Model groups.

Added model group support, you can now have multiple meshes in one export.
Removed OBJ and mesh replace export options.
Mesh replace didn't work, might get added again in the feature.
OBJ needs to be rewritten as well to support the multiple meshes, and Unity now has model export options in engine.
Version 1.8.0+ is now only supports Unity2018.3+.
This commit is contained in:
max
2020-04-20 22:30:08 +02:00
parent 3532465e69
commit 8ff2db7e87
20 changed files with 469 additions and 453 deletions

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@ -0,0 +1,15 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MA_TextureAtlasserPro
{
[System.Serializable]
public class MA_ModelGroup
{
public string name = "Model";
public List<Mesh> meshes = new List<Mesh>();
}
}
#endif

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1f74ddc7d8c9c30429ec163b4fc801c4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -15,7 +15,7 @@ namespace MA_TextureAtlasserPro
public List<MA_TextureAtlasserProQuad> textureQuads;
public MA_TextureAtlasserProQuad selectedTextureQuad;
private Rect editorWorkRect;
public bool showTextures = false;
public bool showTextures = true;
public MA_TextureAtlasserProExportSettings exportSettings;
//Data

View File

@ -50,9 +50,7 @@ namespace MA_TextureAtlasserPro
public enum ModelFormat
{
None,
UnityMeshPrefab,
ReplaceMesh,
Obj
UnityMeshPrefab
}
public enum TextureFormat

View File

@ -11,22 +11,28 @@ namespace MA_TextureAtlasserPro
public class MA_TextureAtlasserProQuad : ScriptableObject
{
//Editor
public bool isSelected = false; //Is this thing selected
public Rect rect; //The internal rect
public Rect guiRect; //The visual clamped and snapped rect
public bool debugMode = false; //Are we debugging, for showing some other things (like handles)
[HideInInspector]
public bool isSelected = false; //Is this thing selected
public Rect rect; //The internal rect
[HideInInspector]
public Rect guiRect; //The visual clamped and snapped rect
[HideInInspector]
public bool debugMode = false; //Are we debugging, for showing some other things (like handles)
private bool isDragging = false; //Are we editing the pos or size
private bool isDragging = false; //Are we editing the pos or size
private bool isDraggingRectHeigt = false;
[HideInInspector]
public Rect dragRectHeight;
private bool isDraggingRectWidth = false;
[HideInInspector]
public Rect dragRectWidth;
private bool isDraggingRectPos = false;
[HideInInspector]
public Rect dragRectPos;
//Data
public List<MA_TextureGroup> textureGroups;
public List<Mesh> meshes;
public List<MA_ModelGroup> modelGroups;
public void UpdateTextureQuad(Event e, Rect editorViewRect, Rect editorWorkRect, Vector2 zoomCoordsOrigin, bool useEvents, bool showTexture)
{

View File

@ -23,7 +23,6 @@ namespace MA_TextureAtlasserPro
public KeyCode zoomOutHotKey = KeyCode.Minus;
[Header("Duplication:")]
public bool copySelectedQuadData = true;
public string duplicatedQuadNamePrefix = "new ";
[Header("Selection")]

View File

@ -96,9 +96,9 @@ namespace MA_TextureAtlasserPro
exportAtlasGC.tooltip = "Opens the export window.";
if (settings.useHotkeys)
{
createQuadGC.tooltip = string.Format("({0} + {1}), Creates a new quad.", settings.modifierKey, settings.addQuadHotKey);
removeQuadGC.tooltip = string.Format("({0} + {1}), Removes the selected quad.", settings.modifierKey, settings.removeQuadHotKey);
duplicateQuadGC.tooltip = string.Format("({0} + {1}), Duplicates the selected quad.", settings.modifierKey, settings.duplicateHotKey);
createQuadGC.tooltip = string.Format("({0}+{1}), Creates a new quad.", settings.modifierKey, settings.addQuadHotKey);
removeQuadGC.tooltip = string.Format("({0}+{1}), Removes the selected quad.", settings.modifierKey, settings.removeQuadHotKey);
duplicateQuadGC.tooltip = string.Format("({0}+{1}), Duplicates the selected quad.", settings.modifierKey, settings.duplicateHotKey);
}
else
{

