mirror of
https://github.com/maxartz15/MA_TextureAtlasser.git
synced 2025-07-07 16:56:08 +02:00
Compare commits
8 Commits
Author | SHA1 | Date | |
---|---|---|---|
e81a4ec119 | |||
26a0f68454 | |||
9f5240967a | |||
9a13ddb24e | |||
6ac386c1b5 | |||
e2abb77afe | |||
68b3ddaaa1 | |||
9d53f74c4b |
@ -36,7 +36,8 @@ namespace MA_TextureAtlasserPro
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editorWorkRect = new Rect(Vector2.zero - zoomCoordsOrigin, textureAtlasSize);
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GUI.backgroundColor = new Color(0, 0, 0, 0.1f);
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GUI.Box(editorWorkRect, this.name);
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GUI.Box(editorWorkRect, "");
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GUI.Box(new Rect(editorWorkRect.x, editorWorkRect.y - 25, editorWorkRect.width, 20), this.name);
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GUI.backgroundColor = Color.white;
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MA_Editor.Grid.Grid.DrawZoomableGrid(editorWorkRect, 64, new Color(0, 0, 0, 0.1f), zoomCoordsOrigin);
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@ -25,7 +25,6 @@ namespace MA_TextureAtlasserPro
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public Rect dragRectPos;
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//Data
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public Texture texture; //Replace this with texture groups
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public List<MA_TextureGroup> textureGroups;
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public List<Mesh> meshes;
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@ -43,7 +42,7 @@ namespace MA_TextureAtlasserPro
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//Clamp and snap the guiRect
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guiRect = new Rect(Mathf.RoundToInt(rect.x / 32) * 32, Mathf.RoundToInt(rect.y / 32) * 32, Mathf.RoundToInt(rect.width / 32) * 32, Mathf.RoundToInt(rect.height / 32) * 32);
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//Draw the sqaud background
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//Draw the quad background
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if(showTexture && textureGroups != null && textureGroups.Count > 0 && textureGroups[0].texture != null)
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GUI.DrawTexture(new Rect(guiRect.x - zoomCoordsOrigin.x, guiRect.y - zoomCoordsOrigin.y, guiRect.width, guiRect.height), textureGroups[0].texture, ScaleMode.StretchToFill);
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else
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@ -53,7 +52,10 @@ namespace MA_TextureAtlasserPro
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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GUILayout.Label(this.name);
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var tempColor = GUI.backgroundColor;
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GUI.backgroundColor = new Color(1, 1, 1, 0.7f);
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GUILayout.Label(" " + this.name + " ", GUI.skin.box);
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GUI.backgroundColor = tempColor;
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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@ -10,18 +10,31 @@ namespace MA_TextureAtlasserPro
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[System.Serializable]
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public class MA_TextureAtlasserProSettings : ScriptableObject
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{
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[Header("Selection")]
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public bool autoFocus = false;
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[Header("Duplication:")]
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public bool copySelectedQuadData = false;
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public string duplicatedQuadNamePrefix = "new ";
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[Header("Hotkeys:")]
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public bool useHotkeys = false;
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public EventModifiers modifierKey = EventModifiers.Alt;
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public KeyCode addQuadHotKey = KeyCode.Q;
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public KeyCode removeQuadHotKey = KeyCode.R;
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public KeyCode duplicateHotKey = KeyCode.D;
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public KeyCode zoomInHotKey = KeyCode.Equals;
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public KeyCode zoomOutHotKey = KeyCode.Minus;
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[Header("Duplication:")]
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public bool copySelectedQuadData = true;
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public string duplicatedQuadNamePrefix = "new ";
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[Header("Selection")]
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public bool autoFocus = true;
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public bool GetHotKey(Event e, KeyCode shortKey)
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{
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if (e.type == EventType.KeyDown && e.modifiers == modifierKey && e.keyCode == shortKey)
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{
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return true;
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}
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return false;
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}
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}
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}
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#endif
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@ -8,6 +8,34 @@ using MA_Texture;
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namespace MA_TextureAtlasserPro
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{
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public enum ExportPreset
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{
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Custom,
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Default,
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Sprites,
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ReplaceObjMeshes
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}
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public enum ModelFormat
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{
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None,
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Obj,
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ReplaceObj
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}
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public enum TextureFormat
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{
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None,
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Png
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}
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public enum TextureType
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{
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Default,
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Sprite,
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SpriteSliced
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}
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public static class MA_TextureAtlasserProUtils
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{
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public const string SETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
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@ -19,7 +47,7 @@ namespace MA_TextureAtlasserPro
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public static MA_TextureAtlasserProSettings CreateSettings()
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{
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MA_TextureAtlasserProSettings _settings = (MA_TextureAtlasserProSettings)ScriptableObject.CreateInstance<MA_TextureAtlasserProSettings>();
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MA_TextureAtlasserProSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProSettings>();
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if(_settings != null)
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{
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@ -49,7 +77,7 @@ namespace MA_TextureAtlasserPro
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public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
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{
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MA_TextureAtlasserProAtlas _atlas = (MA_TextureAtlasserProAtlas)ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
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MA_TextureAtlasserProAtlas _atlas = ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
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if(_atlas != null)
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{
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@ -145,7 +173,7 @@ namespace MA_TextureAtlasserPro
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}
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}
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public static void CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
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public static MA_TextureAtlasserProQuad CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
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{
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if(atlas != null)
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{
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@ -156,7 +184,7 @@ namespace MA_TextureAtlasserPro
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}
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//Create new quad
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MA_TextureAtlasserProQuad _quad = (MA_TextureAtlasserProQuad)ScriptableObject.CreateInstance("MA_TextureAtlasserProQuad");
