mirror of
https://github.com/maxartz15/MA_TextureAtlasser.git
synced 2025-06-30 05:46:06 +02:00
1.0, gitignore
This commit is contained in:
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using UnityEngine;
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using UnityEditor;
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namespace MA_TextureAtlasserPro
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{
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public static class MA_TextureAtlasserProIcons
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{
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private const string LOADICONPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Icons/";
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public static GUIContent createAtlasIcon;
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public static GUIContent loadAtlasIcon;
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public static GUIContent exportAtlasIcon;
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public static GUIContent createQuadIcon;
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public static GUIContent removeQuadIcon;
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public static GUIContent showTexturesOnIcon;
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public static GUIContent showTexturesOffIcon;
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public static GUIContent dragHandleIcon;
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public static GUIContent editIcon;
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public static void LoadIcons()
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{
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createAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createAtlasIcon" + ".png"));
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loadAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "loadAtlasIcon" + ".png"));
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exportAtlasIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "exportAtlasIcon" + ".png"));
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createQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "createQuadIcon" + ".png"));
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removeQuadIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "removeQuadIcon" + ".png"));
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showTexturesOnIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOnIcon" + ".png"));
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showTexturesOffIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "showTexturesOffIcon" + ".png"));
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dragHandleIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "dragHandleIcon" + ".png"));
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editIcon = new GUIContent("", (Texture)EditorGUIUtility.Load(LOADICONPATH + "editIcon" + ".png"));
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}
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using MA_Mesh;
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using MA_Texture;
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namespace MA_TextureAtlasserPro
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{
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public static class MA_TextureAtlasserProUtils
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{
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public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
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public const string LOADASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
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public const string EXPORTASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
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public const float VIEWOFFSET = 20;
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public const string DEFAULTTEXTUREGROUPNAME = "Albedo";
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public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
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{
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MA_TextureAtlasserProAtlas _atlas = (MA_TextureAtlasserProAtlas)ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
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if(_atlas != null)
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{
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_atlas.CreateAtlas(name, size);
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MA_CheckTextureAtlas(_atlas);
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AssetDatabase.CreateAsset(_atlas, SAVEASSETPATH + name + ".asset");
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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return _atlas;
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}
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else
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{
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return null;
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}
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}
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public static MA_TextureAtlasserProAtlas LoadTextureAtlas()
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{
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MA_TextureAtlasserProAtlas _atlas = null;
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string absPath = EditorUtility.OpenFilePanel("Select Texture Atlas", LOADASSETPATH, "");
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if(absPath.StartsWith(Application.dataPath))
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{
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string relPath = absPath.Substring(Application.dataPath.Length - "Assets".Length);
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_atlas = AssetDatabase.LoadAssetAtPath(relPath, typeof(MA_TextureAtlasserProAtlas)) as MA_TextureAtlasserProAtlas;
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MA_CheckTextureAtlas(_atlas);
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if(_atlas)
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{
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EditorPrefs.SetString("AtlasPath", null);
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}
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}
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if(_atlas != null)
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{
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if(_atlas.selectedTextureQuad != null)
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{
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_atlas.selectedTextureQuad.isSelected = false;
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}
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_atlas.selectedTextureQuad = null;
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}
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return _atlas;
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}
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public static void MA_CheckTextureAtlas(MA_TextureAtlasserProAtlas atlas)
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{
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if(atlas.textureGroupRegistration == null)
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{
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atlas.textureGroupRegistration = new List<MA_TextureGroupRegistration>();
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MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration();
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groupRegistration.name = DEFAULTTEXTUREGROUPNAME;
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atlas.textureGroupRegistration.Add(groupRegistration);
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}
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if(atlas.textureQuads == null)
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{
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atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
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}
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else
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{
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bool _sameCount = true;
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foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
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{
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if(q.textureGroups.Count != atlas.textureGroupRegistration.Count)
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{
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_sameCount = false;
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Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right amount of texture groups!");
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}
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}
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if(_sameCount)
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{
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foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
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{
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for (int i = 0; i < atlas.textureQuads.Count; i++)
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{
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for (int j = 0; j < atlas.textureGroupRegistration.Count; j++)
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{
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if(atlas.textureQuads[i].textureGroups[j].name != atlas.textureGroupRegistration[j].name)
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{
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Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right texture group name!");
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}
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}
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}
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}
