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https://github.com/maxartz15/MA_TextureAtlasser.git
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2 Commits
Author | SHA1 | Date | |
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78e4fb0ad1 | |||
7990f987dc |
@ -1,3 +1,4 @@
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -100,4 +101,5 @@ namespace MA_TextureAtlasserPro
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}
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}
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}
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}
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}
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#endif
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@ -1,3 +1,4 @@
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -163,4 +164,5 @@ namespace MA_TextureAtlasserPro
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debugMode = isDebugging;
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}
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}
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}
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}
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#endif
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@ -1,4 +1,5 @@
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using System.Collections;
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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@ -22,4 +23,5 @@ namespace MA_TextureAtlasserPro
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public KeyCode removeQuadHotKey = KeyCode.R;
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public KeyCode duplicateHotKey = KeyCode.D;
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}
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}
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}
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#endif
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@ -1,4 +1,5 @@
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using System.Collections;
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -17,3 +18,4 @@ namespace MA_TextureAtlasserPro
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public string name;
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}
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}
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#endif
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@ -1,3 +1,4 @@
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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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@ -32,4 +33,5 @@ namespace MA_TextureAtlasserPro
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editIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "editIcon" + ".png"));
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}
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}
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}
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}
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#endif
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@ -1,3 +1,4 @@
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -211,7 +212,7 @@ namespace MA_TextureAtlasserPro
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{
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if(atlas != null && atlas.selectedTextureQuad != null)
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{
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CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect);
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CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
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if(copyData)
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{
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@ -377,4 +378,5 @@ namespace MA_TextureAtlasserPro
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}
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}
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}
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}
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}
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#endif
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@ -1,3 +1,4 @@
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -75,4 +76,5 @@ namespace MA_TextureAtlasserPro
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}
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}
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}
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}
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}
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#endif
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@ -1,3 +1,4 @@
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -131,4 +132,5 @@ namespace MA_TextureAtlasserPro
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base.ProcessEvents(e, editorViewRect);
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}
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}
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}
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}
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#endif
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@ -1,3 +1,4 @@
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -78,4 +79,5 @@ namespace MA_TextureAtlasserPro
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base.ProcessEvents(e, editorViewRect);
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}
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}
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}
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}
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#endif
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@ -1,4 +1,5 @@
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using System.Collections;
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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@ -52,4 +53,5 @@ namespace MA_TextureAtlasserPro
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}
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}
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}
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}
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}
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#endif
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@ -1,4 +1,5 @@
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using System.Collections;
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MA_Editor;
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@ -93,24 +94,27 @@ namespace MA_TextureAtlasserPro
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//Hotkeys.
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if (curWindow.settings.useHotkeys)
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{
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if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.addQuadHotKey)
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if(curWindow.textureAtlas != null)
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{
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MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
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e.Use();
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}
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if (curWindow.textureAtlas.selectedTextureQuad != null)
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{
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if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.removeQuadHotKey)
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if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.addQuadHotKey)
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{
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MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
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MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
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e.Use();
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}
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if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.duplicateHotKey)
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if (curWindow.textureAtlas.selectedTextureQuad != null)
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{
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MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
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e.Use();
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if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.removeQuadHotKey)
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{
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MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
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e.Use();
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}
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if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.duplicateHotKey)
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{
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MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.copySelectedQuadData, curWindow.settings.duplicatedQuadNamePrefix);
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e.Use();
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}
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}
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}
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}
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@ -144,4 +148,5 @@ namespace MA_TextureAtlasserPro
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zoomCoordsOrigin = new Vector2(-(curWindow.position.width / 2) + (curWindow.position.width / 3), -(curWindow.position.height / 2) + (curWindow.position.height / 3));
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}
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}
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}
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}
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#endif
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@ -1,4 +1,5 @@
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using System.Collections;
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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@ -167,4 +168,5 @@ namespace MA_TextureAtlasserPro
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isLoaded = true;
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}
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}
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}
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}
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#endif
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using System.Collections;
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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@ -132,4 +133,5 @@ namespace MA_TextureAtlasserPro
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isLoaded = true;
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}
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}
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}
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}
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#endif
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using System.Collections;
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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@ -118,4 +119,5 @@ namespace MA_TextureAtlasserPro
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isLoaded = true;
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}
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}
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}
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}
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#endif
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//Maxartz15
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//Version 1.0
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -58,4 +59,5 @@ namespace MA_Editor.Grid
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Handles.EndGUI();
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}
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}
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}
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}
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#endif
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//Maxartz15
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//Version 1.0
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#if UNITY_EDITOR
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using UnityEngine;
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using MA_Editor;
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@ -67,4 +68,5 @@ namespace MA_Editor.RectUtils
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return multipliedRect;
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}
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}
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}
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}
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#endif
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//Maxartz15
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//Version 1.0
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#if UNITY_EDITOR
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using UnityEngine;
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using MA_Editor;
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using MA_Editor.RectUtils;
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@ -36,4 +37,5 @@ namespace MA_Editor.GUILayoutZoom
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GUI.BeginGroup(new Rect(0.0f, EditorWindowTabHeight, Screen.width, Screen.height));
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}
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}
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}
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}
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#endif
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//Maxartz15
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//Version 1.0
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#if UNITY_EDITOR
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using System;
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using System.IO;
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using System.Text;
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@ -184,4 +185,5 @@ namespace MA_Mesh
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public string name;
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public string textureName;
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}
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}
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}
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#endif
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//Part of MA_TextureUtils
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//https://github.com/maxartz15/MA_TextureUtils
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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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@ -200,4 +201,5 @@ namespace MA_Texture
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}
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#endregion
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}
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}
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}
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#endif
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Reference in New Issue
Block a user