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1.0, gitignore
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61
MA_ToolBox/MA_Utilities/EditorUtils/MA_EditorGridUtils.cs
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61
MA_ToolBox/MA_Utilities/EditorUtils/MA_EditorGridUtils.cs
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//Maxartz15
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//Version 1.0
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace MA_Editor.Grid
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{
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public static class Grid
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{
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public static void DrawGrid(Rect editorWorkRect, float gridSpacing, Color gridColor)
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{
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//Process grid spacing values
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int widthDivs = Mathf.CeilToInt(editorWorkRect.width / gridSpacing);
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int heightDivs = Mathf.CeilToInt(editorWorkRect.height / gridSpacing);
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//Using handles
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Handles.BeginGUI();
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Handles.color = gridColor;
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for (int x = 0; x < widthDivs; x++)
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{
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Handles.DrawLine(new Vector3(gridSpacing * x, 0, 0), new Vector3(gridSpacing * x, editorWorkRect.height, 0));
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}
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for (int y = 0; y < heightDivs; y++)
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{
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Handles.DrawLine(new Vector3(0, gridSpacing * y, 0), new Vector3(editorWorkRect.width, gridSpacing * y, 0));
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}
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Handles.color = Color.white;
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Handles.EndGUI();
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}
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public static void DrawZoomableGrid(Rect editorWorkRect, float gridSpacing, Color gridColor, Vector2 zoomCoordsOrigin)
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{
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//Process grid spacing values
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int widthDivs = Mathf.CeilToInt(editorWorkRect.width / gridSpacing);
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int heightDivs = Mathf.CeilToInt(editorWorkRect.height / gridSpacing);
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//Using handles
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Handles.BeginGUI();
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Handles.color = gridColor;
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for (int x = 1; x < widthDivs; x++)
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{
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Handles.DrawLine(new Vector3(gridSpacing * x - zoomCoordsOrigin.x, -zoomCoordsOrigin.y, 0), new Vector3(gridSpacing * x - zoomCoordsOrigin.x, editorWorkRect.height - zoomCoordsOrigin.y, 0));
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}
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for (int y = 1; y < heightDivs; y++)
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{
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Handles.DrawLine(new Vector3(-zoomCoordsOrigin.x, gridSpacing * y - zoomCoordsOrigin.y, 0), new Vector3(editorWorkRect.width - zoomCoordsOrigin.x, gridSpacing * y - zoomCoordsOrigin.y, 0));
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}
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Handles.color = Color.white;
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Handles.EndGUI();
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}
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}
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}
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70
MA_ToolBox/MA_Utilities/EditorUtils/MA_EditorRectUtils.cs
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70
MA_ToolBox/MA_Utilities/EditorUtils/MA_EditorRectUtils.cs
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//Maxartz15
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//Version 1.0
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using UnityEngine;
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using MA_Editor;
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namespace MA_Editor.RectUtils
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{
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public static class RectUtils
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{
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//Start http://martinecker.com/martincodes/unity-editor-window-zooming/
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public static Vector2 TopLeft(this Rect rect)
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{
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return new Vector2(rect.xMin, rect.yMin);
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}
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public static Rect ScaleSizeBy(this Rect rect, float scale)
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{
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return rect.ScaleSizeBy(scale, rect.center);
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}
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public static Rect ScaleSizeBy(this Rect rect, float scale, Vector2 pivotPoint)
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{
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Rect result = rect;
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result.x -= pivotPoint.x;
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result.y -= pivotPoint.y;
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result.xMin *= scale;
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result.xMax *= scale;
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result.yMin *= scale;
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result.yMax *= scale;
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result.x += pivotPoint.x;
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result.y += pivotPoint.y;
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return result;
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}
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public static Rect ScaleSizeBy(this Rect rect, Vector2 scale)
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{
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return rect.ScaleSizeBy(scale, rect.center);
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}
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public static Rect ScaleSizeBy(this Rect rect, Vector2 scale, Vector2 pivotPoint)
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{
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Rect result = rect;
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result.x -= pivotPoint.x;
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result.y -= pivotPoint.y;
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result.xMin *= scale.x;
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result.xMax *= scale.x;
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result.yMin *= scale.y;
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result.yMax *= scale.y;
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result.x += pivotPoint.x;
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result.y += pivotPoint.y;
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return result;
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}
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//End http://martinecker.com/martincodes/unity-editor-window-zooming/
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public static Rect MultiplyRectSize(Rect rect, float amount)
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{
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Rect multipliedRect = new Rect(rect.x, rect.y, rect.width * amount, rect.height * amount);
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return multipliedRect;
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}
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public static Rect MultiplyRectSizeAndCenter(Rect rect, float amount)
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{
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Rect multipliedRect = new Rect(rect.x, rect.y, rect.width * amount, rect.height * amount);
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multipliedRect.x = -(multipliedRect.width / 2);
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multipliedRect.y = -(multipliedRect.height / 2);
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return multipliedRect;
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}
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}
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}
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39
MA_ToolBox/MA_Utilities/EditorUtils/MA_EditorZoomUtils.cs
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39
MA_ToolBox/MA_Utilities/EditorUtils/MA_EditorZoomUtils.cs
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//Maxartz15
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//Version 1.0
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using UnityEngine;
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using MA_Editor;
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using MA_Editor.RectUtils;
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namespace MA_Editor.GUILayoutZoom
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{
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//http://martinecker.com/martincodes/unity-editor-window-zooming/
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public class GUILayoutZoom
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{
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private const float EditorWindowTabHeight = 21.0f; //The height of the editor window top bar. (were the name, zoom and exit buttons are)
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private static Matrix4x4 prevGuiMatrix;
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public static Rect BeginArea(float zoomScale, Rect screenCoordsArea)
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{
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GUI.EndGroup(); // End the group Unity begins automatically for an EditorWindow to clip out the window tab. This allows us to draw outside of the size of the EditorWindow.
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Rect clippedArea = screenCoordsArea.ScaleSizeBy(1.0f / zoomScale, screenCoordsArea.TopLeft());
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clippedArea.y += EditorWindowTabHeight;
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GUI.BeginGroup(clippedArea);
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prevGuiMatrix = GUI.matrix;
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Matrix4x4 translation = Matrix4x4.TRS(clippedArea.TopLeft(), Quaternion.identity, Vector3.one);
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Matrix4x4 scale = Matrix4x4.Scale(new Vector3(zoomScale, zoomScale, 1.0f));
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GUI.matrix = translation * scale * translation.inverse * GUI.matrix;
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return clippedArea;
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}
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public static void EndArea()
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{
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GUI.matrix = prevGuiMatrix;
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GUI.EndGroup();
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GUI.BeginGroup(new Rect(0.0f, EditorWindowTabHeight, Screen.width, Screen.height));
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}
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}
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}
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