View File

@ -5,6 +5,8 @@ using UnityEngine;
using UnityEditor;
using MA_Mesh;
using MA_Texture;
using MA_Toolbox.Utils.Editor;
using MA_Toolbox.Utils;
namespace MA_TextureAtlasserPro
{
@ -259,25 +261,16 @@ namespace MA_TextureAtlasserPro
}
}
public static void DuplicateTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true, bool copyData = false, string namePrefix = "new ")
public static void DuplicateTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true, string namePrefix = "new ")
{
if (atlas != null && atlas.selectedTextureQuad != null)
{
MA_TextureAtlasserProQuad q = CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
//MA_TextureAtlasserProQuad q = CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
MA_TextureAtlasserProQuad q = Object.Instantiate(atlas.selectedTextureQuad);
q.name = string.Format("{0}{1}", namePrefix, atlas.selectedTextureQuad.name);
atlas.textureQuads.Add(q);
if (copyData)
{
q.meshes = new List<Mesh>();
for (int i = 0; i < atlas.selectedTextureQuad.meshes.Count; i++)
{
q.meshes.Add(atlas.selectedTextureQuad.meshes[i]);
}
for (int i = 0; i < atlas.selectedTextureQuad.textureGroups.Count; i++)
{
q.textureGroups[i].texture = atlas.selectedTextureQuad.textureGroups[i].texture;
}
}
AssetDatabase.AddObjectToAsset(q, atlas);
if (focus)
{
@ -365,6 +358,12 @@ namespace MA_TextureAtlasserPro
if (!AssetDatabase.IsValidFolder(folderPath))
{
string parentPath = folderPath.Substring(0, folderPath.LastIndexOf('/'));
if(!AssetDatabase.IsValidFolder(parentPath))
{
CreateFolder(parentPath);
}
string folderName = folderPath.Substring(folderPath.LastIndexOf('/') + 1);
AssetDatabase.CreateFolder(parentPath, folderName);
@ -387,19 +386,16 @@ namespace MA_TextureAtlasserPro
}
#region Export
public static string[] ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string material = null, string savePath = EXPORT_ASSET_PATH)
public static string[] ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string materialPath = null, string savePath = EXPORT_ASSET_PATH)
{
switch (modelExportSettings.modelFormat)
{
case ModelFormat.None:
break;
case ModelFormat.ReplaceMesh:
ReplaceAtlasMesh(atlas, modelExportSettings, savePath: savePath);
break;
case ModelFormat.UnityMeshPrefab:
return ExportAtlasUnityMeshPrefab(atlas, modelExportSettings, material: material, savePath: savePath);
case ModelFormat.Obj:
return ExportAtlasObj(atlas, modelExportSettings, savePath: savePath);
return ExportAtlasUnityMeshPrefab(atlas, modelExportSettings, materialPath: materialPath, savePath: savePath);
//case ModelFormat.Obj:
// return ExportAtlasObj(atlas, modelExportSettings, savePath: savePath);
default:
break;
}
@ -407,103 +403,78 @@ namespace MA_TextureAtlasserPro
return null;
}
private static void ReplaceAtlasMesh(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORT_ASSET_PATH)
private static string[] ExportAtlasUnityMeshPrefab(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string materialPath = null, string savePath = EXPORT_ASSET_PATH)
{
if (atlas == null || atlas.textureQuads == null)
return;
var quads = atlas.textureQuads;
for (var index = 0; index < quads.Count; index++)
{
var quad = quads[index];
if (quad.meshes == null)
continue;
var meshes = quad.meshes;
for (var meshIndex = 0; meshIndex < quad.meshes.Count; meshIndex++)
{
if (meshes[meshIndex] == null)
continue;
MA_MeshUtils.MA_UVReMap(meshes[meshIndex], atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
EditorUtility.SetDirty(meshes[meshIndex]);
}
}
AssetDatabase.SaveAssets();
}
private static string[] ExportAtlasUnityMeshPrefab(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string material = null, string savePath = EXPORT_ASSET_PATH)
{
if (atlas == null || atlas.textureQuads == null)
return null;
}
List<string> assetPaths = new List<string>();
foreach (MA_TextureAtlasserProQuad quad in atlas.textureQuads)
{
//Export Mesh
if (quad.meshes != null)
{
for (int m = 0; m < quad.meshes.Count; m++)
{
if (quad.meshes[m] != null)
{
//Create new mesh
Mesh newMesh = new Mesh();
//Duplicate it from the current one
newMesh = MA_MeshUtils.MA_DuplicateMesh(quad.meshes[m]);
//Remap UV's
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
//Set name
string meshName = string.IsNullOrEmpty(quad.name) ? "" : quad.name + "-";
meshName += quad.meshes[m].name;
int n = m + 1;
meshName += "_" + n.ToString("#000");
newMesh.name = meshName;
//Save it
string asset = MA_MeshUtils.MA_SaveMeshPrefab(newMesh, meshName, savePath, materialPath: material);
assetPaths.Add(asset);
}
}
}
}
return assetPaths.ToArray();
}
private static string[] ExportAtlasObj(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORT_ASSET_PATH)
{
if (atlas == null || atlas.textureQuads == null)
return null;
List<string> assetPaths = new List<string>();
//Directories.
string savePathPrefab = savePath + atlas.name + "/";
string savePathMeshes = savePathPrefab + "Meshes/";
CreateFolder(savePathPrefab);
CreateFolder(savePathMeshes);
foreach (MA_TextureAtlasserProQuad quad in atlas.textureQuads)
{
//Export Mesh
