|
||||
showTexturesOnGC = new GUIContent();
|
||||
showTexturesOffGC = new GUIContent();
|
||||
dragHandleGC = new GUIContent();
|
||||
editGC = new GUIContent();
|
||||
createExportSettingsGC = new GUIContent();
|
||||
|
||||
switch (settings.editorGuiSettings.editorGuiMode)
|
||||
{
|
||||
case MA_EditorGuiMode.IconAndText:
|
||||
LoadIcons();
|
||||
LoadText();
|
||||
break;
|
||||
case MA_EditorGuiMode.Icon:
|
||||
LoadIcons();
|
||||
break;
|
||||
case MA_EditorGuiMode.Text:
|
||||
LoadText();
|
||||
break;
|
||||
default:
|
||||
LoadIcons();
|
||||
break;
|
||||
}
|
||||
|
||||
if(settings.editorGuiSettings.enableToolTips)
|
||||
{
|
||||
LoadToolTips(settings);
|
||||
}
|
||||
|
||||
//Exceptions.
|
||||
dragHandleGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "dragHandleIcon" + ".png");
|
||||
dragHandleGC.text = "";
|
||||
editGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "editIcon" + ".png");
|
||||
editGC.text = "";
|
||||
}
|
||||
|
||||
private static void LoadIcons()
|
||||
{
|
||||
createAtlasGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "createAtlasIcon" + ".png");
|
||||
loadAtlasGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "loadAtlasIcon" + ".png");
|
||||
exportAtlasGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "exportAtlasIcon" + ".png");
|
||||
createQuadGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "createQuadIcon" + ".png");
|
||||
removeQuadGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "removeQuadIcon" + ".png");
|
||||
duplicateQuadGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "duplicateQuadIcon" + ".png");
|
||||
showTexturesOnGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOnIcon" + ".png");
|
||||
showTexturesOffGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOffIcon" + ".png");
|
||||
createExportSettingsGC.image = (Texture)EditorGUIUtility.Load(LOADICONPATH + "createAtlasIcon" + ".png");
|
||||
}
|
||||
|
||||
private static void LoadText()
|
||||
{
|
||||
createAtlasGC.text = "Create Atlas";
|
||||
loadAtlasGC.text = "Load Atlas";
|
||||
exportAtlasGC.text = "Export Atlas";
|
||||
createQuadGC.text = "Create Quad";
|
||||
removeQuadGC.text = "Remove Quad";
|
||||
duplicateQuadGC.text = "Duplicate Quad";
|
||||
showTexturesOnGC.text = "Hide Textures";
|
||||
showTexturesOffGC.text = "Show Textures";
|
||||
createExportSettingsGC.text = "Create Export Settings";
|
||||
}
|
||||
|
||||
private static void LoadToolTips(MA_TextureAtlasserProSettings settings)
|
||||
{
|
||||
createAtlasGC.tooltip = "Opens the create atlas window.";
|
||||
loadAtlasGC.tooltip = "Load an existing atlas.";
|
||||
exportAtlasGC.tooltip = "Opens the export window.";
|
||||
if (settings.useHotkeys)
|
||||
{
|
||||
createQuadGC.tooltip = string.Format("({0}+{1}), Creates a new quad.", settings.modifierKey, settings.addQuadHotKey);
|
||||
removeQuadGC.tooltip = string.Format("({0}+{1}), Removes the selected quad.", settings.modifierKey, settings.removeQuadHotKey);
|
||||
duplicateQuadGC.tooltip = string.Format("({0}+{1}), Duplicates the selected quad.", settings.modifierKey, settings.duplicateHotKey);
|
||||
}
|
||||
else
|
||||
{
|
||||
createQuadGC.tooltip = "Creates a new quad.";
|
||||
removeQuadGC.tooltip = "Removes the selected quad.";
|
||||
duplicateQuadGC.tooltip = "Duplicates the selected quad.";
|
||||
}
|
||||
showTexturesOnGC.tooltip = "Hides the preview of the first texture on the quads.";
|
||||
showTexturesOffGC.tooltip = "Shows a preview of the first texture on the quads.";
|
||||
createExportSettingsGC.tooltip = "Opens the create export settings window.";
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 1547329de58c58d4eb6b272309da0c85
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MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,684 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Mesh;
|
||||
using MA_Texture;
|
||||
using MA_Toolbox.Utils.Editor;
|
||||
using MA_Toolbox.Utils;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public static class MA_TextureAtlasserProUtils
|
||||
{
|
||||
public const string TEXTURE_ATLASSER_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/";
|
||||
public const string SETTINGS_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
|
||||
public const string SAVE_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
||||
public const string LOAD_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
||||
public const string EXPORT_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
|
||||
public const string TEMP_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Temp/";
|
||||
|
||||
public const string DEFAULT_TEXTURE_GROUP_NAME = "Albedo";
|
||||
public const float VIEW_OFFSET = 20;
|
||||
|
||||
public static MA_TextureAtlasserProSettings CreateSettings()
|
||||
{
|
||||
MA_TextureAtlasserProSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProSettings>();
|
||||
|
||||
if (_settings != null)
|
||||
{
|
||||
CreateFolder(SETTINGS_ASSET_PATH);
|
||||
AssetDatabase.CreateAsset(_settings, SETTINGS_ASSET_PATH + "MA_TextureAtlasserProSettings.asset");
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
return _settings;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static MA_TextureAtlasserProSettings LoadSettings()
|
||||
{
|
||||
MA_TextureAtlasserProSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGS_ASSET_PATH + "MA_TextureAtlasserProSettings.asset", typeof(MA_TextureAtlasserProSettings)) as MA_TextureAtlasserProSettings;
|
||||
|
||||
if (_settings == null)
|
||||
{
|
||||
_settings = CreateSettings();
|
||||
}
|
||||
|
||||
return _settings;
|
||||
}
|
||||
|
||||
public static MA_TextureAtlasserProExportSettings CreateExportSettings(string name, bool canModify = true)
|
||||
{
|
||||
MA_TextureAtlasserProExportSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProExportSettings>();
|
||||
_settings.canModify = canModify;
|
||||
|
||||
if (_settings != null)
|
||||
{
|
||||
_settings.materialExportSettings.shader = Shader.Find("Standard");
|
||||
|
||||
CreateFolder(EXPORT_ASSET_PATH);
|
||||
AssetDatabase.CreateAsset(_settings, SETTINGS_ASSET_PATH + name + ".asset");
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
return _settings;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static MA_TextureAtlasserProExportSettings LoadExportSettings()
|
||||
{
|
||||
string name = "MA_DefaultExportSettings";
|
||||
MA_TextureAtlasserProExportSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGS_ASSET_PATH + name + ".asset", typeof(MA_TextureAtlasserProExportSettings)) as MA_TextureAtlasserProExportSettings;
|
||||
|
||||
if (_settings == null)
|
||||
{
|
||||
_settings = CreateExportSettings(name, false);
|
||||
}
|
||||
|
||||
return _settings;
|
||||
}
|
||||
|
||||
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
|
||||
{
|
||||
MA_TextureAtlasserProAtlas _atlas = ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
|
||||
|
||||
if (_atlas != null)
|
||||
{
|
||||
_atlas.CreateAtlas(name, size);
|
||||
MA_CheckTextureAtlas(_atlas);
|
||||
|
||||
CreateFolder(SAVE_ASSET_PATH);
|
||||
AssetDatabase.CreateAsset(_atlas, SAVE_ASSET_PATH + name + ".asset");
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
return _atlas;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static MA_TextureAtlasserProAtlas LoadTextureAtlas()
|
||||
{
|
||||
MA_TextureAtlasserProAtlas _atlas = null;
|
||||
string absPath = EditorUtility.OpenFilePanel("Select Texture Atlas", LOAD_ASSET_PATH, "");
|
||||
|
||||
if (absPath.StartsWith(Application.dataPath))
|
||||
{
|
||||
string relPath = absPath.Substring(Application.dataPath.Length - "Assets".Length);
|
||||
_atlas = AssetDatabase.LoadAssetAtPath(relPath, typeof(MA_TextureAtlasserProAtlas)) as MA_TextureAtlasserProAtlas;
|
||||
|
||||
MA_CheckTextureAtlas(_atlas);
|
||||
|
||||
if (_atlas)
|
||||
{
|
||||
EditorPrefs.SetString("AtlasPath", null);
|
||||
}
|
||||
}
|
||||
|
||||
if (_atlas != null)
|
||||
{
|
||||
if (_atlas.selectedTextureQuad != null)
|
||||
{
|
||||
_atlas.selectedTextureQuad.isSelected = false;
|
||||
}
|
||||
_atlas.selectedTextureQuad = null;
|
||||
}
|
||||
|
||||
return _atlas;
|
||||
}
|
||||
|
||||
public static void MA_CheckTextureAtlas(MA_TextureAtlasserProAtlas atlas)
|
||||
{
|
||||
if (atlas.textureGroupRegistration == null)
|
||||
{
|
||||
atlas.textureGroupRegistration = new List<MA_TextureGroupRegistration>();
|
||||
|
||||
MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration
|
||||
{
|
||||
name = DEFAULT_TEXTURE_GROUP_NAME
|
||||
};
|
||||
|
||||
atlas.textureGroupRegistration.Add(groupRegistration);
|
||||
}
|
||||
|
||||
if (atlas.textureQuads == null)
|
||||
{
|
||||
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
|
||||
}
|
||||
else
|
||||
{
|
||||
bool _sameCount = true;
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
if (q.textureGroups.Count != atlas.textureGroupRegistration.Count)
|
||||
{
|
||||
_sameCount = false;
|