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MA_TextureAtlasserProQuad _quad = ScriptableObject.CreateInstance<MA_TextureAtlasserProQuad>();
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//Add quad to asset
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if(_quad != null)
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@ -167,7 +195,7 @@ namespace MA_TextureAtlasserPro
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SetTextureGroups(atlas, _quad);
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atlas.textureQuads.Add((MA_TextureAtlasserProQuad)_quad);
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atlas.textureQuads.Add(_quad);
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AssetDatabase.AddObjectToAsset(_quad, atlas);
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AssetDatabase.SaveAssets();
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@ -177,6 +205,8 @@ namespace MA_TextureAtlasserPro
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{
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atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
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}
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return _quad;
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}
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else
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{
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@ -187,6 +217,8 @@ namespace MA_TextureAtlasserPro
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{
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Debug.LogError("CreateTextureQuad Failed: textureAtlas");
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}
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return null;
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}
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public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true)
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@ -196,7 +228,7 @@ namespace MA_TextureAtlasserPro
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int _index = atlas.textureQuads.IndexOf(atlas.selectedTextureQuad);
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atlas.textureQuads.RemoveAt(_index);
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GameObject.DestroyImmediate(atlas.selectedTextureQuad, true);
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Object.DestroyImmediate(atlas.selectedTextureQuad, true);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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@ -212,18 +244,25 @@ namespace MA_TextureAtlasserPro
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{
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if(atlas != null && atlas.selectedTextureQuad != null)
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{
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CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
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MA_TextureAtlasserProQuad q = CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
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if(copyData)
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if (copyData)
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{
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atlas.textureQuads[atlas.textureQuads.Count - 1].meshes = atlas.selectedTextureQuad.meshes;
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atlas.textureQuads[atlas.textureQuads.Count - 1].textureGroups = atlas.selectedTextureQuad.textureGroups;
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q.meshes = atlas.selectedTextureQuad.meshes;
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for (int i = 0; i < atlas.selectedTextureQuad.textureGroups.Count; i++)
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{
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q.textureGroups[i].texture = atlas.selectedTextureQuad.textureGroups[i].texture;
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}
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}
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if(focus)
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{
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atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
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atlas.selectedTextureQuad = q;
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}
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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}
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@ -276,21 +315,40 @@ namespace MA_TextureAtlasserPro
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curWindow.Close();
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}
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public static void ExportAtlas(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
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public static bool IsPowerOfTwo(int value)
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{
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if(atlas != null && atlas.textureQuads != null)
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//While x is even and > 1
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while (((value % 2) == 0) && value > 1)
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{
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ExportAtlasMeshesObj(atlas);
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ExportAtlasTexturesPNG(atlas);
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value /= 2;
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}
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AssetDatabase.Refresh();
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return (value == 1);
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}
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#region Export
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public static void ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelFormat modelFormat, string savePath = EXPORTASSETPATH)
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{
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switch (modelFormat)
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{
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case ModelFormat.None:
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break;
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case ModelFormat.Obj:
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ExportAtlasObj(atlas, savePath);
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break;
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case ModelFormat.ReplaceObj:
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ModifyAtlasObj(atlas);
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break;
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default:
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break;
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}
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}
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public static void ExportAtlasMeshesObj(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
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{
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if(atlas != null && atlas.textureQuads != null)
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public static void ExportAtlasObj(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
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{
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if (atlas == null || atlas.textureQuads == null)
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return;
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foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
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{
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//Export Mesh
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@ -304,51 +362,67 @@ namespace MA_TextureAtlasserPro
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Mesh newMesh = new Mesh();
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//Duplicate it from the current one
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newMesh = MA_MeshUtils.MA_DuplicateMesh(ta.meshes[m]);
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//Remap uvs
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//Remap UV's
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newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, ta.guiRect);
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//Save it
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MA_MeshUtils.MeshToFile(newMesh, "MA_" + ta.name, savePath);
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}
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string modelName = string.IsNullOrEmpty(ta.name) ? "": ta.name + "-";
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modelName += ta.meshes[m].name;
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int n = m + 1;
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modelName += "_" + n.ToString("#000");
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MA_MeshUtils.MeshToFile(newMesh, modelName, savePath);
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}
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}
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}
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}
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}
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// public static void ExportAtlasTexturePNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
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// {
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// if(atlas != null && atlas.textureQuads != null)
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// {
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// //Create new Texture Atlas
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// Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
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// newTexture.name = atlas.name;
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// foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
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// {
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// //Export Texture Atlas
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// //TODO: Replace with texture groups (foreacht ...)