if (quad.meshes != null)
foreach (MA_ModelGroup mg in quad.modelGroups)
{
for (int m = 0; m < quad.meshes.Count; m++)
//Validate name.
if (string.IsNullOrEmpty(mg.name) || string.IsNullOrWhiteSpace(mg.name))
{
if (quad.meshes[m] != null)
{
//Create new mesh
Mesh newMesh = new Mesh();
//Duplicate it from the current one
newMesh = MA_MeshUtils.MA_DuplicateMesh(quad.meshes[m]);
//Remap UV's
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
//Save it
string meshName = string.IsNullOrEmpty(quad.name) ? "" : quad.name + "-";
meshName += quad.meshes[m].name;
int n = m + 1;
meshName += "_" + n.ToString("#000");
mg.name = MA_StringUtils.RandomAlphabetString(6);
Debug.LogWarning("No valid model name assigned!");
}
string asset = MA_MeshUtils.MeshToFile(newMesh, meshName, savePath);
assetPaths.Add(asset);
//Create new prefab asset.
string newPrefabPath = MA_PrefabUtils.CreatePrefab(mg.name, savePathPrefab);
GameObject newPrefab = AssetDatabase.LoadAssetAtPath<GameObject>(newPrefabPath);
foreach (Mesh m in mg.meshes)
{
if(m != null)
{
//Validate name.
if (string.IsNullOrEmpty(m.name) || string.IsNullOrWhiteSpace(m.name))
{
m.name = MA_StringUtils.RandomAlphabetString(6);
Debug.LogWarning("No valid mesh name assigned!");
}
//Create new mesh.
//Duplicate it from the current one.
Mesh newMesh = MA_MeshUtils.MA_DuplicateMesh(m);
//Remap UV's.
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
//Set name.
newMesh.name = string.Format("{0}_{1}", mg.name, m.name);
//Save mesh.
string savedMeshPath = MA_MeshUtils.MA_SaveMeshAsset(newMesh, savePathMeshes);
//Load mesh.
Mesh savedMesh = AssetDatabase.LoadAssetAtPath<Mesh>(savedMeshPath);
//Load material.
Material savedMaterial = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
//Create gameObject.
GameObject newGameObject = new GameObject(m.name);
//Add mesh filter.
MeshFilter mf = newGameObject.AddComponent<MeshFilter>();
mf.mesh = savedMesh;
//Add mesh renderer.
MeshRenderer mr = newGameObject.AddComponent<MeshRenderer>();
mr.material = savedMaterial;
//Add to parent gameObject (prefab).
MA_PrefabUtils.AddChild(newPrefab, newGameObject);
Object.DestroyImmediate(newGameObject);
}
}
assetPaths.Add(newPrefabPath);
}
}
@ -528,10 +499,16 @@ namespace MA_TextureAtlasserPro
private static string[] ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH, string tempPath = TEMP_ASSET_PATH)
{
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
{
return null;
}
string[] assetPaths = new string[atlas.textureGroupRegistration.Count];
//Directories.
string savePathTextures = savePath + atlas.name + "/Textures/";
CreateFolder(savePathTextures);
//Create temp folder
CreateFolder(tempPath);
@ -582,25 +559,24 @@ namespace MA_TextureAtlasserPro
}
//Save it
newTexture.MA_Save2D(newTexture.name, savePath);
assetPaths[i] = (savePath + newTexture.name + '.' + textureExportSettings.textureFormat.ToString());
newTexture.MA_Save2D(newTexture.name, savePathTextures);
assetPaths[i] = (savePathTextures + newTexture.name + '.' + textureExportSettings.textureFormat.ToString());
//Set settings.
switch (textureExportSettings.textureType)
{
case TextureType.Default:
{
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + newTexture.name + '.' + textureExportSettings.textureFormat.ToString());
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePathTextures + newTexture.name + '.' + textureExportSettings.textureFormat.ToString());
textureImporter.textureType = TextureImporterType.Default;
textureImporter.SaveAndReimport();
}
break;
case TextureType.Sprite:
SetAtlasSpriteSettings(atlas, textureExportSettings, savePath);
SetAtlasSpriteSettings(atlas, textureExportSettings, savePathTextures);
break;
case TextureType.SpriteSliced:
SetAtlasSpriteSettings(atlas, textureExportSettings, savePath);
SetAtlasSpriteSettings(atlas, textureExportSettings, savePathTextures);
break;
default:
break;
@ -616,7 +592,7 @@ namespace MA_TextureAtlasserPro
return assetPaths;
}
private static void SetAtlasSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH)
private static void SetAtlasSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath)
{
//Foreach texture group
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
@ -663,9 +639,13 @@ namespace MA_TextureAtlasserPro
public static string ExportAtlasMaterial(MA_TextureAtlasserProAtlas atlas, MaterialExportSettings materialExportSettings, string[] textures = null, string savePath = EXPORT_ASSET_PATH)
{
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
{
return null;
}
string assetPath = "";
//Directories.
string savePathMaterial = savePath + atlas.name + "/Materials/";
CreateFolder(savePathMaterial);
Shader shader = materialExportSettings.shader;
if (shader)
@ -687,14 +667,16 @@ namespace MA_TextureAtlasserPro
}
}
assetPath = savePath + material.name + ".mat";
string assetPath = savePathMaterial + material.name + ".mat";
//Save material
AssetDatabase.CreateAsset(material, assetPath);
AssetDatabase.Refresh();
return assetPath;
}
return assetPath;
return null;
}
#endregion
}