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}
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}
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}
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public static void CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect)
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{
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if(atlas != null)
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{
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//Create new list if we haven't one already
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if(atlas.textureQuads == null)
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{
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atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
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}
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//Create new quad
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MA_TextureAtlasserProQuad _quad = (MA_TextureAtlasserProQuad)ScriptableObject.CreateInstance("MA_TextureAtlasserProQuad");
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//Add quad to asset
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if(_quad != null)
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{
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//Set quad settings
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_quad.name = name;
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_quad.rect = rect;
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SetTextureGroups(atlas, _quad);
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atlas.textureQuads.Add((MA_TextureAtlasserProQuad)_quad);
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AssetDatabase.AddObjectToAsset(_quad, atlas);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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else
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{
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Debug.LogError("CreateTextureQuad Failed: _TextureQuad");
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}
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}
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else
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{
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Debug.LogError("CreateTextureQuad Failed: textureAtlas");
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}
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}
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public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas)
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{
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if(atlas != null && atlas.selectedTextureQuad != null)
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{
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atlas.textureQuads.Remove(atlas.selectedTextureQuad);
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GameObject.DestroyImmediate(atlas.selectedTextureQuad, true);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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}
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public static void SetTextureGroups(MA_TextureAtlasserProAtlas atlas, MA_TextureAtlasserProQuad quad)
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{
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if(quad.textureGroups == null)
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{
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quad.textureGroups = new List<MA_TextureGroup>();
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}
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//Add texture groups
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foreach (MA_TextureGroupRegistration tgr in atlas.textureGroupRegistration)
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{
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MA_TextureGroup textureGroup = new MA_TextureGroup();
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textureGroup.name = tgr.name;
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quad.textureGroups.Add(textureGroup);
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}
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}
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public static void CreateTextureGroup(MA_TextureAtlasserProAtlas atlas, string name)
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{
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MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration();
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_textureGroupRegistration.name = name;
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atlas.textureGroupRegistration.Add(_textureGroupRegistration);
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foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
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{
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MA_TextureGroup _textureGroup = new MA_TextureGroup();
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_textureGroup.name = name;
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q.textureGroups.Add(_textureGroup);
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}
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}
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public static void RemoveTextureGroup(MA_TextureAtlasserProAtlas atlas, int index)
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{
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atlas.textureGroupRegistration.RemoveAt(index);
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foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
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{
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q.textureGroups.RemoveAt(index);
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}
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}
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public static void CloseWindow(MA_TextureAtlasserProWindow curWindow)
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{
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if(curWindow == null)
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{
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Debug.LogError("Closing window Failed: curWindow == null");
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}
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curWindow.Close();
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}
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public static void ExportAtlas(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
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{
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if(atlas != null && atlas.textureQuads != null)
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{
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ExportAtlasMeshesObj(atlas);
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ExportAtlasTexturesPNG(atlas);
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AssetDatabase.Refresh();
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}
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}
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public static void ExportAtlasMeshesObj(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
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{
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if(atlas != null && atlas.textureQuads != null)
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{
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foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
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{
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//Export Mesh
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if(ta.meshes != null)
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{
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for (int m = 0; m < ta.meshes.Count; m++)
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{
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if(ta.meshes[m] != null)
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{
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//Create new mesh
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Mesh newMesh = new Mesh();
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//Duplicate it from the current one
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newMesh = MA_MeshUtils.MA_DuplicateMesh(ta.meshes[m]);
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//Remap uvs
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newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, ta.guiRect);
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//Save it
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MA_MeshUtils.MeshToFile(newMesh, "MA_" + ta.name, savePath);
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}
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}
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}
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}
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}
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}
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// public static void ExportAtlasTexturePNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
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// {
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// if(atlas != null && atlas.textureQuads != null)
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// {
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// //Create new Texture Atlas
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// Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
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// newTexture.name = atlas.name;
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// foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
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// {
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// //Export Texture Atlas
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// //TODO: Replace with texture groups (foreacht ...)