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// if(ta.texture != null)
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// {
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// //Create new texture part
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// Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(ta.texture);
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// //Scale it
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// newTexturePart = newTexturePart.MA_Scale2D((int)ta.guiRect.width, (int)ta.guiRect.height);
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// //Add it
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// newTexture = newTexture.MA_Combine2D(newTexturePart, (int)ta.guiRect.x, (int)ta.guiRect.y);
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// }
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// }
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// //Save it
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// newTexture.MA_Save2D("MA_" + newTexture.name, savePath);
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// //Refresh
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// AssetDatabase.Refresh();
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// }
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// }
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public static void ExportAtlasTexturesPNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
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public static void ModifyAtlasObj(MA_TextureAtlasserProAtlas atlas)
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{
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if(atlas != null && atlas.textureQuads != null && atlas.textureGroupRegistration != null)
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if (atlas == null || atlas.textureQuads == null)
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return;
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var quads = atlas.textureQuads;
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for (var index = 0; index < quads.Count; index++)
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{
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var quad = quads[index];
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if (quad.meshes == null)
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continue;
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var meshes = quad.meshes;
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for (var meshIndex = 0; meshIndex < quad.meshes.Count; meshIndex++)
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{
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if (meshes[meshIndex] == null)
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continue;
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MA_MeshUtils.MA_UVReMap(meshes[meshIndex], atlas.textureAtlasSize, quad.guiRect);
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EditorUtility.SetDirty(meshes[meshIndex]);
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}
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}
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AssetDatabase.SaveAssets();
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}
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public static void ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureFormat textureFormat, TextureType textureType, MA_TextureUtils.TextureScaleMode scaleMode, string savePath = EXPORTASSETPATH)
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{
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switch (textureFormat)
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{
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case TextureFormat.None:
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break;
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case TextureFormat.Png:
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ExportAtlasPNG(atlas, textureType, scaleMode, savePath);
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break;
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default:
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break;
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}
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}
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private static void ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureType textureType, MA_TextureUtils.TextureScaleMode scaleMode, string savePath = EXPORTASSETPATH)
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{
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if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
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return;
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//Foreach texture group
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for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
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{
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@ -358,47 +432,56 @@ namespace MA_TextureAtlasserPro
|
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|
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foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
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{
|
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if(q.textureGroups != null && q.textureGroups[i].texture != null)
|
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if (q.textureGroups != null && q.textureGroups[i].texture != null)
|
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{
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//Create new texture part
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Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
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//Scale it
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newTexturePart = newTexturePart.MA_Scale32D((int)q.guiRect.width, (int)q.guiRect.height);
|
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newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, scaleMode);
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//Add it
|
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newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
|
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}
|
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}
|
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|
||||
//Save it
|
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newTexture.MA_Save2D("MA_" + newTexture.name, savePath);
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newTexture.MA_Save2D(newTexture.name, savePath);
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TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + "MA_" + newTexture.name + ".png");
|
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TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + newTexture.name + ".png");
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textureImporter.textureType = TextureImporterType.Default;
|
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textureImporter.SaveAndReimport();
|
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}
|
||||
|
||||
switch (textureType)
|
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{
|
||||
case TextureType.Default:
|
||||
break;
|
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case TextureType.Sprite:
|
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SetAtlasPNGSpriteSettings(atlas, textureType, savePath);
|
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break;
|
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case TextureType.SpriteSliced:
|
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SetAtlasPNGSpriteSettings(atlas, textureType, savePath);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
//Refresh
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
public static void ExportAtlasSpritesPNG(MA_TextureAtlasserProAtlas atlas, bool sliceSprites = true, string savePath = EXPORTASSETPATH)
|
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private static void SetAtlasPNGSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureType textureType, string savePath = EXPORTASSETPATH)
|
||||
{
|
||||
if (atlas != null && atlas.textureQuads != null && atlas.textureGroupRegistration != null)
|
||||
{
|
||||
ExportAtlasTexturesPNG(atlas, savePath);
|
||||
|
||||
//Foreach texture group
|
||||
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
||||
{
|
||||
//Convert
|
||||
string textureName = "MA_" + atlas.name + "_" + atlas.textureGroupRegistration[i].name + ".png";
|
||||
string textureName = atlas.name + "_" + atlas.textureGroupRegistration[i].name + ".png";
|
||||
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + textureName);
|
||||
textureImporter.textureType = TextureImporterType.Sprite;
|
||||
textureImporter.alphaIsTransparency = true;
|
||||
|
||||
//Slice sprites.