View File

@ -4,22 +4,19 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Editor;
using MA_Toolbox.Utils;
namespace MA_TextureAtlasserPro
{
public class MA_TextureAtlasserProInspectorView : MA_TextureAtlasserProViewBase
public class MA_TextureAtlasserProInspectorView : MA_TextureAtlasserProViewBase
{
private MA_TextureAtlasserProQuad lastSelectedQuad;
private bool isEditing = false;
private bool isEditing = false;
private GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
bool useAddMeshButton = false;
public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
{
}
public override void UpdateView(Event e, Rect editorViewRect)
@ -27,32 +24,19 @@ namespace MA_TextureAtlasserPro
//Update base derived class
base.UpdateView(e, editorViewRect);
if(isLoaded)
if (isLoaded)
{
//Draw inspector
if(curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
if (curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
{
//Change layout during layout event to prevent gui errors
if (e.type == EventType.Layout)
{
if (curWindow.textureAtlas.selectedTextureQuad.meshes != null && curWindow.textureAtlas.selectedTextureQuad.meshes.Count == 0)
{
useAddMeshButton = true;
}
else
{
useAddMeshButton = false;
}
}
//Deselect GUI elements when we are focusing on a new quad
if (lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad)
//Deselect GUI elements when we are focusing on a new quad
if (lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad)
{
lastSelectedQuad = curWindow.textureAtlas.selectedTextureQuad;
GUI.FocusControl(null);
}
GUILayout.BeginArea(editorViewRect, EditorStyles.helpBox);
GUILayout.BeginArea(editorViewRect, EditorStyles.helpBox);
GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
GUILayout.Label("Quad Name");
@ -63,21 +47,21 @@ namespace MA_TextureAtlasserPro
//Textures
GUILayout.BeginHorizontal();
GUILayout.Label("Textures", GUILayout.ExpandWidth(true));
if(GUILayout.Button(MA_TextureAtlasserProGuiLoader.editGC, EditorStyles.miniButton, GUILayout.Width(36), GUILayout.Height(15)))
if (GUILayout.Button(MA_TextureAtlasserProGuiLoader.editGC, EditorStyles.miniButton, GUILayout.Width(36), GUILayout.Height(15)))
{
isEditing = !isEditing;
}
GUILayout.EndHorizontal();
if(curWindow.textureAtlas.textureGroupRegistration == null || curWindow.textureAtlas.textureGroupRegistration.Count == 0)
if (curWindow.textureAtlas.textureGroupRegistration == null || curWindow.textureAtlas.textureGroupRegistration.Count == 0)
{
if(GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
if (GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
{
MA_TextureAtlasserProUtils.CreateTextureGroup(curWindow.textureAtlas, "New TextureGroup");
}
}
for (int i = 0; i < curWindow.textureAtlas.textureGroupRegistration.Count; i++)
{
if(isEditing)
if (isEditing)
{
curWindow.textureAtlas.textureGroupRegistration[i].name = curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].name = EditorGUILayout.TextField(curWindow.textureAtlas.textureGroupRegistration[i].name);
}
@ -87,11 +71,11 @@ namespace MA_TextureAtlasserPro
}
GUILayout.BeginHorizontal();
curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].texture = (Texture)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].texture, typeof(Texture), false);
if(isEditing && GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
if (isEditing && GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
{
MA_TextureAtlasserProUtils.RemoveTextureGroup(curWindow.textureAtlas, i);
}
if(isEditing && GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
if (isEditing && GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
{
MA_TextureAtlasserProUtils.CreateTextureGroup(curWindow.textureAtlas, "New TextureGroup");
}
@ -100,58 +84,90 @@ namespace MA_TextureAtlasserPro