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// if(ta.texture != null)
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// {
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// //Create new texture part
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// Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(ta.texture);
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// //Scale it
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// newTexturePart = newTexturePart.MA_Scale2D((int)ta.guiRect.width, (int)ta.guiRect.height);
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// //Add it
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// newTexture = newTexture.MA_Combine2D(newTexturePart, (int)ta.guiRect.x, (int)ta.guiRect.y);
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// }
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// }
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// //Save it
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// newTexture.MA_Save2D("MA_" + newTexture.name, savePath);
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// //Refresh
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// AssetDatabase.Refresh();
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// }
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// }
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public static void ExportAtlasTexturesPNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
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{
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if(atlas != null && atlas.textureQuads != null && atlas.textureGroupRegistration != null)
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{
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//Foreach texture group
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for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
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{
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//Create new Texture Atlas
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Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
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newTexture.name = atlas.name + "_" + atlas.textureGroupRegistration[i].name;
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foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
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{
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if(q.textureGroups != null && q.textureGroups[i].texture != null)
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{
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//Create new texture part
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Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
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//Scale it
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newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height);
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//Add it
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newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
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}
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}
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//Save it
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newTexture.MA_Save2D("MA_" + newTexture.name, savePath);
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}
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//Refresh
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AssetDatabase.Refresh();
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}
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}
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}
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}
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@ -0,0 +1,78 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using MA_Editor;
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namespace MA_TextureAtlasserPro
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{
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public class MA_TextureAtlasserProDebugView : MA_TextureAtlasserProViewBase
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{
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private bool isEditing = false;
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public MA_TextureAtlasserProDebugView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
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{
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}
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public override void UpdateView(Event e, Rect editorViewRect)
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{
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//Update base derived class
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base.UpdateView(e, editorViewRect);
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//Draw inspector
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if(isLoaded)
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{
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GUILayout.BeginArea(editorViewRect, EditorStyles.helpBox);
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GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
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//GUILayout.Label(curWindow.workView.Zoom.ToString("F2"));
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if(GUILayout.Button(curWindow.workView.Zoom.ToString("F2"), EditorStyles.label))
|
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{
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curWindow.workView.ResetWindow();
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}
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if(curWindow.textureAtlas != null)
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{
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GUILayout.FlexibleSpace();
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//GUILayout.Label(curWindow.textureAtlas.textureAtlasSize.ToString());
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if(!isEditing)
|
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{
|
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if(GUILayout.Button(curWindow.textureAtlas.textureAtlasSize.ToString("F0"), EditorStyles.label))
|
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{
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isEditing = true;
|
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}
|
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}
|
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else
|
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{
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curWindow.textureAtlas.textureAtlasSize = EditorGUILayout.Vector2Field("", curWindow.textureAtlas.textureAtlasSize, GUILayout.Width(110));
|
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}
|
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}
|
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|
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GUILayout.EndHorizontal();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
|
||||
ProcessEvents(e, editorViewRect);
|
||||
}
|
||||
|
||||
protected override void ProcessEvents(Event e, Rect editorViewRect)
|
||||
{
|
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base.ProcessEvents(e, editorViewRect);
|
||||
|
||||
if(isEditing)
|
||||
{
|
||||
if(e.type == EventType.KeyDown && e.keyCode == KeyCode.Return)
|
||||
{
|
||||
isEditing = false;
|
