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Update MeshUtils, set colors after setting verticies.
Update MeshUtils, set colors after setting vertices, Unity will throw an error when there are more colors than vertices.
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@ -43,7 +43,6 @@ namespace MA_Mesh
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{
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{
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name = mesh.name,
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name = mesh.name,
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bounds = mesh.bounds,
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bounds = mesh.bounds,
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colors = mesh.colors,
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subMeshCount = mesh.subMeshCount
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subMeshCount = mesh.subMeshCount
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};
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};
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@ -55,6 +54,7 @@ namespace MA_Mesh
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newMesh.SetNormals(new List<Vector3>(mesh.normals));
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newMesh.SetNormals(new List<Vector3>(mesh.normals));
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newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
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newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
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newMesh.SetTangents(new List<Vector4>(mesh.tangents));
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newMesh.SetTangents(new List<Vector4>(mesh.tangents));
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newMesh.SetColors(new List<Color>(mesh.colors));
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return newMesh;
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return newMesh;
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}
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}
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