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2);
//Meshes
GUILayout.Label("Meshes");
if (useAddMeshButton)
{
//Models
GUILayout.Label("Models");
SerializedObject serializedObject = new SerializedObject(curWindow.textureAtlas.selectedTextureQuad);
serializedObject.Update();
if (curWindow.textureAtlas.selectedTextureQuad.modelGroups != null)
{
SerializedProperty modelGroupsSP = serializedObject.FindProperty("modelGroups");
for (int i = 0; i < curWindow.textureAtlas.selectedTextureQuad.modelGroups.Count; i++)
{
using (new GUILayout.VerticalScope(EditorStyles.helpBox))
{
using (new GUILayout.HorizontalScope())
{
curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].name);
if (GUILayout.Button("-", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
{
curWindow.textureAtlas.selectedTextureQuad.modelGroups.RemoveAt(i);
break;
}
}
SerializedProperty meshesSP = modelGroupsSP.GetArrayElementAtIndex(i).FindPropertyRelative("meshes");
EditorGUILayout.PropertyField(meshesSP, false, GUILayout.ExpandWidth(false), GUILayout.MaxWidth(editorViewRect.width * 0.5f));
if (meshesSP.isExpanded)
{
for (int j = 0; j < curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes.Count; j++)
{
using (new GUILayout.HorizontalScope())
{
curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes[j] = (Mesh)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes[j], typeof(Mesh), false);
if (GUILayout.Button("-", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
{
curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes.RemoveAt(j);
break;
}
}
}
}
if (GUILayout.Button("+", EditorStyles.miniButton))
{
curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes.Add(null);
}
}
}
if (GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
{
curWindow.textureAtlas.selectedTextureQuad.meshes.Add(null);
curWindow.textureAtlas.selectedTextureQuad.modelGroups.Add(new MA_ModelGroup() { name = MA_StringUtils.RandomAlphabetString(6) });
}
}
if (curWindow.textureAtlas.selectedTextureQuad.meshes != null)
else
{
for (int i = 0; i < curWindow.textureAtlas.selectedTextureQuad.meshes.Count; i++)
{
GUILayout.BeginHorizontal();
curWindow.textureAtlas.selectedTextureQuad.meshes[i] = (Mesh)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.meshes[i], typeof(Mesh), false);
if(GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
{
curWindow.textureAtlas.selectedTextureQuad.meshes.RemoveAt(i);
}
if(GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
{
curWindow.textureAtlas.selectedTextureQuad.meshes.Insert(i + 1, null);
}
GUILayout.EndHorizontal();
}
curWindow.textureAtlas.selectedTextureQuad.modelGroups = new List<MA_ModelGroup>();
}
serializedObject.ApplyModifiedProperties();
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2);
//x, y, w, h.
GUILayout.FlexibleSpace();
if (!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height))
{
labelStyle.normal.textColor = Color.red;
}
else
{
curWindow.textureAtlas.selectedTextureQuad.meshes = new List<Mesh>();
labelStyle.normal.textColor = GUI.skin.label.normal.textColor;
}
GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString());
GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString(), labelStyle);
GUILayout.FlexibleSpace();
if (!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height))
{
labelStyle.normal.textColor = Color.red;
}
else
{
labelStyle.normal.textColor = GUI.skin.label.normal.textColor;
}
GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString());
GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString(), labelStyle);
GUILayout.EndVertical();
GUILayout.EndArea();
GUILayout.EndVertical();
GUILayout.EndArea();
}
}
if(curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
if (curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
ProcessEvents(e, editorViewRect);
}