||||
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right amount of texture groups!");
|
||||
}
|
||||
}
|
||||
|
||||
if (_sameCount)
|
||||
{
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
for (int i = 0; i < atlas.textureQuads.Count; i++)
|
||||
{
|
||||
for (int j = 0; j < atlas.textureGroupRegistration.Count; j++)
|
||||
{
|
||||
if (atlas.textureQuads[i].textureGroups[j].name != atlas.textureGroupRegistration[j].name)
|
||||
{
|
||||
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right texture group name!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (atlas.exportSettings == null)
|
||||
{
|
||||
atlas.exportSettings = LoadExportSettings();
|
||||
}
|
||||
}
|
||||
|
||||
public static MA_TextureAtlasserProQuad CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
|
||||
{
|
||||
if (atlas != null)
|
||||
{
|
||||
//Create new list if we haven't one already
|
||||
if (atlas.textureQuads == null)
|
||||
{
|
||||
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
|
||||
}
|
||||
|
||||
//Create new quad
|
||||
MA_TextureAtlasserProQuad _quad = ScriptableObject.CreateInstance<MA_TextureAtlasserProQuad>();
|
||||
|
||||
//Add quad to asset
|
||||
if (_quad != null)
|
||||
{
|
||||
//Set quad settings
|
||||
_quad.name = name;
|
||||
_quad.rect = rect;
|
||||
|
||||
SetTextureGroups(atlas, _quad);
|
||||
|
||||
atlas.textureQuads.Add(_quad);
|
||||
|
||||
AssetDatabase.AddObjectToAsset(_quad, atlas);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
if (focus)
|
||||
{
|
||||
atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
|
||||
}
|
||||
|
||||
return _quad;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("CreateTextureQuad Failed: _TextureQuad");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("CreateTextureQuad Failed: textureAtlas");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true)
|
||||
{
|
||||
if (atlas != null && atlas.selectedTextureQuad != null)
|
||||
{
|
||||
int _index = atlas.textureQuads.IndexOf(atlas.selectedTextureQuad);
|
||||
|
||||
atlas.textureQuads.RemoveAt(_index);
|
||||
Object.DestroyImmediate(atlas.selectedTextureQuad, true);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
if (focus && atlas.textureQuads.Count > 0)
|
||||
{
|
||||
_index = Mathf.Clamp(_index, 0, atlas.textureQuads.Count - 1);
|
||||
atlas.selectedTextureQuad = atlas.textureQuads[_index];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void DuplicateTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true, string namePrefix = "new ")
|
||||
{
|
||||
if (atlas != null && atlas.selectedTextureQuad != null)
|
||||
{
|
||||
//MA_TextureAtlasserProQuad q = CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
|
||||
MA_TextureAtlasserProQuad q = Object.Instantiate(atlas.selectedTextureQuad);
|
||||
q.name = string.Format("{0}{1}", namePrefix, atlas.selectedTextureQuad.name);
|
||||
atlas.textureQuads.Add(q);
|
||||
|
||||
AssetDatabase.AddObjectToAsset(q, atlas);
|
||||
|
||||
if (focus)
|
||||
{
|
||||
atlas.selectedTextureQuad = q;
|
||||
}
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetTextureGroups(MA_TextureAtlasserProAtlas atlas, MA_TextureAtlasserProQuad quad)
|
||||
{
|
||||
if (quad.textureGroups == null)
|
||||
{
|
||||
quad.textureGroups = new List<MA_TextureGroup>();
|
||||
}
|
||||
|
||||
//Add texture groups
|
||||
foreach (MA_TextureGroupRegistration tgr in atlas.textureGroupRegistration)
|
||||
{
|
||||
MA_TextureGroup textureGroup = new MA_TextureGroup
|
||||
{
|
||||
name = tgr.name
|
||||
};
|
||||
quad.textureGroups.Add(textureGroup);
|
||||
}
|
||||
}
|
||||
|
||||
public static void CreateTextureGroup(MA_TextureAtlasserProAtlas atlas, string name)
|
||||
{
|
||||
MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration
|
||||
{
|
||||
name = name
|
||||
};
|
||||
atlas.textureGroupRegistration.Add(_textureGroupRegistration);
|
||||
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
MA_TextureGroup _textureGroup = new MA_TextureGroup
|
||||
{
|
||||
name = name
|
||||
};
|
||||
q.textureGroups.Add(_textureGroup);
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveTextureGroup(MA_TextureAtlasserProAtlas atlas, int index)
|
||||
{
|
||||
atlas.textureGroupRegistration.RemoveAt(index);
|
||||
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
q.textureGroups.RemoveAt(index);
|
||||
}
|
||||
}
|
||||
|
||||
public static void CloseWindow(MA_TextureAtlasserProWindow curWindow)
|
||||
{
|
||||
if (curWindow == null)
|
||||
{
|
||||
Debug.LogError("Closing window Failed: curWindow == null");
|
||||
}
|
||||
curWindow.Close();
|
||||
}
|
||||
|
||||
public static bool IsPowerOfTwo(int value)
|
||||
{
|
||||
//While x is even and > 1
|
||||
while (((value % 2) == 0) && value > 1)
|
||||
{
|
||||
value /= 2;
|
||||
}
|
||||
|
||||
return (value == 1);
|
||||
}
|
||||
|
||||
public static void CreateFolder(string folderPath)
|
||||
{
|
||||
if (folderPath.LastIndexOf('/') == folderPath.Length - 1)
|
||||
{
|
||||
folderPath = folderPath.Remove(folderPath.LastIndexOf('/'));
|
||||
}
|
||||
|
||||
if (!AssetDatabase.IsValidFolder(folderPath))
|
||||
{
|
||||
string parentPath = folderPath.Substring(0, folderPath.LastIndexOf('/'));
|
||||
|
||||
if(!AssetDatabase.IsValidFolder(parentPath))
|
||||
{
|
||||
CreateFolder(parentPath);
|
||||
}
|
||||
|
||||
string folderName = folderPath.Substring(folderPath.LastIndexOf('/') + 1);
|
||||
|
||||
AssetDatabase.CreateFolder(parentPath, folderName);
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
public static void DeleteFolder(string folderPath)
|
||||
{
|
||||
if (folderPath.LastIndexOf('/') == folderPath.Length - 1)
|
||||
{
|
||||
folderPath = folderPath.Remove(folderPath.LastIndexOf('/'));
|
||||
}
|
||||
|
||||
if (AssetDatabase.IsValidFolder(folderPath))
|
||||
{
|
||||
AssetDatabase.DeleteAsset(folderPath);
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
#region Export
|
||||
public static string[] ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string materialPath = null, string savePath = EXPORT_ASSET_PATH)
|
||||
{
|
||||
switch (modelExportSettings.modelFormat)
|
||||
{
|
||||
case ModelFormat.None:
|
||||
break;
|
||||
case ModelFormat.UnityMeshPrefab:
|
||||
return ExportAtlasUnityMeshPrefab(atlas, modelExportSettings, materialPath: materialPath, savePath: savePath);
|
||||
//case ModelFormat.Obj:
|
||||
// return ExportAtlasObj(atlas, modelExportSettings, savePath: savePath);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static string[] ExportAtlasUnityMeshPrefab(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string materialPath = null, string savePath = EXPORT_ASSET_PATH)
|
||||
{
|
||||
if (atlas == null || atlas.textureQuads == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
List<string> assetPaths = new List<string>();
|
||||
|
||||
//Directories.
|
||||
string savePathPrefab = savePath + atlas.name + "/";
|
||||
string savePathMeshes = savePathPrefab + "Meshes/";
|
||||
CreateFolder(savePathPrefab);
|
||||
CreateFolder(savePathMeshes);
|
||||
|
||||
foreach (MA_TextureAtlasserProQuad quad in atlas.textureQuads)
|
||||
{
|
||||
foreach (MA_ModelGroup mg in quad.modelGroups)
|
||||
{
|
||||
//Validate name.
|
||||
if (string.IsNullOrEmpty(mg.name) || string.IsNullOrWhiteSpace(mg.name))
|
||||
{
|
||||
mg.name = MA_StringUtils.RandomAlphabetString(6);
|
||||
Debug.LogWarning("No valid model name assigned!");
|
||||
}
|
||||
|
||||
//Create new prefab asset.
|
||||
string newPrefabPath = MA_PrefabUtils.CreatePrefab(mg.name, savePathPrefab);
|
||||
GameObject newPrefab = AssetDatabase.LoadAssetAtPath<GameObject>(newPrefabPath);
|
||||
|
||||
foreach (Mesh m in mg.meshes)
|
||||
{
|
||||
if(m != null)
|
||||
{
|
||||
//Validate name.
|
||||
if (string.IsNullOrEmpty(m.name) || string.IsNullOrWhiteSpace(m.name))
|
||||
{
|
||||
m.name = MA_StringUtils.RandomAlphabetString(6);
|
||||
Debug.LogWarning("No valid mesh name assigned!");
|
||||
}
|
||||
|
||||
//Create new mesh.
|
||||
//Duplicate it from the current one.
|
||||
Mesh newMesh = MA_MeshUtils.MA_DuplicateMesh(m);
|
||||
//Remap UV's.
|
||||
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
|
||||
//Set name.
|
||||
newMesh.name = string.Format("{0}_{1}", mg.name, m.name);
|
||||
//Save mesh.
|
||||
string savedMeshPath = MA_MeshUtils.MA_SaveMeshAsset(newMesh, savePathMeshes);
|
||||
|
||||
//Load mesh.
|
||||
Mesh savedMesh = AssetDatabase.LoadAssetAtPath<Mesh>(savedMeshPath);
|
||||
//Load material.
|
||||
Material savedMaterial = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
|
||||
|
||||
//Create gameObject.
|
||||
GameObject newGameObject = new GameObject(m.name);
|
||||
//Add mesh filter.
|
||||
MeshFilter mf = newGameObject.AddComponent<MeshFilter>();
|
||||
mf.mesh = savedMesh;
|
||||
//Add mesh renderer.
|
||||
MeshRenderer mr = newGameObject.AddComponent<MeshRenderer>();
|
||||
mr.material = savedMaterial;
|
||||
|
||||
//Add to parent gameObject (prefab).
