mirror of
https://github.com/maxartz15/MA_TextureAtlasser.git
synced 2024-11-13 00:55:33 +01:00
41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
|
//-
|
|||
|
|
|||
|
#if UNITY_EDITOR
|
|||
|
using UnityEditor;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace MA_Toolbox.Utils.Editor
|
|||
|
{
|
|||
|
public static class MA_PrefabUtils
|
|||
|
{
|
|||
|
public static string CreatePrefab(string prefabName, string savePath)
|
|||
|
{
|
|||
|
if(string.IsNullOrEmpty(prefabName) || string.IsNullOrWhiteSpace(prefabName))
|
|||
|
{
|
|||
|
Debug.LogError("Invalid prefab name.");
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
GameObject gameObject = new GameObject
|
|||
|
{
|
|||
|
name = prefabName
|
|||
|
};
|
|||
|
|
|||
|
string assetPath = savePath + prefabName + ".prefab";
|
|||
|
|
|||
|
PrefabUtility.SaveAsPrefabAsset(gameObject, assetPath);
|
|||
|
UnityEngine.Object.DestroyImmediate(gameObject);
|
|||
|
|
|||
|
return assetPath;
|
|||
|
}
|
|||
|
|
|||
|
public static void AddChild(GameObject prefab, GameObject child)
|
|||
|
{
|
|||
|
GameObject p = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
|
|||
|
child.transform.SetParent(p.transform);
|
|||
|
PrefabUtility.ApplyPrefabInstance(p, InteractionMode.AutomatedAction);
|
|||
|
UnityEngine.Object.DestroyImmediate(p);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|