||||
return;
|
||||
}
|
||||
if(e.type == EventType.MouseDown && !isMouseInEditorViewRect)
|
||||
{
|
||||
isEditing = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,134 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Editor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProInspectorView : MA_TextureAtlasserProViewBase
|
||||
{
|
||||
private MA_TextureAtlasserProQuad lastSelectedQuad;
|
||||
|
||||
private bool isEditing = false;
|
||||
|
||||
public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void UpdateView(Event e, Rect editorViewRect)
|
||||
{
|
||||
//Update base derived class
|
||||
base.UpdateView(e, editorViewRect);
|
||||
|
||||
if(isLoaded)
|
||||
{
|
||||
//Draw inspector
|
||||
if(curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
|
||||
{
|
||||
//Deselect GUI elements when we are focusing on a new quad
|
||||
if(lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad)
|
||||
{
|
||||
lastSelectedQuad = curWindow.textureAtlas.selectedTextureQuad;
|
||||
GUI.FocusControl(null);
|
||||
}
|
||||
|
||||
GUILayout.BeginArea(editorViewRect, EditorStyles.helpBox);
|
||||
GUILayout.BeginVertical(GUILayout.ExpandWidth(true));
|
||||
|
||||
GUILayout.Label("Quad Name");
|
||||
curWindow.textureAtlas.selectedTextureQuad.name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.name);
|
||||
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET / 2);
|
||||
|
||||
//Textures
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Textures", GUILayout.ExpandWidth(true));
|
||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.editIcon, EditorStyles.miniButton, GUILayout.Width(36), GUILayout.Height(15)))
|
||||
{
|
||||
isEditing = !isEditing;
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
if(curWindow.textureAtlas.textureGroupRegistration == null || curWindow.textureAtlas.textureGroupRegistration.Count == 0)
|
||||
{
|
||||
if(GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.CreateTextureGroup(curWindow.textureAtlas, "New TextureGroup");
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < curWindow.textureAtlas.textureGroupRegistration.Count; i++)
|
||||
{
|
||||
if(isEditing)
|
||||
{
|
||||
curWindow.textureAtlas.textureGroupRegistration[i].name = curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].name = EditorGUILayout.TextField(curWindow.textureAtlas.textureGroupRegistration[i].name);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUILayout.Label(curWindow.textureAtlas.textureGroupRegistration[i].name);
|
||||
}
|
||||
GUILayout.BeginHorizontal();
|
||||
curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].texture = (Texture)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.textureGroups[i].texture, typeof(Texture), false);
|
||||
if(isEditing && GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.RemoveTextureGroup(curWindow.textureAtlas, i);
|
||||
}
|
||||
if(isEditing && GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.CreateTextureGroup(curWindow.textureAtlas, "New TextureGroup");
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET / 2);
|
||||
|
||||
//Meshes
|
||||
GUILayout.Label("Meshes");
|
||||
if(curWindow.textureAtlas.selectedTextureQuad.meshes != null)
|
||||
{
|
||||
if(curWindow.textureAtlas.selectedTextureQuad.meshes.Count == 0)
|
||||
{
|
||||
if(GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.meshes.Add(null);
|
||||
}
|
||||
}
|
||||
for (int i = 0; i < curWindow.textureAtlas.selectedTextureQuad.meshes.Count; i++)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
curWindow.textureAtlas.selectedTextureQuad.meshes[i] = (Mesh)EditorGUILayout.ObjectField(curWindow.textureAtlas.selectedTextureQuad.meshes[i], typeof(Mesh), false);
|
||||
if(GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.meshes.RemoveAt(i);
|
||||
}
|
||||
if(GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.meshes.Insert(i, null);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
curWindow.textureAtlas.selectedTextureQuad.meshes = new List<Mesh>();
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString());
|
||||
GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString());
|
||||
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
}
|
||||
|
||||
if(curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
|
||||
ProcessEvents(e, editorViewRect);
|
||||
}
|
||||
|
||||
protected override void ProcessEvents(Event e, Rect editorViewRect)
|
||||
{
|
||||
base.ProcessEvents(e, editorViewRect);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,76 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Editor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProMenuView : MA_TextureAtlasserProViewBase
|
||||
{
|
||||
public MA_TextureAtlasserProMenuView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void UpdateView(Event e, Rect editorViewRect)
|
||||
{
|
||||
//Update base derived class
|
||||
base.UpdateView(e, editorViewRect);
|
||||
|
||||
//Draw Menu
|
||||
if(isLoaded)
|
||||
{
|
||||
GUILayout.BeginArea(editorViewRect, EditorStyles.helpBox);
|
||||
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
|
||||
|
||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.createAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
MA_TextureAtlasserProCreateWindow.InitEditorWindow(curWindow);
|
||||
}
|
||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.loadAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
curWindow.textureAtlas = MA_TextureAtlasserProUtils.LoadTextureAtlas();
|
||||
}
|
||||
|
||||
if(curWindow.textureAtlas != null)
|
||||
{
|
||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.exportAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
MA_TextureAtlasserProExportWindow.InitEditorWindow(curWindow);
|
||||
//MA_TextureAtlasserProUtils.ExportAtlas(curWindow.textureAtlas);
|
||||
}
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
|
||||
if(curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProIcons.showTexturesOnIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
curWindow.textureAtlas.showTextures = false;
|
||||
}
|
||||
else if(!curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProIcons.showTexturesOffIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
curWindow.textureAtlas.showTextures = true;
|
||||
}
|
||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
|
||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.createQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128));
|
||||
}
|
||||
if(curWindow.textureAtlas.selectedTextureQuad != null && GUILayout.Button(MA_TextureAtlasserProIcons.removeQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||
{
|
||||
if(curWindow.textureAtlas.selectedTextureQuad != null)
|
||||
MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas);
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
|
||||
ProcessEvents(e, editorViewRect);
|
||||
}
|
||||
|
||||
protected override void ProcessEvents(Event e, Rect editorViewRect)
|
||||
{
|
||||
base.ProcessEvents(e, editorViewRect);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProViewBase
|
||||
{
|
||||
public MA_TextureAtlasserProWindow curWindow;
|
||||
public string viewTitle;
|
||||
public bool isMouseInEditorViewRect = false;
|
||||
public static bool editorIsLoaded = false;
|
||||
public bool isLoaded = false;
|
||||
|
||||
public MA_TextureAtlasserProViewBase(MA_TextureAtlasserProWindow currentEditorWindow, string title)
|
||||
{
|
||||
curWindow = currentEditorWindow;
|
||||
viewTitle = title;
|
||||
}
|
||||
|
||||
[UnityEditor.Callbacks.DidReloadScripts]
|
||||
static void OnReload()
|
||||
{
|
||||
//Make sure that when the compiler is finished and reloads the scripts, we are waiting for the next Event.