|
||||
MA_PrefabUtils.AddChild(newPrefab, newGameObject);
|
||||
Object.DestroyImmediate(newGameObject);
|
||||
}
|
||||
}
|
||||
|
||||
assetPaths.Add(newPrefabPath);
|
||||
}
|
||||
}
|
||||
|
||||
return assetPaths.ToArray();
|
||||
}
|
||||
|
||||
public static string[] ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH, string tempPath = TEXTURE_ATLASSER_PATH)
|
||||
{
|
||||
switch (textureExportSettings.textureFormat)
|
||||
{
|
||||
case TextureFormat.None:
|
||||
break;
|
||||
case TextureFormat.Png:
|
||||
return ExportAtlasPNG(atlas, textureExportSettings, savePath);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static string[] ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH, string tempPath = TEMP_ASSET_PATH)
|
||||
{
|
||||
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
string[] assetPaths = new string[atlas.textureGroupRegistration.Count];
|
||||
|
||||
//Directories.
|
||||
string savePathTextures = savePath + atlas.name + "/Textures/";
|
||||
CreateFolder(savePathTextures);
|
||||
|
||||
//Create temp folder
|
||||
CreateFolder(tempPath);
|
||||
|
||||
//Foreach texture group
|
||||
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
||||
{
|
||||
//Create new Texture Atlas
|
||||
Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y)
|
||||
{
|
||||
name = atlas.name + "_" + atlas.textureGroupRegistration[i].name
|
||||
};
|
||||
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
if (q.textureGroups != null && q.textureGroups[i].texture != null)
|
||||
{
|
||||
//Make temp copy
|
||||
string orginalTexturePath = AssetDatabase.GetAssetPath(q.textureGroups[i].texture);
|
||||
string orginalTextureExtension = System.IO.Path.GetExtension(orginalTexturePath);
|
||||
|
||||
string tempTexturePath = tempPath + q.textureGroups[i].texture.name + orginalTextureExtension;
|
||||
AssetDatabase.CopyAsset(orginalTexturePath, tempTexturePath);
|
||||
|
||||
//Set temp copy to default settings
|
||||
TextureImporter tempTextureImporter = (TextureImporter)AssetImporter.GetAtPath(tempTexturePath);
|
||||
tempTextureImporter.textureType = TextureImporterType.Default;
|
||||
tempTextureImporter.sRGBTexture = false;
|
||||
tempTextureImporter.alphaIsTransparency = false;
|
||||
tempTextureImporter.maxTextureSize = (int)Mathf.Max(atlas.textureAtlasSize.x, atlas.textureAtlasSize.y);
|
||||
tempTextureImporter.textureCompression = TextureImporterCompression.Uncompressed;
|
||||
tempTextureImporter.SaveAndReimport();
|
||||
|
||||
//Load temp copy
|
||||
Texture tempCopy = AssetDatabase.LoadAssetAtPath<Texture>(tempTextureImporter.assetPath);
|
||||
|
||||
//Create new texture part
|
||||
Texture2D newTexturePart = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(tempCopy);
|
||||
|
||||
//Scale it
|
||||
newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, textureExportSettings.textureScaleMode);
|
||||
|
||||
//Add it
|
||||
newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
|
||||
|
||||
//Delete temp copy
|
||||
AssetDatabase.DeleteAsset(tempTextureImporter.assetPath);
|
||||
}
|
||||
}
|
||||
|
||||
//Save it
|
||||
newTexture.MA_Save2D(newTexture.name, savePathTextures);
|
||||
assetPaths[i] = (savePathTextures + newTexture.name + '.' + textureExportSettings.textureFormat.ToString());
|
||||
|
||||
//Set settings.
|
||||
switch (textureExportSettings.textureType)
|
||||
{
|
||||
case TextureType.Default:
|
||||
{
|
||||
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePathTextures + newTexture.name + '.' + textureExportSettings.textureFormat.ToString());
|
||||
textureImporter.textureType = TextureImporterType.Default;
|
||||
textureImporter.SaveAndReimport();
|
||||
}
|
||||
break;
|
||||
case TextureType.Sprite:
|
||||
SetAtlasSpriteSettings(atlas, textureExportSettings, savePathTextures);
|
||||
break;
|
||||
case TextureType.SpriteSliced:
|
||||
SetAtlasSpriteSettings(atlas, textureExportSettings, savePathTextures);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Delete temp folder
|
||||
DeleteFolder(tempPath);
|
||||
|
||||
//Refresh
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
return assetPaths;
|
||||
}
|
||||
|
||||
private static void SetAtlasSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath)
|
||||
{
|
||||
//Foreach texture group
|
||||
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
||||
{
|
||||
//Convert
|
||||
string textureName = atlas.name + "_" + atlas.textureGroupRegistration[i].name + '.' + textureExportSettings.textureFormat.ToString();
|
||||
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + textureName);
|
||||
textureImporter.textureType = TextureImporterType.Sprite;
|
||||
textureImporter.alphaIsTransparency = true;
|
||||
|
||||
//Slice sprites.
|
||||
if (textureExportSettings.textureType == TextureType.SpriteSliced)
|
||||
{
|
||||
textureImporter.spriteImportMode = SpriteImportMode.None; //Reset it to update?
|
||||
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
|
||||
List<SpriteMetaData> spriteMetaData = new List<SpriteMetaData>();
|
||||
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
if (q.textureGroups != null && q.textureGroups[i].texture != null)
|
||||
{
|
||||
//Create new SpriteMetaData.
|
||||
SpriteMetaData smd = new SpriteMetaData
|
||||
{
|
||||
name = q.name,
|
||||
rect = new Rect(q.guiRect.x, atlas.textureAtlasSize.y - q.guiRect.y - q.guiRect.height, q.guiRect.width, q.guiRect.height)
|
||||
};
|
||||
|
||||
spriteMetaData.Add(smd);
|
||||
}
|
||||
}
|
||||
|
||||
textureImporter.spritesheet = spriteMetaData.ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
textureImporter.spriteImportMode = SpriteImportMode.Single;
|
||||
}
|
||||
|
||||
textureImporter.SaveAndReimport();
|
||||
}
|
||||
}
|
||||
|
||||
public static string ExportAtlasMaterial(MA_TextureAtlasserProAtlas atlas, MaterialExportSettings materialExportSettings, string[] textures = null, string savePath = EXPORT_ASSET_PATH)
|
||||
{
|
||||
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
//Directories.
|
||||
string savePathMaterial = savePath + atlas.name + "/Materials/";
|
||||
CreateFolder(savePathMaterial);
|
||||
|
||||
Shader shader = materialExportSettings.shader;
|
||||
if (shader)
|
||||
{
|
||||
Material material = new Material(shader)
|
||||
{
|
||||
name = atlas.name
|
||||
};
|
||||
|
||||
if (textures != null)
|
||||
{
|
||||
for (int i = 0; i < (int)Mathf.Min(materialExportSettings.shaderPropertyNames.Count, textures.Length); i++)
|
||||
{
|
||||
Texture t = AssetDatabase.LoadAssetAtPath<Texture>(textures[i]);
|
||||
if (t != null)
|
||||
{
|
||||
material.SetTexture(materialExportSettings.shaderPropertyNames[i], t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
string assetPath = savePathMaterial + material.name + ".mat";
|
||||
|
||||
//Save material
|
||||
AssetDatabase.CreateAsset(material, assetPath);
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
return assetPath;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 69c76c8a2967c4745a76f5bf5b494f7a
|
||||
timeCreated: 1519393169
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,9 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 39bd4da4fed5aaf41858e1e23240cfca
|
||||
folderAsset: yes
|
||||
timeCreated: 1519389501
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b40a2786b518d6e41bfca3c464c9630e
|
||||
timeCreated: 1519763882
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,189 +0,0 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Editor;
|
||||
using MA_Toolbox.Utils;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProInspectorView : MA_TextureAtlasserProViewBase
|
||||
{
|
||||
private MA_TextureAtlasserProQuad lastSelectedQuad;
|
||||
private bool isEditing = false;
|
||||
private GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
|
||||
private Vector2 scrollPos = Vector2.zero;
|
||||
|
||||
public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void UpdateView(Event e, Rect editorViewRect)
|
||||
{
|
||||
//Update base derived class
|
||||
base.UpdateView(e, editorViewRect);
|
||||
|
||||
if (isLoaded)
|
||||
{
|
||||
//Draw inspector
|
||||
if (curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
|
||||
{
|
||||
//Deselect GUI elements when we are focusing on a new quad
|
||||
if (lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad)
|
||||
{
|
||||
lastSelectedQuad = curWindow.textureAtlas.selectedTextureQuad;
|
||||
GUI.FocusControl(null);
|
||||
}
|
||||
|
||||
GUILayout.BeginArea(editorViewRect, EditorStyles.helpBox);
|
||||
using (var scrollViewScope = new EditorGUILayout.ScrollViewScope(scrollPos, false, false))
|
||||
{
|
||||
scrollPos = scrollViewScope.scrollPosition;
|
||||
|
||||
GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
|
||||
|
||||
GUILayout.Label("Quad Name");
|
||||
curWindow.textureAtlas.selectedTextureQuad.name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.name);
|
||||
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2);
|
||||
|
||||
//Textures
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Textures", GUILayout.ExpandWidth(true));
|
||||
if (GUILayout.Button(MA_TextureAtlasserProGuiLoader.editGC, EditorStyles.miniButton, GUILayout.Width(36), GUILayout.Height(15)))
|
||||
{
|
||||
isEditing = !isEditing;
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
if (curWindow.textureAtlas.textureGroupRegistration == null || curWindow.textureAtlas.textureGroupRegistration.Count == 0)
|
||||
{
|
||||
if (GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.CreateTextureGroup(curWindow.textureAtlas, "New TextureGroup");
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < curWindow.textureAtlas.textureGroupRegistration.Count; i++)
|
||||
{
|
||||
if (isEditing)
|
||||
{
|
||||
curWindow.textureAtlas.textureGroupRegistration[i].name = curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].name = EditorGUILayout.TextField(curWindow.textureAtlas.textureGroupRegistration[i].name);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label(curWindow.textureAtlas.textureGroupRegistration[i].name);
|
||||
}
|
||||
GUILayout.BeginHorizontal();
|
||||
curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].texture = (Texture)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].texture, typeof(Texture), false);
|
||||
if (isEditing && GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.RemoveTextureGroup(curWindow.textureAtlas, i);
|
||||
}
|
||||
if (isEditing && GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.CreateTextureGroup(curWindow.textureAtlas, "New TextureGroup");
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2);
|
||||
|
||||
//Models
|
||||
GUILayout.Label("Models");
|
||||
|
||||
SerializedObject serializedObject = new SerializedObject(curWindow.textureAtlas.selectedTextureQuad);
|
||||
serializedObject.Update();
|
||||
|
||||
|
||||
if (curWindow.textureAtlas.selectedTextureQuad.modelGroups != null)
|
||||
{
|
||||
SerializedProperty modelGroupsSP = serializedObject.FindProperty("modelGroups");
|
||||
|
||||
for (int i = 0; i < curWindow.textureAtlas.selectedTextureQuad.modelGroups.Count; i++)
|
||||
{
|
||||
using (new GUILayout.VerticalScope(EditorStyles.helpBox))
|
||||
{
|
||||
using (new GUILayout.HorizontalScope())
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].name);
|
||||
if (GUILayout.Button("-", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.modelGroups.RemoveAt(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SerializedProperty meshesSP = modelGroupsSP.GetArrayElementAtIndex(i).FindPropertyRelative("meshes");
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
meshesSP.isExpanded = EditorGUILayout.Foldout(meshesSP.isExpanded, "Meshes", true);
|
||||
#else
|
||||
EditorGUILayout.PropertyField(meshesSP, false, GUILayout.ExpandWidth(false), GUILayout.MaxWidth(editorViewRect.width * 0.5f));
|
||||
#endif
|
||||
if (meshesSP.isExpanded)
|
||||
{
|
||||
for (int j = 0; j < curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes.Count; j++)
|
||||
{
|
||||
using (new GUILayout.HorizontalScope())
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes[j] = (Mesh)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes[j], typeof(Mesh), false);
|
||||
if (GUILayout.Button("-", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes.RemoveAt(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (GUILayout.Button("+", EditorStyles.miniButton))
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes.Add(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.modelGroups.Add(new MA_ModelGroup() { name = MA_StringUtils.RandomAlphabetString(6) });
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.modelGroups = new List<MA_ModelGroup>();
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2);
|
||||
|
||||
//x, y, w, h.