|
||||
if (sliceSprites)
|
||||
if (textureType == TextureType.SpriteSliced)
|
||||
{
|
||||
textureImporter.spriteImportMode = SpriteImportMode.None; //Reset it to update?
|
||||
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
|
||||
@ -425,25 +508,10 @@ namespace MA_TextureAtlasserPro
|
||||
textureImporter.spriteImportMode = SpriteImportMode.Single;
|
||||
}
|
||||
|
||||
|
||||
textureImporter.SaveAndReimport();
|
||||
}
|
||||
|
||||
//Refresh
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsPowerOfTwo(int value)
|
||||
{
|
||||
//While x is even and > 1
|
||||
while (((value % 2) == 0) && value > 1)
|
||||
{
|
||||
value /= 2;
|
||||
}
|
||||
|
||||
return (value == 1);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
#endif
|
@ -33,7 +33,7 @@ namespace MA_TextureAtlasserPro
|
||||
curWindow.workView.ResetWindow();
|
||||
}
|
||||
|
||||
if(curWindow.textureAtlas != null)
|
||||
if (curWindow.textureAtlas != null)
|
||||
{
|
||||
GUILayout.FlexibleSpace();
|
||||
//GUILayout.Label(curWindow.textureAtlas.textureAtlasSize.ToString());
|
||||
|
@ -19,7 +19,7 @@ namespace MA_TextureAtlasserPro
|
||||
private const float kZoomMax = 2.0f;
|
||||
private Rect zoomArea;
|
||||
private float zoom = 1.0f;
|
||||
public float Zoom { get { return zoom; } }
|
||||
public float Zoom { get { return zoom; } set { zoom = Mathf.Clamp(value, kZoomMin, kZoomMax); } }
|
||||
private Vector2 zoomCoordsOrigin = Vector2.zero;
|
||||
|
||||
public override void UpdateView(Event e, Rect editorViewRect)
|
||||
@ -96,21 +96,32 @@ namespace MA_TextureAtlasserPro
|
||||
{
|
||||
if(curWindow.textureAtlas != null)
|
||||
{
|
||||
if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.addQuadHotKey)
|
||||
if (curWindow.settings.GetHotKey(e, curWindow.settings.addQuadHotKey))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
|
||||
e.Use();
|
||||
}
|
||||
|
||||
if(curWindow.settings.GetHotKey(e, curWindow.settings.zoomInHotKey))
|
||||
{
|
||||
Zoom += 0.25f;
|
||||
e.Use();
|
||||
}
|
||||
if(curWindow.settings.GetHotKey(e, curWindow.settings.zoomOutHotKey))
|
||||
{
|
||||
Zoom -= 0.25f;
|
||||
e.Use();
|
||||
}
|
||||
|
||||
if (curWindow.textureAtlas.selectedTextureQuad != null)
|
||||
{
|
||||
if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.removeQuadHotKey)
|
||||
if (curWindow.settings.GetHotKey(e, curWindow.settings.removeQuadHotKey))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
|
||||
e.Use();
|
||||
}
|
||||
|
||||
if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.duplicateHotKey)
|
||||
if (curWindow.settings.GetHotKey(e, curWindow.settings.duplicateHotKey))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.copySelectedQuadData, curWindow.settings.duplicatedQuadNamePrefix);
|
||||
e.Use();
|
||||
|
@ -4,11 +4,14 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Editor;
|
||||
using MA_Texture;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProExportWindow : EditorWindow
|
||||
{
|
||||
private const int WindowHeight = 235;
|
||||
|
||||
//Editor
|
||||
private static MA_TextureAtlasserProExportWindow thisWindow;
|
||||
public static MA_TextureAtlasserProWindow curWindow;
|
||||
@ -16,18 +19,20 @@ namespace MA_TextureAtlasserPro
|
||||
//Data
|
||||
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
|
||||
|
||||
private bool exportObjDefault = false;
|
||||
private bool exportPngDefault = false;
|
||||
private bool exportSprite = false;
|
||||
private bool exportSliceSprite = false;
|
||||
//Export settings.
