#if UNITY_EDITOR

Added '#if UNITY_EDITOR' to all the scripts that should only run/be used in the editor.
This commit is contained in:
max 2019-05-04 13:29:02 +02:00
parent 7990f987dc
commit 78e4fb0ad1
19 changed files with 63 additions and 25 deletions

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@ -1,3 +1,4 @@
#if UNITY_EDITOR
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -101,3 +102,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

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@ -1,3 +1,4 @@
#if UNITY_EDITOR
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -164,3 +165,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

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@ -1,4 +1,5 @@
using System.Collections; #if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
@ -23,3 +24,4 @@ namespace MA_TextureAtlasserPro
public KeyCode duplicateHotKey = KeyCode.D; public KeyCode duplicateHotKey = KeyCode.D;
} }
} }
#endif

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@ -1,4 +1,5 @@
using System.Collections; #if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -17,3 +18,4 @@ namespace MA_TextureAtlasserPro
public string name; public string name;
} }
} }
#endif

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@ -1,3 +1,4 @@
#if UNITY_EDITOR
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
@ -33,3 +34,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

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@ -1,3 +1,4 @@
#if UNITY_EDITOR
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -378,3 +379,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

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@ -1,3 +1,4 @@
#if UNITY_EDITOR
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -76,3 +77,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

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@ -1,3 +1,4 @@
#if UNITY_EDITOR
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -132,3 +133,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

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@ -1,3 +1,4 @@
#if UNITY_EDITOR
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -79,3 +80,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

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@ -1,4 +1,5 @@
using System.Collections; #if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
@ -53,3 +54,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

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@ -1,4 +1,5 @@
using System.Collections; #if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using MA_Editor; using MA_Editor;
@ -148,3 +149,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

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@ -1,4 +1,5 @@
using System.Collections; #if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
@ -168,3 +169,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

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@ -1,4 +1,5 @@
using System.Collections; #if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
@ -133,3 +134,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

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@ -1,4 +1,5 @@
using System.Collections; #if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
@ -119,3 +120,4 @@ namespace MA_TextureAtlasserPro
} }
} }
} }
#endif

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@ -1,6 +1,7 @@
//Maxartz15 //Maxartz15
//Version 1.0 //Version 1.0
#if UNITY_EDITOR
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
@ -59,3 +60,4 @@ namespace MA_Editor.Grid
} }
} }
} }
#endif

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@ -1,6 +1,7 @@
//Maxartz15 //Maxartz15
//Version 1.0 //Version 1.0
#if UNITY_EDITOR
using UnityEngine; using UnityEngine;
using MA_Editor; using MA_Editor;
@ -68,3 +69,4 @@ namespace MA_Editor.RectUtils
} }
} }
} }
#endif

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@ -1,6 +1,7 @@
//Maxartz15 //Maxartz15
//Version 1.0 //Version 1.0
#if UNITY_EDITOR
using UnityEngine; using UnityEngine;
using MA_Editor; using MA_Editor;
using MA_Editor.RectUtils; using MA_Editor.RectUtils;
@ -37,3 +38,4 @@ namespace MA_Editor.GUILayoutZoom
} }
} }
} }
#endif

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@ -1,6 +1,7 @@
//Maxartz15 //Maxartz15
//Version 1.0 //Version 1.0
#if UNITY_EDITOR
using System; using System;
using System.IO; using System.IO;
using System.Text; using System.Text;
@ -185,3 +186,4 @@ namespace MA_Mesh
public string textureName; public string textureName;
} }
} }
#endif

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@ -3,6 +3,7 @@
//Part of MA_TextureUtils //Part of MA_TextureUtils
//https://github.com/maxartz15/MA_TextureUtils //https://github.com/maxartz15/MA_TextureUtils
#if UNITY_EDITOR
using UnityEngine; using UnityEngine;
using UnityEditor; using UnityEditor;
using System.IO; using System.IO;
@ -201,3 +202,4 @@ namespace MA_Texture
#endregion #endregion
} }
} }
#endif