|
||||
GUILayout.FlexibleSpace();
|
||||
if (!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height))
|
||||
{
|
||||
labelStyle.normal.textColor = Color.red;
|
||||
}
|
||||
else
|
||||
{
|
||||
labelStyle.normal.textColor = GUI.skin.label.normal.textColor;
|
||||
}
|
||||
|
||||
GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString());
|
||||
GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString(), labelStyle);
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
}
|
||||
|
||||
if (curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
|
||||
ProcessEvents(e, editorViewRect);
|
||||
}
|
||||
|
||||
protected override void ProcessEvents(Event e, Rect editorViewRect)
|
||||
{
|
||||
base.ProcessEvents(e, editorViewRect);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f17051e9a63503f4da7866616d67a6a2
|
||||
timeCreated: 1519505909
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
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|
||||
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|
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MonoImporter:
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MonoImporter:
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MonoImporter:
|
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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fileFormatVersion: 2
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guid: 0bf15f61e8c967348960f91d78ef05ac
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folderAsset: yes
|
||||
timeCreated: 1519389493
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
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MonoImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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||||
guid: fadd3a216ba8658458040ed46c0d032e
|
||||
timeCreated: 1519504375
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
|
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guid: 142cd2d260a4ef948a2f16b16cd9e00e
|
||||
timeCreated: 1521826727
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
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assetBundleVariant:
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fileFormatVersion: 2
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||||
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|
||||
timeCreated: 1519392331
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
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|
||||
assetBundleVariant:
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||||
fileFormatVersion: 2
|
||||
guid: 3b68846f992a7304189ffd3ff39072ff
|
||||
folderAsset: yes
|
||||
timeCreated: 1518369341
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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||||
fileFormatVersion: 2
|
||||
guid: 6aa9d38bd8e54d0448095604d7d62fd1
|
||||
folderAsset: yes
|
||||
timeCreated: 1522672244
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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fileFormatVersion: 2
|
||||
guid: 64df885d83caddf48acfa78533a3e76f
|
||||
timeCreated: 1522672827
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1ec1c2403bd92a84798e0ad68ebf4bad
|
||||
timeCreated: 1522671138
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea365137c05cbd64489983567390af51
|
||||
timeCreated: 1522669939
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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|
||||
fileFormatVersion: 2
|
||||
guid: ac03fa4896f5ed74c80155bbbfccd958
|
||||
folderAsset: yes
|
||||
timeCreated: 1522672266
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,12 +0,0 @@
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||||
fileFormatVersion: 2
|
||||
guid: b8292e68eba0ff5488f218a303e60a5b
|
||||
timeCreated: 1518370877
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9946d57c8e1c3714183228268fff08a5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,41 +0,0 @@
|
||||
//-
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MA_Toolbox.Utils.Editor
|
||||
{
|
||||
public static class MA_PrefabUtils
|
||||
{
|
||||
public static string CreatePrefab(string prefabName, string savePath)
|
||||
{
|
||||
if(string.IsNullOrEmpty(prefabName) || string.IsNullOrWhiteSpace(prefabName))
|
||||
{
|
||||
Debug.LogError("Invalid prefab name.");
|
||||
return null;
|
||||
}
|
||||
|
||||
GameObject gameObject = new GameObject
|
||||
{
|
||||
name = prefabName
|
||||
};
|
||||
|
||||
string assetPath = savePath + prefabName + ".prefab";
|
||||
|
||||
PrefabUtility.SaveAsPrefabAsset(gameObject, assetPath);
|
||||
UnityEngine.Object.DestroyImmediate(gameObject);
|
||||
|
||||
return assetPath;
|
||||
}
|
||||
|
||||
public static void AddChild(GameObject prefab, GameObject child)
|
||||
{
|
||||
GameObject p = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
|
||||
child.transform.SetParent(p.transform);
|
||||
PrefabUtility.ApplyPrefabInstance(p, InteractionMode.AutomatedAction);
|
||||
UnityEngine.Object.DestroyImmediate(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 04e1a62b7d6bb434eb0314336ac94f8f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f38cac7c10bd77748ab01c8642751035
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,28 +0,0 @@
|
||||
//-
|
||||
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MA_Toolbox.Utils
|
||||
{
|
||||
public static class MA_StringUtils
|
||||
{
|
||||
private const string ALPHABET = "aAbBcCdDeEfFgGhHiIjJkKlLmMnNoOpPqQrRsStTuUvVwWxXyYzZ";
|
||||
|
||||
public static string RandomAlphabetString(int length)
|
||||
{
|
||||
string s = "";
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
s += RandomAlphabetChar();
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
public static char RandomAlphabetChar()
|
||||
{
|
||||
return ALPHABET[Random.Range(0, ALPHABET.Length)];
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc1a5e241141bb549b81ad11dfdc0962
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,9 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9727f759199d13e4e814f5fb3b8a41de
|
||||
folderAsset: yes
|
||||
timeCreated: 1522672279
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a156d40c509995b4bbc8c259cdac9519
|
||||
timeCreated: 1518369341
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
2
LICENSE
@ -1,6 +1,6 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2019 Max Kruf
|
||||
Copyright (c) 2018 Max Kruf
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
1
MA_ToolBox/MA_TextureAtlasserPro/Atlasses/Atlasses.txt
Normal file
@ -0,0 +1 @@
|
||||
The created atlasses wil go here.
|
1
MA_ToolBox/MA_TextureAtlasserPro/Exports/Exports.txt
Normal file
@ -0,0 +1 @@
|
||||
The exported assets will be saved in this folder.