|
||||
private ExportPreset exportPreset = ExportPreset.Default;
|
||||
private ModelFormat modelFormat = ModelFormat.Obj;
|
||||
private TextureFormat textureFormat = TextureFormat.Png;
|
||||
private TextureType textureType = TextureType.Default;
|
||||
private MA_TextureUtils.TextureScaleMode textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
|
||||
|
||||
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
|
||||
private static void Init()
|
||||
{
|
||||
GetCurrentWindow();
|
||||
|
||||
thisWindow.minSize = new Vector2(420, 200);
|
||||
thisWindow.maxSize = new Vector2(420, 200);
|
||||
thisWindow.minSize = new Vector2(420, WindowHeight);
|
||||
thisWindow.maxSize = new Vector2(420, WindowHeight);
|
||||
|
||||
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
||||
|
||||
@ -40,8 +45,8 @@ namespace MA_TextureAtlasserPro
|
||||
|
||||
GetCurrentWindow();
|
||||
|
||||
thisWindow.minSize = new Vector2(420, 200);
|
||||
thisWindow.maxSize = new Vector2(420, 200);
|
||||
thisWindow.minSize = new Vector2(420, WindowHeight);
|
||||
thisWindow.maxSize = new Vector2(420, WindowHeight);
|
||||
|
||||
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
||||
|
||||
@ -101,63 +106,42 @@ namespace MA_TextureAtlasserPro
|
||||
{
|
||||
//Export
|
||||
GUILayout.BeginVertical();
|
||||
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||
|
||||
if (GUILayout.Button("3D", GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
exportObjDefault = true;
|
||||
exportPngDefault = true;
|
||||
exportSprite = false;
|
||||
exportSliceSprite = false;
|
||||
}
|
||||
|
||||
if (GUILayout.Button("2D", GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
exportObjDefault = false;
|
||||
exportPngDefault = true;
|
||||
exportSprite = true;
|
||||
exportSliceSprite = true;
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Label("Meshes:");
|
||||
exportObjDefault = GUILayout.Toggle(exportObjDefault, "OBJ default.");
|
||||
|
||||
GUILayout.Label("Textures:");
|
||||
GUILayout.BeginHorizontal();
|
||||
exportPngDefault = GUILayout.Toggle(exportPngDefault, "PNG default.");
|
||||
if(exportPngDefault)
|
||||
{
|
||||
exportSprite = GUILayout.Toggle(exportSprite, "Sprite.");
|
||||
if (exportSprite)
|
||||
{
|
||||
exportSliceSprite = GUILayout.Toggle(exportSliceSprite, "Slice sprites.");
|
||||
}
|
||||
}
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.EndHorizontal();
|
||||
DrawExportPresetMenu();
|
||||
DrawExportAdvancedOptions();
|
||||
|
||||
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||
|
||||
switch (exportPreset)
|
||||
{
|
||||
case ExportPreset.Custom:
|
||||
break;
|
||||
case ExportPreset.Default:
|
||||
modelFormat = ModelFormat.Obj;
|
||||
textureFormat = TextureFormat.Png;
|
||||
textureType = TextureType.Default;
|
||||
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
|
||||
break;
|
||||
case ExportPreset.Sprites:
|
||||
modelFormat = ModelFormat.None;
|
||||
textureFormat = TextureFormat.Png;
|
||||
textureType = TextureType.SpriteSliced;
|
||||
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
|
||||
break;
|
||||
case ExportPreset.ReplaceObjMeshes:
|
||||
modelFormat = ModelFormat.ReplaceObj;
|
||||
textureFormat = TextureFormat.Png;
|
||||
textureType = TextureType.Default;
|
||||
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||
{
|
||||
if(exportObjDefault)
|
||||
{
|
||||
MA_TextureAtlasserProUtils.ExportAtlasMeshesObj(curWindow.textureAtlas);
|
||||
}
|
||||
|
||||
if(exportPngDefault)
|
||||
{
|
||||
if(exportSprite)
|
||||
{
|
||||
MA_TextureAtlasserProUtils.ExportAtlasSpritesPNG(curWindow.textureAtlas, exportSliceSprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
