mirror of
https://github.com/maxartz15/MA_TextureAtlasser.git
synced 2025-06-30 05:46:06 +02:00
#if UNITY_EDITOR
Added '#if UNITY_EDITOR' to all the scripts that should only run/be used in the editor.
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@ -1,3 +1,4 @@
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -75,4 +76,5 @@ namespace MA_TextureAtlasserPro
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}
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}
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}
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}
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}
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#endif
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -131,4 +132,5 @@ namespace MA_TextureAtlasserPro
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base.ProcessEvents(e, editorViewRect);
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}
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}
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}
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}
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#endif
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@ -1,3 +1,4 @@
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -78,4 +79,5 @@ namespace MA_TextureAtlasserPro
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base.ProcessEvents(e, editorViewRect);
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}
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}
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}
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}
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#endif
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@ -1,4 +1,5 @@
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using System.Collections;
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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@ -52,4 +53,5 @@ namespace MA_TextureAtlasserPro
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}
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}
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}
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}
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}
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#endif
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@ -1,4 +1,5 @@
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using System.Collections;
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#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using MA_Editor;
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@ -147,4 +148,5 @@ namespace MA_TextureAtlasserPro
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zoomCoordsOrigin = new Vector2(-(curWindow.position.width / 2) + (curWindow.position.width / 3), -(curWindow.position.height / 2) + (curWindow.position.height / 3));
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}
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}
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}
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}
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#endif
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