|
Before Width: | Height: | Size: 1006 B After Width: | Height: | Size: 1006 B |
Before Width: | Height: | Size: 278 B After Width: | Height: | Size: 278 B |
Before Width: | Height: | Size: 164 B After Width: | Height: | Size: 164 B |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 301 B After Width: | Height: | Size: 301 B |
Before Width: | Height: | Size: 1006 B After Width: | Height: | Size: 1006 B |
Before Width: | Height: | Size: 878 B After Width: | Height: | Size: 878 B |
Before Width: | Height: | Size: 204 B After Width: | Height: | Size: 204 B |
Before Width: | Height: | Size: 846 B After Width: | Height: | Size: 846 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@ -15,7 +15,7 @@ namespace MA_TextureAtlasserPro
|
||||
public List<MA_TextureAtlasserProQuad> textureQuads;
|
||||
public MA_TextureAtlasserProQuad selectedTextureQuad;
|
||||
private Rect editorWorkRect;
|
||||
public bool showTextures = true;
|
||||
public bool showTextures = false;
|
||||
public MA_TextureAtlasserProExportSettings exportSettings;
|
||||
|
||||
//Data
|
@ -1,8 +1,6 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using MA_Texture;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
@ -12,19 +10,16 @@ namespace MA_TextureAtlasserPro
|
||||
[HideInInspector]
|
||||
public bool canModify = true;
|
||||
|
||||
public bool exportModels = true;
|
||||
public ModelExportSettings modelExportSettings = new ModelExportSettings();
|
||||
public bool exportTextures = true;
|
||||
public TextureExportSettings textureExportSettings = new TextureExportSettings();
|
||||
public bool exportMaterials = true;
|
||||
public MaterialExportSettings materialExportSettings = new MaterialExportSettings();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class ModelExportSettings
|
||||
{
|
||||
[Header("Model settings:")]
|
||||
public ModelFormat modelFormat = ModelFormat.UnityMeshPrefab;
|
||||
public ModelFormat modelFormat = ModelFormat.Obj;
|
||||
public bool replaceModel = false;
|
||||
public bool uvFlipY = true;
|
||||
public int uvChannel = 0;
|
||||
public bool uvWrap = true;
|
||||
@ -39,18 +34,18 @@ namespace MA_TextureAtlasserPro
|
||||
public MA_TextureUtils.TextureScaleMode textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class MaterialExportSettings
|
||||
public enum ExportPreset
|
||||
{
|
||||
[Header("Material settings:")]
|
||||
public Shader shader = null;
|
||||
public List<string> shaderPropertyNames = new List<string>() { "_MainTex", "_MetallicGlossMap", "_BumpMap" };
|
||||
Custom,
|
||||
Default,
|
||||
Sprites,
|
||||
ReplaceObjMeshes
|
||||
}
|
||||
|
||||
public enum ModelFormat
|
||||
{
|
||||
None,
|
||||
UnityMeshPrefab
|
||||
Obj
|
||||
}
|
||||
|
||||
public enum TextureFormat
|
||||
@ -65,5 +60,4 @@ namespace MA_TextureAtlasserPro
|
||||
Sprite,
|
||||
SpriteSliced
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
@ -11,28 +11,22 @@ namespace MA_TextureAtlasserPro
|
||||
public class MA_TextureAtlasserProQuad : ScriptableObject
|
||||
{
|
||||
//Editor
|
||||
[HideInInspector]
|
||||
public bool isSelected = false; //Is this thing selected
|
||||
public Rect rect; //The internal rect
|
||||
[HideInInspector]
|
||||
public Rect guiRect; //The visual clamped and snapped rect
|
||||
[HideInInspector]
|
||||
public bool debugMode = false; //Are we debugging, for showing some other things (like handles)
|
||||
public bool isSelected = false; //Is this thing selected
|
||||
public Rect rect; //The internal rect
|
||||
public Rect guiRect; //The visual clamped and snapped rect
|
||||
public bool debugMode = false; //Are we debugging, for showing some other things (like handles)
|
||||
|
||||
private bool isDragging = false; //Are we editing the pos or size
|
||||
private bool isDragging = false; //Are we editing the pos or size
|
||||
private bool isDraggingRectHeigt = false;
|
||||
[HideInInspector]
|
||||
public Rect dragRectHeight;
|
||||
private bool isDraggingRectWidth = false;
|
||||
[HideInInspector]
|
||||
public Rect dragRectWidth;
|
||||
private bool isDraggingRectPos = false;
|
||||
[HideInInspector]
|
||||
public Rect dragRectPos;
|
||||
|
||||
//Data
|
||||
public List<MA_TextureGroup> textureGroups;
|
||||
public List<MA_ModelGroup> modelGroups;
|
||||
public List<Mesh> meshes;
|
||||
|
||||
public void UpdateTextureQuad(Event e, Rect editorViewRect, Rect editorWorkRect, Vector2 zoomCoordsOrigin, bool useEvents, bool showTexture)
|
||||
{
|
@ -10,10 +10,7 @@ namespace MA_TextureAtlasserPro
|
||||
[System.Serializable]
|
||||
public class MA_TextureAtlasserProSettings : ScriptableObject
|
||||
{
|
||||
[Header("GUI (requires reload):")]
|
||||
public MA_TextureAtlasserProGuiSettings editorGuiSettings = new MA_TextureAtlasserProGuiSettings();
|
||||
|
||||
[Header("HotKeys:")]
|
||||
[Header("Hotkeys:")]
|
||||
public bool useHotkeys = false;
|
||||
public EventModifiers modifierKey = EventModifiers.Alt;
|
||||
public KeyCode addQuadHotKey = KeyCode.Q;
|
||||
@ -23,6 +20,7 @@ namespace MA_TextureAtlasserPro
|
||||
public KeyCode zoomOutHotKey = KeyCode.Minus;
|
||||
|
||||
[Header("Duplication:")]
|
||||
public bool copySelectedQuadData = true;
|
||||
public string duplicatedQuadNamePrefix = "new ";
|
||||
|
||||
[Header("Selection")]
|
||||
@ -38,19 +36,5 @@ namespace MA_TextureAtlasserPro
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class MA_TextureAtlasserProGuiSettings
|
||||
{
|
||||
public MA_EditorGuiMode editorGuiMode = MA_EditorGuiMode.IconAndText;
|
||||
public bool enableToolTips = true;
|
||||
}
|
||||
|
||||
public enum MA_EditorGuiMode
|
||||
{
|
||||
IconAndText = 0,
|
||||
Icon = 1,
|
||||
Text = 2
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,37 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public static class MA_TextureAtlasserProIcons
|
||||
{
|
||||
private const string LOADICONPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Icons/";
|
||||
|
||||
public static GUIContent createAtlasIcon;
|
||||
public static GUIContent loadAtlasIcon;
|
||||
public static GUIContent exportAtlasIcon;
|
||||
public static GUIContent createQuadIcon;
|
||||
public static GUIContent removeQuadIcon;
|
||||
public static GUIContent duplicateQuadIcon;
|
||||
public static GUIContent showTexturesOnIcon;
|
||||
public static GUIContent showTexturesOffIcon;
|
||||
public static GUIContent dragHandleIcon;
|
||||
public static GUIContent editIcon;
|
||||
|
||||
public static void LoadIcons()
|
||||
{
|
||||
createAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createAtlasIcon" + ".png"));
|
||||
loadAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "loadAtlasIcon" + ".png"));
|
||||
exportAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "exportAtlasIcon" + ".png"));
|
||||
createQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createQuadIcon" + ".png"));
|
||||
removeQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "removeQuadIcon" + ".png"));
|
||||
duplicateQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "duplicateQuadIcon" + ".png"));
|
||||
showTexturesOnIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOnIcon" + ".png"));
|
||||
showTexturesOffIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOffIcon" + ".png"));
|
||||
dragHandleIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "dragHandleIcon" + ".png"));
|
||||
editIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "editIcon" + ".png"));
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,528 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Mesh;
|
||||
using MA_Texture;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
|
||||
|
||||
public static class MA_TextureAtlasserProUtils
|
||||
{
|
||||
public const string SETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
|
||||
public const string EXPORTSETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/ExportSettings/";
|
||||
public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
||||
public const string LOADASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
||||
public const string EXPORTASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
|
||||
public const float VIEWOFFSET = 20;
|
||||
public const string DEFAULTTEXTUREGROUPNAME = "Albedo";
|
||||
|
||||
public static MA_TextureAtlasserProSettings CreateSettings()
|
||||
{
|
||||
MA_TextureAtlasserProSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProSettings>();
|
||||
|
||||
if(_settings != null)
|
||||
{
|
||||
AssetDatabase.CreateAsset(_settings, SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset");
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
return _settings;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static MA_TextureAtlasserProSettings LoadSettings()
|
||||
{
|
||||
MA_TextureAtlasserProSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset", typeof(MA_TextureAtlasserProSettings)) as MA_TextureAtlasserProSettings;
|
||||
|
||||
if (_settings == null)
|
||||
{
|
||||
_settings = CreateSettings();
|
||||
}
|
||||
|
||||
return _settings;
|
||||
}
|
||||
|
||||
public static MA_TextureAtlasserProExportSettings CreateExportSettings(string name, bool canModify = true)
|
||||
{
|
||||
MA_TextureAtlasserProExportSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProExportSettings>();
|
||||
_settings.canModify = canModify;
|
||||
|
||||
if (_settings != null)
|
||||
{
|
||||
AssetDatabase.CreateAsset(_settings, EXPORTSETTINGSASSETPATH + name + ".asset");
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
return _settings;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static MA_TextureAtlasserProExportSettings LoadExportSettings()
|
||||
{
|
||||
string name = "MA_DefaultExportSettings";
|
||||
MA_TextureAtlasserProExportSettings _settings = AssetDatabase.LoadAssetAtPath(EXPORTSETTINGSASSETPATH + name + ".asset", typeof(MA_TextureAtlasserProExportSettings)) as MA_TextureAtlasserProExportSettings;
|
||||
|
||||
if (_settings == null)
|
||||
{
|
||||
_settings = CreateExportSettings(name, false);
|
||||
}
|
||||
|
||||
return _settings;
|
||||
}
|
||||
|
||||
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
|
||||
{
|
||||
MA_TextureAtlasserProAtlas _atlas = ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
|
||||
|
||||
if(_atlas != null)
|
||||
{
|
||||
_atlas.CreateAtlas(name, size);
|
||||
MA_CheckTextureAtlas(_atlas);
|
||||
|
||||
AssetDatabase.CreateAsset(_atlas, SAVEASSETPATH + name + ".asset");
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
return _atlas;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static MA_TextureAtlasserProAtlas LoadTextureAtlas()
|
||||
{
|
||||
MA_TextureAtlasserProAtlas _atlas = null;
|