MA_TextureAtlasserProUtils.ExportAtlasTexturesPNG(curWindow.textureAtlas);
|
||||
}
|
||||
}
|
||||
MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, modelFormat);
|
||||
MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, textureFormat, textureType, textureScaleMode);
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
@ -187,6 +171,43 @@ namespace MA_TextureAtlasserPro
|
||||
if(e.type == EventType.Repaint)
|
||||
isLoaded = true;
|
||||
}
|
||||
|
||||
private void DrawExportPresetMenu()
|
||||
{
|
||||
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||
|
||||
exportPreset = (ExportPreset)EditorGUILayout.EnumPopup("ExportPreset:", exportPreset, GUILayout.ExpandWidth(true));
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
private void DrawExportAdvancedOptions()
|
||||
{
|
||||
bool wasEnabled = GUI.enabled;
|
||||
|
||||
if(exportPreset == ExportPreset.Custom)
|
||||
{
|
||||
GUI.enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.enabled = false;
|
||||
}
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
|
||||
GUILayout.Label("Models:", EditorStyles.miniBoldLabel);
|
||||
modelFormat = (ModelFormat)EditorGUILayout.EnumPopup("ModelFormat:", modelFormat);
|
||||
|
||||
GUILayout.Label("Textures:", EditorStyles.miniBoldLabel);
|
||||
textureFormat = (TextureFormat)EditorGUILayout.EnumPopup("TextureFormat:", textureFormat);
|
||||
textureType = (TextureType)EditorGUILayout.EnumPopup("TextureType:", textureType);
|
||||
textureScaleMode = (MA_TextureUtils.TextureScaleMode)EditorGUILayout.EnumPopup("TextureScaleMode:", textureScaleMode);
|
||||
|
||||
EditorGUILayout.EndVertical();
|
||||
|
||||
GUI.enabled = wasEnabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -9,6 +9,7 @@ using System.IO;
|
||||
using System.Text;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
@ -39,12 +40,16 @@ namespace MA_Mesh
|
||||
public static Mesh MA_DuplicateMesh(Mesh mesh)
|
||||
{
|
||||
Mesh newMesh = new Mesh();
|
||||
|
||||
newMesh.name = mesh.name;
|
||||
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
|
||||
newMesh.bounds = mesh.bounds;
|
||||
newMesh.colors = mesh.colors.ToArray();
|
||||
newMesh.subMeshCount = mesh.subMeshCount;
|
||||
for (int i = 0; i < mesh.subMeshCount; i++)
|
||||
{
|
||||
newMesh.SetTriangles(mesh.GetTriangles(i), i);
|
||||
}
|
||||
newMesh.subMeshCount = mesh.subMeshCount;
|
||||
newMesh.SetNormals(new List<Vector3>(mesh.normals));
|
||||
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
|
||||
newMesh.SetTangents(new List<Vector4>(mesh.tangents));
|
||||
@ -92,14 +97,14 @@ namespace MA_Mesh
|
||||
{
|
||||
if(flipY)
|
||||
{
|
||||
//Debug.Log("01" + uvs[i].x);
|
||||
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x), (uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y)));
|
||||
//Debug.Log("02" + uvs[i].x);
|
||||
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x),
|
||||
(uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y)));
|
||||
}
|
||||
else
|
||||
{
|
||||
//Debug.Log("01" + uvs[i].x);
|
||||
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x), (uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * textureRect.y));
|
||||
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x),
|
||||
(uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * textureRect.y));
|
||||
//Debug.Log("02" + uvs[i].x);
|
||||
}
|
||||
}
|
||||
@ -176,7 +181,6 @@ namespace MA_Mesh
|
||||
using (StreamWriter sw = new StreamWriter(savePath + filename + ".obj"))
|
||||
{
|
||||
sw.Write(MeshToString(mesh));
|
||||
Debug.Log(savePath + filename);
|
||||
}
|
||||
}
|
||||
//End
|
||||
|
@ -5,6 +5,7 @@
|
||||
//https://forum.unity3d.com/threads/contribution-texture2d-blur-in-c.185694/