View File

@ -63,7 +63,7 @@ namespace MA_TextureAtlasserPro
if (curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProGuiLoader.duplicateQuadGC, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
if (curWindow.textureAtlas.selectedTextureQuad != null)
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.copySelectedQuadData, curWindow.settings.duplicatedQuadNamePrefix);
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.duplicatedQuadNamePrefix);
}
}

View File

@ -91,7 +91,7 @@ namespace MA_TextureAtlasserPro
e.Use();
}
//Hotkeys.
//HotKeys.
if (curWindow.settings.useHotkeys)
{
if(curWindow.textureAtlas != null)
@ -123,7 +123,7 @@ namespace MA_TextureAtlasserPro
if (curWindow.settings.GetHotKey(e, curWindow.settings.duplicateHotKey))
{
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.copySelectedQuadData, curWindow.settings.duplicatedQuadNamePrefix);
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.duplicatedQuadNamePrefix);
e.Use();
}
}

View File

@ -154,40 +154,23 @@ namespace MA_TextureAtlasserPro
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
{
bool export = false;
string[] textures = null;
string material = null;
string[] models = null;
if(curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat == ModelFormat.ReplaceMesh)
if (curWindow.textureAtlas.exportSettings.exportTextures)
{
if(EditorUtility.DisplayDialog("Replace original models?", "Are you sure you want to replace the original models, this can't be undone!", "Replace", "Cancel"))
{
export = true;
}
}
else
{
export = true;
textures = MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.textureExportSettings);
}
if(export)
if (curWindow.textureAtlas.exportSettings.exportMaterials)
{
string[] textures = null;
string material = null;
string[] models = null;
material = MA_TextureAtlasserProUtils.ExportAtlasMaterial(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.materialExportSettings, textures: textures);
}
if (curWindow.textureAtlas.exportSettings.exportTextures)
{
textures = MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.textureExportSettings);
}
if(curWindow.textureAtlas.exportSettings.exportMaterials)
{
material = MA_TextureAtlasserProUtils.ExportAtlasMaterial(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.materialExportSettings, textures: textures);
}
if(curWindow.textureAtlas.exportSettings.exportModels)
{
models = MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.modelExportSettings, material: material);
}
if (curWindow.textureAtlas.exportSettings.exportModels)
{
models = MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.modelExportSettings, materialPath: material);
}
}