||||
string absPath = EditorUtility.OpenFilePanel("Select Texture Atlas", LOADASSETPATH, "");
|
||||
|
||||
if(absPath.StartsWith(Application.dataPath))
|
||||
{
|
||||
string relPath = absPath.Substring(Application.dataPath.Length - "Assets".Length);
|
||||
_atlas = AssetDatabase.LoadAssetAtPath(relPath, typeof(MA_TextureAtlasserProAtlas)) as MA_TextureAtlasserProAtlas;
|
||||
|
||||
MA_CheckTextureAtlas(_atlas);
|
||||
|
||||
if(_atlas)
|
||||
{
|
||||
EditorPrefs.SetString("AtlasPath", null);
|
||||
}
|
||||
}
|
||||
|
||||
if(_atlas != null)
|
||||
{
|
||||
if(_atlas.selectedTextureQuad != null)
|
||||
{
|
||||
_atlas.selectedTextureQuad.isSelected = false;
|
||||
}
|
||||
_atlas.selectedTextureQuad = null;
|
||||
}
|
||||
|
||||
return _atlas;
|
||||
}
|
||||
|
||||
public static void MA_CheckTextureAtlas(MA_TextureAtlasserProAtlas atlas)
|
||||
{
|
||||
if(atlas.textureGroupRegistration == null)
|
||||
{
|
||||
atlas.textureGroupRegistration = new List<MA_TextureGroupRegistration>();
|
||||
|
||||
MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration
|
||||
{
|
||||
name = DEFAULTTEXTUREGROUPNAME
|
||||
};
|
||||
|
||||
atlas.textureGroupRegistration.Add(groupRegistration);
|
||||
}
|
||||
|
||||
if(atlas.textureQuads == null)
|
||||
{
|
||||
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
|
||||
}
|
||||
else
|
||||
{
|
||||
bool _sameCount = true;
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
if(q.textureGroups.Count != atlas.textureGroupRegistration.Count)
|
||||
{
|
||||
_sameCount = false;
|
||||
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right amount of texture groups!");
|
||||
}
|
||||
}
|
||||
|
||||
if(_sameCount)
|
||||
{
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
for (int i = 0; i < atlas.textureQuads.Count; i++)
|
||||
{
|
||||
for (int j = 0; j < atlas.textureGroupRegistration.Count; j++)
|
||||
{
|
||||
if(atlas.textureQuads[i].textureGroups[j].name != atlas.textureGroupRegistration[j].name)
|
||||
{
|
||||
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right texture group name!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(atlas.exportSettings == null)
|
||||
{
|
||||
atlas.exportSettings = LoadExportSettings();
|
||||
}
|
||||
}
|
||||
|
||||
public static MA_TextureAtlasserProQuad CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
|
||||
{
|
||||
if(atlas != null)
|
||||
{
|
||||
//Create new list if we haven't one already
|
||||
if(atlas.textureQuads == null)
|
||||
{
|
||||
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
|
||||
}
|
||||
|
||||
//Create new quad
|
||||
MA_TextureAtlasserProQuad _quad = ScriptableObject.CreateInstance<MA_TextureAtlasserProQuad>();
|
||||
|
||||
//Add quad to asset
|
||||
if(_quad != null)
|
||||
{
|
||||
//Set quad settings
|
||||
_quad.name = name;
|
||||
_quad.rect = rect;
|
||||
|
||||
SetTextureGroups(atlas, _quad);
|
||||
|
||||
atlas.textureQuads.Add(_quad);
|
||||
|
||||
AssetDatabase.AddObjectToAsset(_quad, atlas);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
if(focus)
|
||||
{
|
||||
atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
|
||||
}
|
||||
|
||||
return _quad;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("CreateTextureQuad Failed: _TextureQuad");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("CreateTextureQuad Failed: textureAtlas");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true)
|
||||
{
|
||||
if(atlas != null && atlas.selectedTextureQuad != null)
|
||||
{
|
||||
int _index = atlas.textureQuads.IndexOf(atlas.selectedTextureQuad);
|
||||
|
||||
atlas.textureQuads.RemoveAt(_index);
|
||||
Object.DestroyImmediate(atlas.selectedTextureQuad, true);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
if (focus && atlas.textureQuads.Count > 0)
|
||||
{
|
||||
_index = Mathf.Clamp(_index, 0, atlas.textureQuads.Count - 1);
|
||||
atlas.selectedTextureQuad = atlas.textureQuads[_index];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void DuplicateTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true, bool copyData = false, string namePrefix = "new ")
|
||||
{
|
||||
if(atlas != null && atlas.selectedTextureQuad != null)
|
||||
{
|
||||
MA_TextureAtlasserProQuad q = CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
|
||||
|
||||
if (copyData)
|
||||
{
|
||||
q.meshes = new List<Mesh>();
|
||||
for (int i = 0; i < atlas.selectedTextureQuad.meshes.Count; i++)
|
||||
{
|
||||
q.meshes.Add(atlas.selectedTextureQuad.meshes[i]);
|
||||
}
|
||||
|
||||
for (int i = 0; i < atlas.selectedTextureQuad.textureGroups.Count; i++)
|
||||
{
|
||||
q.textureGroups[i].texture = atlas.selectedTextureQuad.textureGroups[i].texture;
|
||||
}
|
||||
}
|
||||
|
||||
if(focus)
|
||||
{
|
||||
atlas.selectedTextureQuad = q;
|
||||
}
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetTextureGroups(MA_TextureAtlasserProAtlas atlas, MA_TextureAtlasserProQuad quad)
|
||||
{
|
||||
if(quad.textureGroups == null)
|
||||
{
|
||||
quad.textureGroups = new List<MA_TextureGroup>();
|
||||
}
|
||||
|
||||
//Add texture groups
|
||||
foreach (MA_TextureGroupRegistration tgr in atlas.textureGroupRegistration)
|
||||
{
|
||||
MA_TextureGroup textureGroup = new MA_TextureGroup
|
||||
{
|
||||
name = tgr.name
|
||||
};
|
||||
quad.textureGroups.Add(textureGroup);
|
||||
}
|
||||
}
|
||||
|
||||
public static void CreateTextureGroup(MA_TextureAtlasserProAtlas atlas, string name)
|
||||
{
|
||||
MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration
|
||||
{
|
||||
name = name
|
||||
};
|
||||
atlas.textureGroupRegistration.Add(_textureGroupRegistration);
|
||||
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
MA_TextureGroup _textureGroup = new MA_TextureGroup
|
||||
{
|
||||
name = name
|
||||
};
|
||||
q.textureGroups.Add(_textureGroup);
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveTextureGroup(MA_TextureAtlasserProAtlas atlas, int index)
|
||||
{
|
||||
atlas.textureGroupRegistration.RemoveAt(index);
|
||||
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
q.textureGroups.RemoveAt(index);
|
||||
}
|
||||
}
|
||||
|
||||
public static void CloseWindow(MA_TextureAtlasserProWindow curWindow)
|
||||
{
|
||||
if(curWindow == null)
|
||||
{
|
||||
Debug.LogError("Closing window Failed: curWindow == null");
|
||||
}
|
||||
curWindow.Close();
|
||||
}
|
||||
|
||||
public static bool IsPowerOfTwo(int value)
|
||||
{
|
||||
//While x is even and > 1
|
||||
while (((value % 2) == 0) && value > 1)
|
||||
{
|
||||
value /= 2;
|
||||
}
|
||||
|
||||
return (value == 1);
|
||||
}
|
||||
|
||||
#region Export
|
||||
public static void ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORTASSETPATH)
|
||||
{
|
||||
switch(modelExportSettings.modelFormat)
|
||||
{
|
||||
case ModelFormat.None:
|
||||
break;
|
||||
case ModelFormat.Obj:
|
||||
ExportAtlasObj(atlas, modelExportSettings, savePath);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ExportAtlasObj(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORTASSETPATH)
|
||||
{
|
||||
if (atlas == null || atlas.textureQuads == null)
|
||||
return;
|
||||
|
||||
if(modelExportSettings.replaceModel)
|
||||
{
|
||||
var quads = atlas.textureQuads;
|
||||
|
||||
for (var index = 0; index < quads.Count; index++)
|
||||
{
|
||||
var quad = quads[index];
|
||||
if (quad.meshes == null)
|
||||
continue;
|
||||
|
||||
var meshes = quad.meshes;
|
||||
for (var meshIndex = 0; meshIndex < quad.meshes.Count; meshIndex++)
|
||||
{
|
||||
if (meshes[meshIndex] == null)
|
||||
continue;
|
||||
|
||||
MA_MeshUtils.MA_UVReMap(meshes[meshIndex], atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
|
||||
EditorUtility.SetDirty(meshes[meshIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (MA_TextureAtlasserProQuad quad in atlas.textureQuads)
|
||||
{
|
||||
//Export Mesh
|
||||
if (quad.meshes != null)
|
||||
{
|
||||
for (int m = 0; m < quad.meshes.Count; m++)
|
||||
{
|
||||
if (quad.meshes[m] != null)
|
||||
{
|
||||
//Create new mesh
|
||||
Mesh newMesh = new Mesh();
|
||||
//Duplicate it from the current one
|
||||
newMesh = MA_MeshUtils.MA_DuplicateMesh(quad.meshes[m]);
|
||||
//Remap UV's
|
||||
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
|
||||
//Save it
|
||||
string modelName = string.IsNullOrEmpty(quad.name) ? "" : quad.name + "-";
|
||||
modelName += quad.meshes[m].name;
|
||||
int n = m + 1;
|
||||
modelName += "_" + n.ToString("#000");
|
||||
|
||||
MA_MeshUtils.MeshToFile(newMesh, modelName, savePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORTASSETPATH)
|
||||
{
|
||||
switch (textureExportSettings.textureFormat)
|
||||
{
|
||||
case TextureFormat.None:
|
||||
break;
|
||||
case TextureFormat.Png:
|
||||
ExportAtlasPNG(atlas, textureExportSettings, savePath);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORTASSETPATH)
|
||||
{
|
||||
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
|
||||
return;
|
||||
|
||||
//Foreach texture group
|
||||
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
||||
{
|
||||
//Create new Texture Atlas
|
||||
Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y)
|
||||
{
|
||||
name = atlas.name + "_" + atlas.textureGroupRegistration[i].name
|
||||
};
|
||||
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
if (q.textureGroups != null && q.textureGroups[i].texture != null)
|
||||
{
|
||||
//Create new texture part
|
||||
Texture2D newTexturePart = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
|
||||
//Scale it
|
||||
newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, textureExportSettings.textureScaleMode);
|
||||
//Add it
|
||||
newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
|
||||
}
|
||||
}
|
||||
|
||||
//Save it
|
||||
newTexture.MA_Save2D(newTexture.name, savePath);
|
||||
|
||||
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + newTexture.name + ".png");
|
||||
textureImporter.textureType = TextureImporterType.Default;
|
||||
textureImporter.SaveAndReimport();
|
||||
}
|
||||
|
||||
SetAtlasPNGSpriteSettings(atlas, textureExportSettings, savePath);
|
||||
|
||||
//Refresh
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
private static void SetAtlasPNGSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORTASSETPATH)
|
||||
{
|
||||
//Foreach texture group
|
||||
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
||||
{
|
||||
//Convert
|
||||
string textureName = atlas.name + "_" + atlas.textureGroupRegistration[i].name + ".png";
|
||||
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + textureName);
|
||||
textureImporter.textureType = TextureImporterType.Sprite;
|
||||
textureImporter.alphaIsTransparency = true;
|
||||
|
||||
//Slice sprites.