|
||||
//http://orbcreation.com/orbcreation/page.orb?1180
|
||||
//https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures-
|
||||
//https://github.com/maxartz15/MA_TextureAtlasser/commit/9f5240967a51692fa2a17a6b3c8d124dd5dc60f9
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
@ -12,6 +13,7 @@ using UnityEditor;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace MA_Texture
|
||||
{
|
||||
@ -44,6 +46,7 @@ namespace MA_Texture
|
||||
// Copy the pixels from the RenderTexture to the new Texture
|
||||
myTexture2D.ReadPixels(new Rect(0, 0, tmp.width, tmp.height), 0, 0);
|
||||
myTexture2D.Apply();
|
||||
myTexture2D.name = texture.name;
|
||||
|
||||
// Reset the active RenderTexture
|
||||
RenderTexture.active = previous;
|
||||
@ -68,8 +71,6 @@ namespace MA_Texture
|
||||
bw.Close();
|
||||
fs.Close();
|
||||
|
||||
Debug.Log("Saved texture: " + texture.name);
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
return texture;
|
||||
@ -88,97 +89,103 @@ namespace MA_Texture
|
||||
#endregion
|
||||
|
||||
#region Scale
|
||||
public static Texture2D MA_Scale2D(this Texture2D texture, int newWidth, int newHeight)
|
||||
public enum TextureScaleMode
|
||||
{
|
||||
Texture2D texture2D = new Texture2D(newWidth, newHeight);
|
||||
float ratioWidth = texture.width / newWidth;
|
||||
float ratioHeight = texture.height / newHeight;
|
||||
|
||||
for (int x = 0; x < texture.width; x++)
|
||||
{
|
||||
for (int y = 0; y < texture.height; y++)
|
||||
{
|
||||
Color pixel = texture.GetPixel(x, y);
|
||||
int posX = Mathf.FloorToInt(x / ratioWidth);
|
||||
int posY = Mathf.FloorToInt(y / ratioHeight);
|
||||
texture2D.SetPixel(posX, posY, new Color(pixel.r, pixel.g, pixel.b, pixel.a));
|
||||
}
|
||||
}
|
||||
texture2D.Apply();
|
||||
|
||||
return texture2D;
|
||||
Bilinear,
|
||||
Point
|
||||
}
|
||||
|
||||
public static Texture MA_Scale(this Texture texture, int newWidth, int newHeight)
|
||||
public static Texture MA_Scale(this Texture texture, int width, int height, TextureScaleMode scaleMode)
|
||||
{
|
||||
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
||||
|
||||
texture2D.MA_Scale2D(newWidth, newHeight);
|
||||
texture2D.MA_Scale2D(width, height, scaleMode);
|
||||
|
||||
texture = texture2D;
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
public static Texture2D MA_Scale22D(this Texture2D texture, float width, float height)
|
||||
public static Texture2D MA_Scale2D(this Texture2D texture, int newWidth, int newHeight, TextureScaleMode scaleMode)
|
||||
{
|
||||
float ratioWidth = width / texture.width;
|
||||
float ratioHeight = height / texture.height;
|
||||
Color[] curColors = texture.GetPixels();
|
||||
Color[] newColors = new Color[newWidth * newHeight];
|
||||
|
||||
int newWidth = Mathf.RoundToInt(texture.width * ratioWidth);
|
||||
int newHeight = Mathf.RoundToInt(texture.height * ratioHeight);
|
||||
|
||||
Texture2D newTexture = new Texture2D(newWidth, newHeight);
|
||||
|
||||
for (int x = 0; x < texture.width; x++)
|
||||
switch (scaleMode)
|
||||
{
|
||||
for (int y = 0; y < texture.height; y++)
|
||||
{
|
||||
Color pixel = texture.GetPixel(x, y);
|
||||
int posX = Mathf.RoundToInt(x * ratioWidth);
|
||||
int posY = Mathf.RoundToInt(y * ratioHeight);
|
||||
newTexture.SetPixel(posX, posY, new Color(pixel.r, pixel.g, pixel.b, pixel.a));
|
||||
}
|
||||
case TextureScaleMode.Bilinear:
|
||||
newColors = MA_BilinearScale(curColors, texture.width, texture.height, newWidth, newHeight);
|
||||
break;
|
||||
case TextureScaleMode.Point:
|
||||
newColors = MA_PointScale(curColors, texture.width, texture.height, newWidth, newHeight);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