|
||||
editorIsLoaded = false;
|
||||
}
|
||||
|
||||
public virtual void UpdateView(Event e, Rect editorViewRect)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected virtual void ProcessEvents(Event e, Rect editorViewRect)
|
||||
{
|
||||
if(e.type == EventType.Repaint)
|
||||
{
|
||||
if(!isLoaded && editorIsLoaded)
|
||||
isLoaded = true;
|
||||
|
||||
if(!editorIsLoaded)
|
||||
editorIsLoaded = true;
|
||||
}
|
||||
|
||||
if(editorViewRect.Contains(e.mousePosition))
|
||||
{
|
||||
isMouseInEditorViewRect = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
isMouseInEditorViewRect = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,122 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using MA_Editor;
|
||||
using MA_Editor.GUILayoutZoom;
|
||||
using MA_Editor.RectUtils;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProWorkView : MA_TextureAtlasserProViewBase
|
||||
{
|
||||
public MA_TextureAtlasserProWorkView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
|
||||
{
|
||||
zoomCoordsOrigin = new Vector2(-(curWindow.position.width / 2) + (curWindow.position.width / 3), -(curWindow.position.height / 2) + (curWindow.position.height / 3));
|
||||
}
|
||||
|
||||
private const float kZoomMin = 0.05f;
|
||||
private const float kZoomMax = 2.0f;
|
||||
private Rect zoomArea;
|
||||
private float zoom = 1.0f;
|
||||
public float Zoom { get { return zoom; } }
|
||||
private Vector2 zoomCoordsOrigin = Vector2.zero;
|
||||
|
||||
public override void UpdateView(Event e, Rect editorViewRect)
|
||||
{
|
||||
//Update base derived class
|
||||
base.UpdateView(e, editorViewRect);
|
||||
|
||||
zoomArea = editorViewRect;
|
||||
|
||||
bool useEvents;
|
||||
if(curWindow.menuView.isMouseInEditorViewRect || curWindow.inspectorView.isMouseInEditorViewRect || curWindow.debugView.isMouseInEditorViewRect)
|
||||
useEvents = false;
|
||||
else
|
||||
useEvents = true;
|
||||
|
||||
//Draw Work
|
||||
if(isLoaded)
|
||||
{
|
||||
//Start zoom area
|
||||
GUILayoutZoom.BeginArea(zoom, zoomArea);
|
||||
|
||||
//Draw quads
|
||||
if(curWindow.textureAtlas != null)
|
||||
{
|
||||
curWindow.textureAtlas.UpdateTextureQuads(e, editorViewRect, zoomCoordsOrigin, useEvents);
|
||||
DrawQuadGUI();
|
||||
}
|
||||
|
||||
//End zoom area
|
||||
GUILayoutZoom.EndArea();
|
||||
}
|
||||
|
||||
if(useEvents)
|
||||
ProcessEvents(e, editorViewRect);
|
||||
}
|
||||
|
||||
protected override void ProcessEvents(Event e, Rect editorViewRect)
|
||||
{
|
||||
base.ProcessEvents(e, editorViewRect);
|
||||
|
||||
// Allow adjusting the zoom with the mouse wheel as well. In this case, use the mouse coordinates
|
||||
// as the zoom center instead of the top left corner of the zoom area. This is achieved by
|
||||
// maintaining an origin that is used as offset when drawing any GUI elements in the zoom area.
|
||||
if (e.type == EventType.ScrollWheel)
|
||||
{
|
||||
Vector2 screenCoordsMousePos = e.mousePosition;
|
||||
Vector2 delta = e.delta;
|
||||
Vector2 zoomCoordsMousePos = ConvertScreenCoordsToZoomCoords(screenCoordsMousePos);
|
||||
float zoomDelta = -delta.y / 100.0f;
|
||||
float oldZoom = zoom;
|
||||
zoom += zoomDelta;
|
||||
zoom = Mathf.Clamp(zoom, kZoomMin, kZoomMax);
|
||||
if(zoom < 1.025f && zoom > 0.995f)
|
||||
{
|
||||
zoom = 1;
|
||||
}
|
||||
zoomCoordsOrigin += (zoomCoordsMousePos - zoomCoordsOrigin) - (oldZoom / zoom) * (zoomCoordsMousePos - zoomCoordsOrigin);
|
||||
|
||||
e.Use();
|
||||
}
|
||||
|
||||
// Allow moving the zoom area's origin by dragging by dragging with the left mouse button with Alt pressed.
|
||||
if (e.type == EventType.MouseDrag && (e.button == 2 || (e.button == 0 && e.modifiers == EventModifiers.Alt)))
|
||||
{
|
||||
Vector2 delta = Event.current.delta;
|
||||
delta /= zoom;
|
||||
zoomCoordsOrigin -= delta;
|
||||
|
||||
e.Use();
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 ConvertScreenCoordsToZoomCoords(Vector2 screenCoords)
|
||||
{
|
||||
return (screenCoords - zoomArea.TopLeft()) / zoom + zoomCoordsOrigin;
|
||||
}
|
||||
|
||||
//Draw quad GUI ontop of quad with custom GUIContent.