|
||||
if (textureExportSettings.textureType == TextureType.SpriteSliced)
|
||||
{
|
||||
textureImporter.spriteImportMode = SpriteImportMode.None; //Reset it to update?
|
||||
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
|
||||
List<SpriteMetaData> spriteMetaData = new List<SpriteMetaData>();
|
||||
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
if (q.textureGroups != null && q.textureGroups[i].texture != null)
|
||||
{
|
||||
//Create new SpriteMetaData.
|
||||
SpriteMetaData smd = new SpriteMetaData
|
||||
{
|
||||
name = q.name,
|
||||
rect = new Rect(q.guiRect.x, atlas.textureAtlasSize.y - q.guiRect.y - q.guiRect.height, q.guiRect.width, q.guiRect.height)
|
||||
};
|
||||
|
||||
spriteMetaData.Add(smd);
|
||||
}
|
||||
}
|
||||
|
||||
textureImporter.spritesheet = spriteMetaData.ToArray();
|
||||
}
|
||||
else
|
||||
{
|
||||
textureImporter.spriteImportMode = SpriteImportMode.Single;
|
||||
}
|
||||
|
||||
textureImporter.SaveAndReimport();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,147 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Editor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProInspectorView : MA_TextureAtlasserProViewBase
|
||||
{
|
||||
private MA_TextureAtlasserProQuad lastSelectedQuad;
|
||||
|
||||
private bool isEditing = false;
|
||||
|
||||
private GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
|
||||
|
||||
public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void UpdateView(Event e, Rect editorViewRect)
|
||||
{
|
||||
//Update base derived class
|
||||
base.UpdateView(e, editorViewRect);
|
||||
|
||||
if(isLoaded)
|
||||
{
|
||||
//Draw inspector
|
||||
if(curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
|
||||
{
|
||||
//Deselect GUI elements when we are focusing on a new quad
|
||||
if(lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad)
|
||||
{
|
||||
lastSelectedQuad = curWindow.textureAtlas.selectedTextureQuad;
|
||||
GUI.FocusControl(null);
|
||||
}
|
||||
|
||||
GUILayout.BeginArea(editorViewRect, EditorStyles.helpBox);
|
||||
GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
|
||||
|
||||
GUILayout.Label("Quad Name");
|
||||
curWindow.textureAtlas.selectedTextureQuad.name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.name);
|
||||
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET / 2);
|
||||
|
||||
//Textures
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Textures", GUILayout.ExpandWidth(true));
|
||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.editIcon, EditorStyles.miniButton, GUILayout.Width(36), GUILayout.Height(15)))
|
||||
{
|
||||
isEditing = !isEditing;
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
if(curWindow.textureAtlas.textureGroupRegistration == null || curWindow.textureAtlas.textureGroupRegistration.Count == 0)
|
||||
{
|
||||
if(GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.CreateTextureGroup(curWindow.textureAtlas, "New TextureGroup");
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < curWindow.textureAtlas.textureGroupRegistration.Count; i++)
|
||||
{
|
||||
if(isEditing)
|
||||
{
|
||||
curWindow.textureAtlas.textureGroupRegistration[i].name = curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].name = EditorGUILayout.TextField(curWindow.textureAtlas.textureGroupRegistration[i].name);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label(curWindow.textureAtlas.textureGroupRegistration[i].name);
|
||||
}
|
||||
GUILayout.BeginHorizontal();
|
||||
curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].texture = (Texture)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].texture, typeof(Texture), false);
|
||||
if(isEditing && GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.RemoveTextureGroup(curWindow.textureAtlas, i);
|
||||
}
|
||||
if(isEditing && GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.CreateTextureGroup(curWindow.textureAtlas, "New TextureGroup");
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET / 2);
|
||||
|
||||
//Meshes
|
||||
GUILayout.Label("Meshes");
|
||||
if(curWindow.textureAtlas.selectedTextureQuad.meshes != null)
|
||||
{
|
||||
if(curWindow.textureAtlas.selectedTextureQuad.meshes.Count == 0)
|
||||
{
|
||||
if(GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.meshes.Add(null);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < curWindow.textureAtlas.selectedTextureQuad.meshes.Count; i++)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
curWindow.textureAtlas.selectedTextureQuad.meshes[i] = (Mesh)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.meshes[i], typeof(Mesh), false);
|
||||
if(GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.meshes.RemoveAt(i);
|
||||
}
|
||||
if(GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.meshes.Insert(i, null);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.meshes = new List<Mesh>();
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
if(!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height))
|
||||
{
|
||||
labelStyle.normal.textColor = Color.red;
|
||||
}
|
||||
else
|
||||
{
|
||||
labelStyle.normal.textColor = Color.black;
|
||||
}
|
||||
|
||||
GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString());
|
||||
GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString(), labelStyle);
|
||||
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
}
|
||||
|
||||
if(curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
|
||||
ProcessEvents(e, editorViewRect);
|
||||
}
|
||||
|
||||
protected override void ProcessEvents(Event e, Rect editorViewRect)
|
||||
{
|
||||
base.ProcessEvents(e, editorViewRect);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -25,45 +25,45 @@ namespace MA_TextureAtlasserPro
|
||||
GUILayout.BeginArea(editorViewRect, EditorStyles.helpBox);
|
||||
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
|
||||
|
||||
if(GUILayout.Button(MA_TextureAtlasserProGuiLoader.createAtlasGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.createAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
MA_TextureAtlasserProCreateWindow.InitEditorWindow(curWindow);
|
||||
}
|
||||
if(GUILayout.Button(MA_TextureAtlasserProGuiLoader.loadAtlasGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.loadAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
curWindow.textureAtlas = MA_TextureAtlasserProUtils.LoadTextureAtlas();
|
||||
}
|
||||
|
||||
if(curWindow.textureAtlas != null)
|
||||
{
|
||||
if(GUILayout.Button(MA_TextureAtlasserProGuiLoader.exportAtlasGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.exportAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
MA_TextureAtlasserProExportWindow.InitEditorWindow(curWindow);
|
||||
//MA_TextureAtlasserProUtils.ExportAtlas(curWindow.textureAtlas);
|
||||
}
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET);
|
||||
if(curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProGuiLoader.showTexturesOnGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
|
||||
if(curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProIcons.showTexturesOnIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
curWindow.textureAtlas.showTextures = false;
|
||||
}
|
||||
else if(!curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProGuiLoader.showTexturesOffGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
else if(!curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProIcons.showTexturesOffIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
curWindow.textureAtlas.showTextures = true;
|
||||
}
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET);
|
||||
if(GUILayout.Button(MA_TextureAtlasserProGuiLoader.createQuadGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
|
||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.createQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
|
||||
}
|
||||
if(curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProGuiLoader.removeQuadGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
if(curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProIcons.removeQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
if(curWindow.textureAtlas.selectedTextureQuad != null)
|
||||
MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
|
||||
}
|
||||
if (curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProGuiLoader.duplicateQuadGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
if (curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProIcons.duplicateQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
if (curWindow.textureAtlas.selectedTextureQuad != null)
|
||||
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.duplicatedQuadNamePrefix);
|
||||
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.copySelectedQuadData, curWindow.settings.duplicatedQuadNamePrefix);
|
||||
}
|
||||
}
|
||||
|
@ -91,7 +91,7 @@ namespace MA_TextureAtlasserPro
|
||||
e.Use();
|
||||
}
|
||||
|
||||
//HotKeys.
|
||||
//Hotkeys.
