Restructured files and folders.

This commit is contained in:
max 2019-11-10 00:03:44 +01:00
parent 13de8b8e2a
commit e7ce849108
118 changed files with 3009 additions and 30 deletions

65
.gitignore vendored
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@ -1,13 +1,33 @@
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*
# ignore p4
.p4ignore
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
# Never ignore Asset meta data
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
/[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
@ -22,31 +42,34 @@ ExportedObj/
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D meta files (not needed for the git)
*.meta
# Unity3D Generated File On Crash Reports
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# WorkFiles
*.psd
*.fbx
Models/
Exports/
Atlasses/
Settings/
ExportSettings/
!ExportSettings.txt
!Settings.txt
# Crashlytics generated file
crashlytics-build.properties
# workfiles
MA_ToolBox/MA_TextureAtlasserPro/Atlasses/*
!Atlasses.txt
MA_ToolBox/MA_TextureAtlasserPro/Exports/*
!Exports.txt
!Atlasses.txt
MA_ToolBox/MA_TextureAtlasserPro/Settings/*
!Settings.txt
!MA_TextureAtlasserProSettings.asset
MA_ToolBox/MA_TextureAtlasserPro/Settings/ExportSettings/*
!ExportSettings.txt
!MA_DefaultExportSettings.asset
!MA_DefaultSpriteExportSettings.asset

8
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MIT License
Copyright (c) 2019 Max Kruf
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# MA_TextureAtlasser
Texture atlas creator for Unity
[![Image](https://maxartz15.com/wp-content/uploads/2019/04/MA_TextureAtlas.png)]()
You can combine textures and/or remap the UVs for the 3D models.
By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority. The tool can also be used to make 2D sprite sheets.
- Combine textures/sprites.
- Automatically adjusts the UV's of the assigned meshes to match the new texture atlas.
- Exports meshes as OBJ.
- Exports texture atlas as PNG.
- Exports texture atlas as a (sliced) sprite sheet.
[Example video](https://youtu.be/PBRKlopkZP0)
Download the UnityPackage here: https://github.com/maxartz15/MA_TextureAtlasser/releases
[![Github All Releases](https://img.shields.io/github/downloads/maxartz15/MA_TextureAtlasser/total.svg)]()
For more information: https://maxartz15.com/ma-textureatlasser/

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MIT License
Copyright (c) 2018 Max Kruf
Copyright (c) 2019 Max Kruf
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

35
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