|
||||
private void DrawQuadGUI()
|
||||
{
|
||||
if(curWindow.textureAtlas.textureQuads != null)
|
||||
{
|
||||
foreach (MA_TextureAtlasserProQuad q in curWindow.textureAtlas.textureQuads)
|
||||
{
|
||||
if(q.isSelected)
|
||||
{
|
||||
GUI.Button(new Rect(q.dragRectPos.x, q.dragRectPos.y, q.dragRectPos.width, q.dragRectPos.height), MA_TextureAtlasserProIcons.dragHandleIcon);
|
||||
GUI.Button(new Rect(q.dragRectWidth.x, q.dragRectWidth.y, q.dragRectWidth.width, q.dragRectWidth.height), MA_TextureAtlasserProIcons.dragHandleIcon);
|
||||
GUI.Button(new Rect(q.dragRectHeight.x, q.dragRectHeight.y, q.dragRectHeight.width, q.dragRectHeight.height), MA_TextureAtlasserProIcons.dragHandleIcon);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetWindow()
|
||||
{
|
||||
zoom = 1;
|
||||
zoomCoordsOrigin = new Vector2(-(curWindow.position.width / 2) + (curWindow.position.width / 3), -(curWindow.position.height / 2) + (curWindow.position.height / 3));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,170 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Editor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProCreateWindow : EditorWindow
|
||||
{
|
||||
//Editor
|
||||
private static MA_TextureAtlasserProCreateWindow thisWindow;
|
||||
public static MA_TextureAtlasserProWindow curWindow;
|
||||
|
||||
private bool linkedAtlasSize = true;
|
||||
private bool nameError = true;
|
||||
private bool sizeError = true;
|
||||
|
||||
//Data
|
||||
private string textureAtlasName = "Atlas name";
|
||||
private Vector2 textureAtlasSize = new Vector2(512, 512);
|
||||
private MA_TextureAtlasserProAtlas textureAtlas;
|
||||
private static bool isLoaded = false;
|
||||
|
||||
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/New Atlas")]
|
||||
private static void Init()
|
||||
{
|
||||
GetCurrentWindow();
|
||||
|
||||
thisWindow.minSize = new Vector2(500,160);
|
||||
thisWindow.maxSize = new Vector2(500,160);
|
||||
|
||||
thisWindow.titleContent.text = "MA_CreateTextureAtlas";
|
||||
|
||||
thisWindow.Show();
|
||||
}
|
||||
|
||||
public static void InitEditorWindow(MA_TextureAtlasserProWindow currentEditorWindow)
|
||||
{
|
||||
curWindow = currentEditorWindow;
|
||||
|
||||
GetCurrentWindow();
|
||||
|
||||
thisWindow.minSize = new Vector2(500,160);
|
||||
thisWindow.maxSize = new Vector2(500,160);
|
||||
|
||||
thisWindow.titleContent.text = "MA_CreateTextureAtlas";
|
||||
|
||||
thisWindow.Show();
|
||||
}
|
||||
|
||||
private static void GetCurrentWindow()
|
||||
{
|
||||
thisWindow = (MA_TextureAtlasserProCreateWindow)EditorWindow.GetWindow<MA_TextureAtlasserProCreateWindow>();
|
||||
}
|
||||
|
||||
private void CloseWindow()
|
||||
{
|
||||
if(thisWindow == null)
|
||||
{
|
||||
GetCurrentWindow();
|
||||
thisWindow.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
thisWindow.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private Event ProcessEvents()
|
||||
{
|
||||
Event e = Event.current;
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
[UnityEditor.Callbacks.DidReloadScripts]
|
||||
static void OnReload()
|
||||
{
|
||||
//Make sure that when the compiler is finished and reloads the scripts, we are waiting for the next Event.
|
||||
isLoaded = false;
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if(thisWindow == null)
|
||||
{
|
||||
GetCurrentWindow();
|
||||
return;
|
||||
}
|
||||
|
||||
//Get current event
|
||||
Event e = ProcessEvents();
|
||||
|
||||
if(isLoaded)
|
||||
{
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
//Input options
|
||||
textureAtlasName = EditorGUILayout.TextField("Atlas name", textureAtlasName, GUILayout.ExpandWidth(true));
|
||||
if(textureAtlasName == "Atlas name" || string.IsNullOrEmpty(textureAtlasName))
|
||||
{
|
||||
nameError = true;
|
||||
GUI.backgroundColor = Color.red;
|
||||
