#if UNITY_EDITOR

Added '#if UNITY_EDITOR' to all the scripts that should only run/be used in the editor.
This commit is contained in:
max
2019-05-04 13:29:02 +02:00
parent 7990f987dc
commit 78e4fb0ad1
19 changed files with 63 additions and 25 deletions

View File

@ -1,3 +1,4 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -100,4 +101,5 @@ namespace MA_TextureAtlasserPro
}
}
}
}
}
#endif

View File

@ -1,3 +1,4 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -163,4 +164,5 @@ namespace MA_TextureAtlasserPro
debugMode = isDebugging;
}
}
}
}
#endif

View File

@ -1,4 +1,5 @@
using System.Collections;
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
@ -22,4 +23,5 @@ namespace MA_TextureAtlasserPro
public KeyCode removeQuadHotKey = KeyCode.R;
public KeyCode duplicateHotKey = KeyCode.D;
}
}
}
#endif

View File

@ -1,4 +1,5 @@
using System.Collections;
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -17,3 +18,4 @@ namespace MA_TextureAtlasserPro
public string name;
}
}
#endif