mirror of
https://github.com/maxartz15/MA_TextureAtlasser.git
synced 2025-06-19 01:26:03 +02:00
1.0, gitignore
This commit is contained in:
@ -0,0 +1,33 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public static class MA_TextureAtlasserProIcons
|
||||
{
|
||||
private const string LOADICONPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Icons/";
|
||||
|
||||
public static GUIContent createAtlasIcon;
|
||||
public static GUIContent loadAtlasIcon;
|
||||
public static GUIContent exportAtlasIcon;
|
||||
public static GUIContent createQuadIcon;
|
||||
public static GUIContent removeQuadIcon;
|
||||
public static GUIContent showTexturesOnIcon;
|
||||
public static GUIContent showTexturesOffIcon;
|
||||
public static GUIContent dragHandleIcon;
|
||||
public static GUIContent editIcon;
|
||||
|
||||
public static void LoadIcons()
|
||||
{
|
||||
createAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createAtlasIcon" + ".png"));
|
||||
loadAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "loadAtlasIcon" + ".png"));
|
||||
exportAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "exportAtlasIcon" + ".png"));
|
||||
createQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createQuadIcon" + ".png"));
|
||||
removeQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "removeQuadIcon" + ".png"));
|
||||
showTexturesOnIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOnIcon" + ".png"));
|
||||
showTexturesOffIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOffIcon" + ".png"));
|
||||
dragHandleIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "dragHandleIcon" + ".png"));
|
||||
editIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "editIcon" + ".png"));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,317 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Mesh;
|
||||
using MA_Texture;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public static class MA_TextureAtlasserProUtils
|
||||
{
|
||||
public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
||||
public const string LOADASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
||||
public const string EXPORTASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
|
||||
public const float VIEWOFFSET = 20;
|
||||
public const string DEFAULTTEXTUREGROUPNAME = "Albedo";
|
||||
|
||||
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
|
||||
{
|
||||
MA_TextureAtlasserProAtlas _atlas = (MA_TextureAtlasserProAtlas)ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
|
||||
|
||||
if(_atlas != null)
|
||||
{
|
||||
_atlas.CreateAtlas(name, size);
|
||||
MA_CheckTextureAtlas(_atlas);
|
||||
|
||||
AssetDatabase.CreateAsset(_atlas, SAVEASSETPATH + name + ".asset");
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
return _atlas;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static MA_TextureAtlasserProAtlas LoadTextureAtlas()
|
||||
{
|
||||
MA_TextureAtlasserProAtlas _atlas = null;
|
||||
string absPath = EditorUtility.OpenFilePanel("Select Texture Atlas", LOADASSETPATH, "");
|
||||
|
||||
if(absPath.StartsWith(Application.dataPath))
|
||||
{
|
||||
string relPath = absPath.Substring(Application.dataPath.Length - "Assets".Length);
|
||||
_atlas = AssetDatabase.LoadAssetAtPath(relPath, typeof(MA_TextureAtlasserProAtlas)) as MA_TextureAtlasserProAtlas;
|
||||
|
||||
MA_CheckTextureAtlas(_atlas);
|
||||
|
||||
if(_atlas)
|
||||
{
|
||||
EditorPrefs.SetString("AtlasPath", null);
|
||||
}
|
||||
}
|
||||
|
||||
if(_atlas != null)
|
||||
{
|
||||
if(_atlas.selectedTextureQuad != null)
|
||||
{
|
||||
_atlas.selectedTextureQuad.isSelected = false;
|
||||
}
|
||||
_atlas.selectedTextureQuad = null;
|
||||
}
|
||||
|
||||
return _atlas;
|
||||
}
|
||||
|
||||
public static void MA_CheckTextureAtlas(MA_TextureAtlasserProAtlas atlas)
|
||||
{
|
||||
if(atlas.textureGroupRegistration == null)
|
||||
{
|
||||
atlas.textureGroupRegistration = new List<MA_TextureGroupRegistration>();
|
||||
|
||||
MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration();
|
||||
groupRegistration.name = DEFAULTTEXTUREGROUPNAME;
|
||||
|
||||
atlas.textureGroupRegistration.Add(groupRegistration);
|
||||
}
|
||||
|
||||
if(atlas.textureQuads == null)
|
||||
{
|
||||
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
|
||||
}
|
||||
else
|
||||
{
|
||||
bool _sameCount = true;
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
if(q.textureGroups.Count != atlas.textureGroupRegistration.Count)
|
||||
{
|
||||
_sameCount = false;
|
||||
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right amount of texture groups!");
|
||||
}
|
||||
}
|
||||
|
||||
if(_sameCount)
|
||||
{
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
for (int i = 0; i < atlas.textureQuads.Count; i++)
|
||||
{
|
||||
for (int j = 0; j < atlas.textureGroupRegistration.Count; j++)
|
||||
{
|
||||
if(atlas.textureQuads[i].textureGroups[j].name != atlas.textureGroupRegistration[j].name)
|
||||
{
|
||||
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right texture group name!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect)
|
||||
{
|
||||
if(atlas != null)
|
||||
{
|
||||
//Create new list if we haven't one already
|
||||
if(atlas.textureQuads == null)
|
||||
{
|
||||
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
|
||||
}
|
||||
|
||||
//Create new quad
|
||||
MA_TextureAtlasserProQuad _quad = (MA_TextureAtlasserProQuad)ScriptableObject.CreateInstance("MA_TextureAtlasserProQuad");
|
||||
|
||||
//Add quad to asset
|
||||
if(_quad != null)
|
||||
{
|
||||
//Set quad settings