|
||||
if (curWindow.settings.useHotkeys)
|
||||
{
|
||||
if(curWindow.textureAtlas != null)
|
||||
@ -123,7 +123,7 @@ namespace MA_TextureAtlasserPro
|
||||
|
||||
if (curWindow.settings.GetHotKey(e, curWindow.settings.duplicateHotKey))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.duplicatedQuadNamePrefix);
|
||||
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.copySelectedQuadData, curWindow.settings.duplicatedQuadNamePrefix);
|
||||
e.Use();
|
||||
}
|
||||
}
|
||||
@ -145,9 +145,9 @@ namespace MA_TextureAtlasserPro
|
||||
{
|
||||
if(q.isSelected)
|
||||
{
|
||||
GUI.Button(new Rect(q.dragRectPos.x, q.dragRectPos.y, q.dragRectPos.width, q.dragRectPos.height), MA_TextureAtlasserProGuiLoader.dragHandleGC);
|
||||
GUI.Button(new Rect(q.dragRectWidth.x, q.dragRectWidth.y, q.dragRectWidth.width, q.dragRectWidth.height), MA_TextureAtlasserProGuiLoader.dragHandleGC);
|
||||
GUI.Button(new Rect(q.dragRectHeight.x, q.dragRectHeight.y, q.dragRectHeight.width, q.dragRectHeight.height), MA_TextureAtlasserProGuiLoader.dragHandleGC);
|
||||
GUI.Button(new Rect(q.dragRectPos.x, q.dragRectPos.y, q.dragRectPos.width, q.dragRectPos.height), MA_TextureAtlasserProIcons.dragHandleIcon);
|
||||
GUI.Button(new Rect(q.dragRectWidth.x, q.dragRectWidth.y, q.dragRectWidth.width, q.dragRectWidth.height), MA_TextureAtlasserProIcons.dragHandleIcon);
|
||||
GUI.Button(new Rect(q.dragRectHeight.x, q.dragRectHeight.y, q.dragRectHeight.width, q.dragRectHeight.height), MA_TextureAtlasserProIcons.dragHandleIcon);
|
||||
}
|
||||
}
|
||||
}
|
@ -47,7 +47,7 @@ namespace MA_TextureAtlasserPro
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
//Input options
|
@ -95,7 +95,7 @@ namespace MA_TextureAtlasserPro
|
||||
|
||||
if(isLoaded)
|
||||
{
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
//Input options
|
@ -10,7 +10,7 @@ namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProExportWindow : EditorWindow
|
||||
{
|
||||
private const int windowHeight = 385;
|
||||
private const int windowHeight = 300;
|
||||
private const int windowWidth = 320;
|
||||
|
||||
//Editor
|
||||
@ -19,7 +19,6 @@ namespace MA_TextureAtlasserPro
|
||||
|
||||
//Data
|
||||
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
|
||||
private Vector2 scrollPos;
|
||||
|
||||
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
|
||||
private static void Init()
|
||||
@ -89,10 +88,11 @@ namespace MA_TextureAtlasserPro
|
||||
|
||||
if(isLoaded)
|
||||
{
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
if (curWindow != null && curWindow.textureAtlas != null)
|
||||
|
||||
if(curWindow != null && curWindow.textureAtlas != null)
|
||||
{
|
||||
//Export
|
||||
GUILayout.BeginVertical();
|
||||
@ -102,7 +102,7 @@ namespace MA_TextureAtlasserPro
|
||||
|
||||
if(curWindow.textureAtlas.exportSettings != null)
|
||||
{
|
||||
DrawExportOptions();
|
||||
DrawExportAdvancedOptions();
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
@ -136,7 +136,7 @@ namespace MA_TextureAtlasserPro
|
||||
{
|
||||
GUILayout.BeginHorizontal(EditorStyles.helpBox, GUILayout.Height(44));
|
||||
|
||||
if (GUILayout.Button(MA_TextureAtlasserProGuiLoader.createExportSettingsGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
if (GUILayout.Button(MA_TextureAtlasserProIcons.createAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
MA_TextureAtlasserProCreateExportWindow.InitWindow(curWindow);
|
||||
}
|
||||
@ -154,24 +154,8 @@ namespace MA_TextureAtlasserPro
|
||||
|
||||
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||
{
|
||||
string[] textures = null;
|
||||
string material = null;
|
||||
string[] models = null;
|
||||
|
||||
if (curWindow.textureAtlas.exportSettings.exportTextures)
|
||||
{
|
||||
textures = MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.textureExportSettings);
|
||||
}
|
||||
|
||||
if (curWindow.textureAtlas.exportSettings.exportMaterials)
|
||||
{
|
||||
material = MA_TextureAtlasserProUtils.ExportAtlasMaterial(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.materialExportSettings, textures: textures);
|
||||
}
|
||||
|
||||
if (curWindow.textureAtlas.exportSettings.exportModels)
|
||||
{
|
||||
models = MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.modelExportSettings, materialPath: material);
|
||||
}
|
||||
MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.modelExportSettings);
|
||||
MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.textureExportSettings);
|
||||
}
|
||||
|
||||
GUI.enabled = wasEnabled;
|
||||
@ -179,7 +163,7 @@ namespace MA_TextureAtlasserPro
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void DrawExportOptions()
|
||||
private void DrawExportAdvancedOptions()
|
||||
{
|
||||
bool wasEnabled = GUI.enabled;
|
||||
|
||||
@ -194,37 +178,18 @@ namespace MA_TextureAtlasserPro
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
|
||||
curWindow.textureAtlas.exportSettings.exportModels = GUILayout.Toggle(curWindow.textureAtlas.exportSettings.exportModels, "Models:", EditorStyles.toggle);
|
||||
GUILayout.Label("Models:", EditorStyles.miniBoldLabel);
|
||||
curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat = (ModelFormat)EditorGUILayout.EnumPopup("ModelFormat:", curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat);
|
||||
curWindow.textureAtlas.exportSettings.modelExportSettings.replaceModel = EditorGUILayout.Toggle("ReplaceModels:", curWindow.textureAtlas.exportSettings.modelExportSettings.replaceModel);
|
||||
curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY = EditorGUILayout.Toggle("UV FlipY:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY);
|
||||
curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel = EditorGUILayout.IntField("UV Channel:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel);
|
||||
curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap = EditorGUILayout.Toggle("UV Wrap:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap);
|
||||
|
||||
curWindow.textureAtlas.exportSettings.exportTextures = GUILayout.Toggle(curWindow.textureAtlas.exportSettings.exportTextures, "Textures:", EditorStyles.toggle);
|
||||
GUILayout.Label("Textures:", EditorStyles.miniBoldLabel);
|
||||
curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat = (TextureFormat)EditorGUILayout.EnumPopup("TextureFormat:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat);
|
||||
curWindow.textureAtlas.exportSettings.textureExportSettings.textureType = (TextureType)EditorGUILayout.EnumPopup("TextureType:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureType);
|
||||
curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode = (MA_TextureUtils.TextureScaleMode)EditorGUILayout.EnumPopup("TextureScaleMode:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode);
|
||||
|
||||
curWindow.textureAtlas.exportSettings.exportMaterials = GUILayout.Toggle(curWindow.textureAtlas.exportSettings.exportMaterials, "Materials:", EditorStyles.toggle);
|
||||
curWindow.textureAtlas.exportSettings.materialExportSettings.shader = (Shader)EditorGUILayout.ObjectField("Shader:", curWindow.textureAtlas.exportSettings.materialExportSettings.shader, typeof(UnityEngine.Shader), false);
|
||||
|
||||
scrollPos = EditorGUILayout.BeginScrollView(scrollPos, false, false, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
|
||||
for (int i = 0; i < curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames.Count; i++)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames[i] = EditorGUILayout.TextField("", curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames[i]);
|
||||
if (GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames.RemoveAt(i);
|
||||
}
|
||||
if (GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames.Insert(i + 1, "");
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
GUI.enabled = wasEnabled;
|
@ -34,7 +34,7 @@ namespace MA_TextureAtlasserPro
|
||||
private void OnEnable()
|
||||
{
|
||||
//Load the icons
|
||||
//MA_TextureAtlasserProGuiLoader.LoadEditorGui(thisWindow.settings.editorGuiSettings);
|
||||
MA_TextureAtlasserProIcons.LoadIcons();
|
||||
}
|
||||
|
||||
private static void GetCurrentWindow()
|
||||
@ -59,7 +59,6 @@ namespace MA_TextureAtlasserPro
|
||||
}
|
||||
|
||||
thisWindow.settings = MA_TextureAtlasserProUtils.LoadSettings();
|
||||
MA_TextureAtlasserProGuiLoader.LoadEditorGui(thisWindow.settings);
|
||||
thisWindow.workView = new MA_TextureAtlasserProWorkView(thisWindow, "workView");
|
||||
thisWindow.menuView = new MA_TextureAtlasserProMenuView(thisWindow, "menuView");
|
||||
thisWindow.inspectorView = new MA_TextureAtlasserProInspectorView(thisWindow, "inspectorView");
|
||||
@ -101,9 +100,9 @@ namespace MA_TextureAtlasserPro
|
||||
|
||||
//Calculate view rects
|
||||
Rect workViewRect = new Rect(position.width - position.width, position.height - position.height, position.width, position.height);
|
||||
Rect debugViewRect = new Rect(position.width - MA_TextureAtlasserProUtils.VIEW_OFFSET - 164, position.height - MA_TextureAtlasserProUtils.VIEW_OFFSET - 22, 164, 22);
|
||||
Rect menuViewRect = new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), 44);
|
||||
Rect inspectorViewRect = new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, menuViewRect.y + menuViewRect.height + MA_TextureAtlasserProUtils.VIEW_OFFSET, 164, position.height - menuViewRect.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 3));
|
||||
Rect debugViewRect = new Rect(position.width - MA_TextureAtlasserProUtils.VIEWOFFSET - 164, position.height - MA_TextureAtlasserProUtils.VIEWOFFSET - 22, 164, 22);
|
||||
Rect menuViewRect = new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), 44);
|
||||
Rect inspectorViewRect = new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, menuViewRect.y + menuViewRect.height + MA_TextureAtlasserProUtils.VIEWOFFSET, 164, position.height - menuViewRect.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 3));
|
||||
|
||||
//Draw views and windows in the right oder from back to front
|
||||
if(isLoaded)
|
@ -0,0 +1 @@
|
||||
Export settigns are supposed to be here.
|
@ -0,0 +1,25 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 81466035f9fafc64db33b9e6114d774b, type: 3}
|
||||
m_Name: MA_DefaultExportSettings
|
||||
m_EditorClassIdentifier:
|
||||
canModify: 0
|
||||
modelExportSettings:
|
||||
modelFormat: 1
|
||||
replaceModel: 0
|
||||
uvFlipY: 1
|
||||
uvChannel: 0
|
||||
uvWrap: 1
|
||||
textureExportSettings:
|
||||
textureFormat: 1
|
||||
textureType: 0
|
||||
textureScaleMode: 0
|
@ -0,0 +1,25 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 81466035f9fafc64db33b9e6114d774b, type: 3}
|
||||
m_Name: MA_DefaultSpriteExportSettings
|
||||
m_EditorClassIdentifier:
|
||||
canModify: 0
|
||||
modelExportSettings:
|
||||
modelFormat: 1
|
||||
replaceModel: 0
|
||||
uvFlipY: 1
|
||||
uvChannel: 0
|
||||
uvWrap: 1
|
||||
textureExportSettings:
|
||||
textureFormat: 1
|
||||
textureType: 0
|
||||
textureScaleMode: 0
|
@ -0,0 +1,24 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 73f5e66553c13034e9b894ef2cc31b66, type: 3}
|
||||
m_Name: MA_TextureAtlasserProSettings
|
||||
m_EditorClassIdentifier:
|
||||
useHotkeys: 1
|
||||
modifierKey: 1
|
||||
addQuadHotKey: 113
|
||||
removeQuadHotKey: 114
|
||||
duplicateHotKey: 100
|
||||
zoomInHotKey: 61
|
||||
zoomOutHotKey: 45
|
||||
copySelectedQuadData: 1
|
||||
duplicatedQuadNamePrefix: 'new '
|
||||
autoFocus: 1
|
1
MA_ToolBox/MA_TextureAtlasserPro/Settings/Settings.txt
Normal file
@ -0,0 +1 @@
|
||||
Settigns are supposed to be here.
|