GUILayout.Box("Error: Enter a valid atlas name!", EditorStyles.helpBox);
|
||||
GUI.backgroundColor = Color.white;
|
||||
}
|
||||
else
|
||||
{
|
||||
nameError = false;
|
||||
}
|
||||
|
||||
textureAtlasSize.x = EditorGUILayout.IntField("Atlas width", (int)textureAtlasSize.x, GUILayout.ExpandWidth(true));
|
||||
if(linkedAtlasSize)
|
||||
{
|
||||
linkedAtlasSize = EditorGUILayout.Toggle("link height", linkedAtlasSize, GUILayout.ExpandWidth(true));
|
||||
textureAtlasSize.y = textureAtlasSize.x;
|
||||
}
|
||||
else
|
||||
{
|
||||
textureAtlasSize.y = EditorGUILayout.IntField("Atlas height", (int)textureAtlasSize.y, GUILayout.ExpandWidth(true));
|
||||
}
|
||||
if(!Mathf.IsPowerOfTwo((int)textureAtlasSize.x) || !Mathf.IsPowerOfTwo((int)textureAtlasSize.y))
|
||||
{
|
||||
GUI.backgroundColor = Color.yellow;
|
||||
GUILayout.Box("Warning: Atlas size value isn't a power of two!", EditorStyles.helpBox);
|
||||
GUI.backgroundColor = Color.white;
|
||||
}
|
||||
if(textureAtlasSize.x < 64 || textureAtlasSize.y < 64)
|
||||
{
|
||||
sizeError = true;
|
||||
GUI.backgroundColor = Color.red;
|
||||
GUILayout.Box("Error: The minimum atlas size is 64!", EditorStyles.helpBox);
|
||||
GUI.backgroundColor = Color.white;
|
||||
}
|
||||
else
|
||||
{
|
||||
sizeError = false;
|
||||
}
|
||||
|
||||
//Create
|
||||
if(!nameError && !sizeError)
|
||||
{
|
||||
if(GUILayout.Button("Create Atlas", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||
{
|
||||
textureAtlas = MA_TextureAtlasserProUtils.CreateTextureAtlas(textureAtlasName, textureAtlasSize);
|
||||
|
||||
if(curWindow != null)
|
||||
{
|
||||
curWindow.textureAtlas = textureAtlas;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("No editor window found");
|
||||
}
|
||||
|
||||
CloseWindow();
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
|
||||
if(e.type == EventType.Repaint)
|
||||
isLoaded = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,135 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using MA_Editor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProExportWindow : EditorWindow
|
||||
{
|
||||
//Editor
|
||||
private static MA_TextureAtlasserProExportWindow thisWindow;
|
||||
public static MA_TextureAtlasserProWindow curWindow;
|
||||
|
||||
//Data
|
||||
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
|
||||
|
||||
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
|
||||
private static void Init()
|
||||
{
|
||||
GetCurrentWindow();
|
||||
|
||||
thisWindow.minSize = new Vector2(500,160);
|
||||
thisWindow.maxSize = new Vector2(500,160);
|
||||
|
||||
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
||||
|
||||
thisWindow.Show();
|
||||
}
|
||||
|
||||
public static void InitEditorWindow(MA_TextureAtlasserProWindow currentEditorWindow)
|
||||
{
|
||||
curWindow = currentEditorWindow;
|
||||
|
||||
GetCurrentWindow();
|
||||
|
||||
thisWindow.minSize = new Vector2(500,160);
|
||||
thisWindow.maxSize = new Vector2(500,160);
|
||||
|
||||
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
||||
|
||||
thisWindow.Show();
|
||||
}
|
||||
|
||||
private static void GetCurrentWindow()
|
||||
{
|
||||
thisWindow = (MA_TextureAtlasserProExportWindow)EditorWindow.GetWindow<MA_TextureAtlasserProExportWindow>();
|
||||
}
|
||||
|
||||
private void CloseWindow()
|
||||
{
|
||||
if(thisWindow == null)
|
||||
{
|
||||
GetCurrentWindow();
|
||||
thisWindow.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
thisWindow.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private Event ProcessEvents()
|
||||
{
|
||||
Event e = Event.current;
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
[UnityEditor.Callbacks.DidReloadScripts]
|
||||
private static void OnReload()
|
||||
{
|
||||
//Make sure that when the compiler is finished and reloads the scripts, we are waiting for the next Event.