|
||||
_quad.name = name;
|
||||
_quad.rect = rect;
|
||||
|
||||
SetTextureGroups(atlas, _quad);
|
||||
|
||||
atlas.textureQuads.Add((MA_TextureAtlasserProQuad)_quad);
|
||||
|
||||
AssetDatabase.AddObjectToAsset(_quad, atlas);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("CreateTextureQuad Failed: _TextureQuad");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("CreateTextureQuad Failed: textureAtlas");
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas)
|
||||
{
|
||||
if(atlas != null && atlas.selectedTextureQuad != null)
|
||||
{
|
||||
atlas.textureQuads.Remove(atlas.selectedTextureQuad);
|
||||
GameObject.DestroyImmediate(atlas.selectedTextureQuad, true);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetTextureGroups(MA_TextureAtlasserProAtlas atlas, MA_TextureAtlasserProQuad quad)
|
||||
{
|
||||
if(quad.textureGroups == null)
|
||||
{
|
||||
quad.textureGroups = new List<MA_TextureGroup>();
|
||||
}
|
||||
|
||||
//Add texture groups
|
||||
foreach (MA_TextureGroupRegistration tgr in atlas.textureGroupRegistration)
|
||||
{
|
||||
MA_TextureGroup textureGroup = new MA_TextureGroup();
|
||||
textureGroup.name = tgr.name;
|
||||
quad.textureGroups.Add(textureGroup);
|
||||
}
|
||||
}
|
||||
|
||||
public static void CreateTextureGroup(MA_TextureAtlasserProAtlas atlas, string name)
|
||||
{
|
||||
MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration();
|
||||
_textureGroupRegistration.name = name;
|
||||
atlas.textureGroupRegistration.Add(_textureGroupRegistration);
|
||||
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
MA_TextureGroup _textureGroup = new MA_TextureGroup();
|
||||
_textureGroup.name = name;
|
||||
q.textureGroups.Add(_textureGroup);
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveTextureGroup(MA_TextureAtlasserProAtlas atlas, int index)
|
||||
{
|
||||
atlas.textureGroupRegistration.RemoveAt(index);
|
||||
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
q.textureGroups.RemoveAt(index);
|
||||
}
|
||||
}
|
||||
|
||||
public static void CloseWindow(MA_TextureAtlasserProWindow curWindow)
|
||||
{
|
||||
if(curWindow == null)
|
||||
{
|
||||
Debug.LogError("Closing window Failed: curWindow == null");
|
||||
}
|
||||
curWindow.Close();
|
||||
}
|
||||
|
||||
public static void ExportAtlas(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
||||
{
|
||||
if(atlas != null && atlas.textureQuads != null)
|
||||
{
|
||||
ExportAtlasMeshesObj(atlas);
|
||||
ExportAtlasTexturesPNG(atlas);
|
||||
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
|
||||
public static void ExportAtlasMeshesObj(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
||||
{
|
||||
if(atlas != null && atlas.textureQuads != null)
|
||||
{
|
||||
foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
|
||||
{
|
||||
//Export Mesh
|
||||
if(ta.meshes != null)
|
||||
{
|
||||
for (int m = 0; m < ta.meshes.Count; m++)
|
||||
{
|
||||
if(ta.meshes[m] != null)
|
||||
{
|
||||
//Create new mesh
|
||||
Mesh newMesh = new Mesh();
|
||||
//Duplicate it from the current one
|
||||
newMesh = MA_MeshUtils.MA_DuplicateMesh(ta.meshes[m]);
|
||||
//Remap uvs
|
||||
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, ta.guiRect);
|
||||
//Save it
|
||||
MA_MeshUtils.MeshToFile(newMesh, "MA_" + ta.name, savePath);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// public static void ExportAtlasTexturePNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
||||
// {
|
||||
// if(atlas != null && atlas.textureQuads != null)
|
||||
// {
|
||||
// //Create new Texture Atlas
|
||||
// Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
|
||||
// newTexture.name = atlas.name;
|
||||
|
||||
// foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
|
||||
// {
|
||||
// //Export Texture Atlas
|
||||
// //TODO: Replace with texture groups (foreacht ...)
|
||||
// if(ta.texture != null)
|
||||
// {
|
||||
// //Create new texture part
|
||||
// Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(ta.texture);
|
||||
// //Scale it
|
||||
// newTexturePart = newTexturePart.MA_Scale2D((int)ta.guiRect.width, (int)ta.guiRect.height);
|
||||
// //Add it
|
||||
// newTexture = newTexture.MA_Combine2D(newTexturePart, (int)ta.guiRect.x, (int)ta.guiRect.y);
|
||||
// }
|
||||
// }
|
||||
|
||||
// //Save it
|
||||
// newTexture.MA_Save2D("MA_" + newTexture.name, savePath);
|
||||
// //Refresh
|
||||
// AssetDatabase.Refresh();
|
||||
// }
|
||||
// }
|
||||
|
||||
public static void ExportAtlasTexturesPNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
||||
{
|
||||
if(atlas != null && atlas.textureQuads != null && atlas.textureGroupRegistration != null)
|
||||
{
|
||||
//Foreach texture group
|
||||
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
||||
{
|
||||
//Create new Texture Atlas
|
||||
Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
|
||||
newTexture.name = atlas.name + "_" + atlas.textureGroupRegistration[i].name;
|
||||
|
||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||
{
|
||||
if(q.textureGroups != null && q.textureGroups[i].texture != null)
|
||||
{
|
||||
//Create new texture part
|
||||
Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
|
||||
//Scale it
|
||||
newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height);
|
||||
//Add it
|
||||
newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
|
||||
}
|
||||
}
|
||||
|
||||
//Save it
|
||||
newTexture.MA_Save2D("MA_" + newTexture.name, savePath);
|
||||
}
|
||||
|
||||
//Refresh
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user