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Model groups.
Added model group support, you can now have multiple meshes in one export. Removed OBJ and mesh replace export options. Mesh replace didn't work, might get added again in the feature. OBJ needs to be rewritten as well to support the multiple meshes, and Unity now has model export options in engine. Version 1.8.0+ is now only supports Unity2018.3+.
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[]()
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[](https://maxartz15.com/wp-content/uploads/2020/04/MA_TextureAtlas2.png)
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# MA_TextureAtlasser
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Texture atlas creator tool for Unity. <br> This tool is made to combine textures and/or remap the UV’s for 3D models. The tool can also be used to make 2D sprite sheets. The visual editor gives you the ability to set and prioritize the sizes and positions in the texture atlas/sprite sheet.
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@@ -6,17 +6,15 @@ Texture atlas creator tool for Unity. <br> This tool is made to combine textures
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- Automatically adjusts the UV's of the assigned meshes to match the new texture atlas.
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### Download unitypackage
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https://github.com/maxartz15/MA_TextureAtlasser/releases <br>
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[]()
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[](https://github.com/maxartz15/MA_TextureAtlasser/releases)
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### Tested Unity versions
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[]() []() []()
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### Unity versions
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- Latest release requires Unity 2018.3 or higher.
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- Releases before 1.8 should work with older Unity versions.
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## Export options
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### Meshes
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- UnityMesh (with prefab setup)
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- OBJ
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- Replace orginal (this will replace the orginal model, make sure to backup before doing this!)
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### Textures
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- PNG
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- PNG (sliced) sprite sheet
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