|
||||
isLoaded = false;
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if(thisWindow == null)
|
||||
{
|
||||
GetCurrentWindow();
|
||||
return;
|
||||
}
|
||||
|
||||
//Get current event
|
||||
Event e = ProcessEvents();
|
||||
|
||||
if(isLoaded)
|
||||
{
|
||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
|
||||
GUILayout.BeginVertical();
|
||||
|
||||
|
||||
if(curWindow != null && curWindow.textureAtlas != null)
|
||||
{
|
||||
//Export options
|
||||
GUILayout.Box("Note: No custom export options right now.. :<", EditorStyles.helpBox);
|
||||
|
||||
//Export
|
||||
GUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
|
||||
GUILayout.Label("Meshes: OBJ | Textures: PNG");
|
||||
if(GUILayout.Button("Export Atlas", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||
{
|
||||
MA_TextureAtlasserProUtils.ExportAtlas(curWindow.textureAtlas);
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
}
|
||||
else if(curWindow == null)
|
||||
{
|
||||
GUI.backgroundColor = Color.red;
|
||||
GUILayout.Box("Error: Link with the Texture Atlas Editor lost!", EditorStyles.helpBox);
|
||||
if(GUILayout.Button("Link Atlas Editor", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||
{
|
||||
curWindow = (MA_TextureAtlasserProWindow)EditorWindow.GetWindow<MA_TextureAtlasserProWindow>();
|
||||
}
|
||||
GUI.backgroundColor = Color.white;
|
||||
}
|
||||
else if(curWindow.textureAtlas == null)
|
||||
{
|
||||
GUI.backgroundColor = Color.red;
|
||||
GUILayout.Box("Error: No Texture Atlas found make sure to open one!", EditorStyles.helpBox);
|
||||
GUI.backgroundColor = Color.white;
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
|
||||
if(e.type == EventType.Repaint)
|
||||
isLoaded = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,119 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace MA_TextureAtlasserPro
|
||||
{
|
||||
public class MA_TextureAtlasserProWindow : EditorWindow
|
||||
{
|
||||
public static MA_TextureAtlasserProWindow thisWindow;
|
||||
public MA_TextureAtlasserProAtlas textureAtlas;
|
||||
|
||||
public MA_TextureAtlasserProWorkView workView;
|
||||
public MA_TextureAtlasserProMenuView menuView;
|
||||
public MA_TextureAtlasserProInspectorView inspectorView;
|
||||
public MA_TextureAtlasserProDebugView debugView;
|
||||
|
||||
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
|
||||
|
||||
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Atlas Editor")]
|
||||
private static void Init()
|
||||
{
|
||||
GetCurrentWindow();
|
||||
|
||||
thisWindow.titleContent.text = "MA_TextureAtlasserPro";
|
||||
thisWindow.minSize = new Vector2(375, 360);
|
||||
thisWindow.wantsMouseMove = true;
|
||||
|
||||
thisWindow.Show();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
//Load the icons
|
||||
MA_TextureAtlasserProIcons.LoadIcons();
|
||||
}
|
||||
|
||||
private static void GetCurrentWindow()
|
||||
{
|
||||
thisWindow = (MA_TextureAtlasserProWindow)EditorWindow.GetWindow<MA_TextureAtlasserProWindow>();
|
||||
}
|
||||
|
||||
private void CloseCurrentWindow()
|
||||
{
|
||||
if(thisWindow == null)
|
||||
{
|
||||
GetCurrentWindow();
|
||||
}
|
||||
thisWindow.Close();
|
||||
}
|
||||
|
||||
private static void CreateViews()
|
||||
{
|
||||
if(thisWindow == null)
|
||||
{
|
||||
GetCurrentWindow();
|
||||
}
|
||||
|
||||
thisWindow.workView = new MA_TextureAtlasserProWorkView(thisWindow, "workView");
|
||||
thisWindow.menuView = new MA_TextureAtlasserProMenuView(thisWindow, "menuView");
|
||||
thisWindow.inspectorView = new MA_TextureAtlasserProInspectorView(thisWindow, "inspectorView");
|
||||
thisWindow.debugView = new MA_TextureAtlasserProDebugView(thisWindow, "debugView");
|
||||
}
|
||||
|
||||
private Event ProcessEvents()
|
||||
{
|
||||
Event e = Event.current;
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
[UnityEditor.Callbacks.DidReloadScripts]
|
||||
private static void OnReload()
|
||||
{
|
||||
//Make sure that when the compiler is finished and reloads the scripts, we are waiting for the next Event.
|
||||
isLoaded = false;
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
//Check window
|
||||
if(thisWindow == null)
|
||||
{
|
||||
GetCurrentWindow();
|
||||
return;
|
||||
}
|
||||
|
||||
//Check views
|
||||
if(workView == null || menuView == null || inspectorView == null || debugView == null)
|
||||
{
|
||||
CreateViews();
|
||||
return;
|
||||
}
|
||||
|
||||
//Get current event
|
||||
Event e = ProcessEvents();
|
||||
|
||||
//Calculate view rects
|
||||
Rect workViewRect = new Rect(position.width - position.width, position.height - position.height, position.width, position.height);
|
||||
Rect debugViewRect = new Rect(position.width - MA_TextureAtlasserProUtils.VIEWOFFSET - 164, position.height - MA_TextureAtlasserProUtils.VIEWOFFSET - 22, 164, 22);
|
||||
Rect menuViewRect = new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), 44);
|
||||
Rect inspectorViewRect = new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, menuViewRect.y + menuViewRect.height + MA_TextureAtlasserProUtils.VIEWOFFSET, 164, position.height - menuViewRect.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 3));
|
||||
|
||||
//Draw views and windows in the right oder from back to front
|
||||
if(isLoaded)
|
||||
{
|
||||
workView.UpdateView(e, workViewRect);
|
||||
debugView.UpdateView(e, debugViewRect);
|
||||
inspectorView.UpdateView(e, inspectorViewRect);
|
||||
menuView.UpdateView(e, menuViewRect);
|
||||
}
|
||||
|
||||
Repaint();
|
||||
|
||||
if(e.type == EventType.Repaint)
|
||||
isLoaded = true;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user