newTexture.name = texture.name;
|
||||
|
||||
newTexture.Apply();
|
||||
return newTexture;
|
||||
}
|
||||
|
||||
public static Texture MA_Scale2(this Texture texture, float newWidth, float newHeight)
|
||||
{
|
||||
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
||||
|
||||
texture = texture2D.MA_Scale22D(newWidth, newHeight);
|
||||
texture.Resize(newWidth, newHeight);
|
||||
texture.SetPixels(newColors);
|
||||
texture.Apply();
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
public static Texture2D MA_Scale32D(this Texture2D texture, int width, int height)
|
||||
private static Color[] MA_BilinearScale(Color[] curColors, int curWidth, int curHeight, int newWidth, int newHeight)
|
||||
{
|
||||
float ratioWidth = (float)width / texture.width;
|
||||
float ratioHeight = (float)height / texture.height;
|
||||
Color[] newColors = new Color[newWidth * newHeight];
|
||||
|
||||
Texture2D newTexture = new Texture2D(width, height);
|
||||
float ratioX = 1.0f / ((float)newWidth / (curWidth - 1));
|
||||
float ratioY = 1.0f / ((float)newHeight / (curHeight - 1));
|
||||
|
||||
for (int x = 0; x < width; x++)
|
||||
for (int y = 0; y < newHeight; y++)
|
||||
{
|
||||
int posX = Mathf.FloorToInt(x / ratioWidth);
|
||||
for (int y = 0; y < height; y++)
|
||||
int yFloor = Mathf.FloorToInt(y * ratioY);
|
||||
var y1 = yFloor * curWidth;
|
||||
var y2 = (yFloor + 1) * curWidth;
|
||||
var yw = y * newWidth;
|
||||
|
||||
for (int x = 0; x < newWidth; x++)
|
||||
{
|
||||
int posY = Mathf.FloorToInt(y / ratioHeight);
|
||||
Color pixel = texture.GetPixel(posX, posY);
|
||||
newTexture.SetPixel(x, y, new Color(pixel.r, pixel.g, pixel.b, pixel.a));
|
||||
int xFloor = Mathf.FloorToInt(x * ratioX);
|
||||
var xLerp = x * ratioX - xFloor;
|
||||
|
||||
newColors[yw + x] = ColorLerpUnclamped(ColorLerpUnclamped(curColors[y1 + xFloor], curColors[y1 + xFloor + 1], xLerp),
|
||||
ColorLerpUnclamped(curColors[y2 + xFloor], curColors[y2 + xFloor + 1], xLerp),
|
||||
y * ratioY - yFloor);
|
||||
}
|
||||
}
|
||||
|
||||
newTexture.name = texture.name;
|
||||
|
||||
newTexture.Apply();
|
||||
return newTexture;
|
||||
return newColors;
|
||||
}
|
||||
|
||||
private static Color[] MA_PointScale(Color[] curColors, int curWidth, int curHeight, int newWidth, int newHeight)
|
||||
{
|
||||
Color[] newColors = new Color[newWidth * newHeight];
|
||||
|
||||
float ratioX = ((float)curWidth) / newWidth;
|
||||
float ratioY = ((float)curHeight) / newHeight;
|
||||
|
||||
for (int y = 0; y < newHeight; y++)
|
||||
{
|
||||
var thisY = Mathf.RoundToInt((ratioY * y) * curWidth);
|
||||
var yw = y * newWidth;
|
||||
|
||||
for (int x = 0; x < newWidth; x++)
|
||||
{
|
||||
newColors[yw + x] = curColors[Mathf.RoundToInt(thisY + ratioX * x)];
|
||||
}
|
||||
}
|
||||
|
||||
return newColors;
|
||||
}
|
||||
|
||||
private static Color ColorLerpUnclamped(Color c1, Color c2, float value)
|
||||
{
|
||||
return new Color(c1.r + (c2.r - c1.r) * value,
|
||||
c1.g + (c2.g - c1.g) * value,
|
||||
c1.b + (c2.b - c1.b) * value,
|
||||
c1.a + (c2.a - c1.a) * value);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region combine
|
||||
@ -191,7 +198,7 @@ namespace MA_Texture
|
||||
//Y is 'flipped' because textures are made from left to right, bottom to top. We want to draw from left to right and top to bottom.
|
||||
for (int y = combineTexture.height; y > 0; y--)
|
||||
{
|
||||
texture.SetPixel(x + offsetX, texture.height - y - offsetY, combineTexture.GetPixel(x, texture.height - y));
|
||||
texture.SetPixel(x + offsetX, y + (texture.height - offsetY - combineTexture.height), combineTexture.GetPixel(x, y));
|
||||
}
|
||||
}
|
||||
else
|
||||
|
Reference in New Issue
Block a user